1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-15 17:54:48 +00:00
Commit Graph

2619 Commits

Author SHA1 Message Date
?
259e376909 3d:: four-phase drawing of sphere 2019-09-12 22:38:40 +02:00
?
3b030471b0 fixed a bug in inverse caused by precision issues 2019-09-12 22:38:40 +02:00
?
bbffc21a95 fixed table for ginf 2019-09-12 22:38:40 +02:00
?
33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
?
1fcf58e17a 3D:: shader variants for R3 and S3 2019-09-12 22:38:40 +02:00
?
4b356d9945 moved quotient spaces to quotient.cpp 2019-09-12 22:38:40 +02:00
?
33d94beb4f moved spherical geometry to sphere.cpp 2019-09-12 22:38:40 +02:00
?
c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
?
26b6b94c95 renamed space.cpp to euclid.cpp 2019-09-12 22:38:40 +02:00
?
a89dc002cd fixed some bugs in hyperpoint.cpp 2019-09-12 22:38:40 +02:00
?
7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
?
e8fa30de4c btrange_cosh checked in do_draw 2019-09-12 22:38:40 +02:00
?
d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
?
1f8510bc71 smooth_movement option (not yet in menu) 2019-09-12 22:38:40 +02:00
?
5c7fd31446 3D:: HOME moves view back instead of centering 2019-09-12 22:38:40 +02:00
?
481b417d70 3D:: no more statues of Cthulhu in 3D shmup 2019-09-12 22:38:40 +02:00
?
6b893af89e 3D:: spinning items; improved Grimoire gfx 2019-09-12 22:38:40 +02:00
?
ae257b952d shadows are now drawn or not correctly -- depending on model_needs_depth() 2019-09-12 22:38:40 +02:00
?
7687381e75 rem 2019-09-12 22:38:40 +02:00
?
c3edbc0247 3D:: mscale performs zpush when in 3D 2019-09-12 22:38:40 +02:00
?
d87a471714 3D::binary:: nice walls 2019-09-12 22:38:40 +02:00
?
6502014ed8 3D:: disabled floorshapes 2019-09-12 22:38:40 +02:00
?
a7aeb064f3 optimization in binary 2019-09-12 22:38:40 +02:00
?
0bc644e132 support POLY_TRIANGLES 2019-09-12 22:38:40 +02:00
?
5212be555e split btrange to btrange and btrange_cosh 2019-09-12 22:38:40 +02:00
?
695d29475a fixup adjust to 3D 2019-09-12 22:38:40 +02:00
?
cf34b90373 binary::3D:: more efficient tmatrix 2019-09-12 22:38:40 +02:00
?
c66a76e00f 3D: denser Temple of Cthulhu 2019-09-12 22:38:40 +02:00
?
6c763d5879 regular pattern on 3D Temple of Cthulhu 2019-09-12 22:38:40 +02:00
?
0ea37718f0 shaderside projection for DIM==3 2019-09-12 22:38:39 +02:00
?
56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
?
aa3e14549e tactic:: no createAlternateMap on start in binary 2019-09-12 22:38:39 +02:00
?
fa3a6d193d missing CAP_ANIMATIONS guard 2019-09-12 22:38:39 +02:00
?
1c5d79b4ba missing CAP_SVG guards 2019-09-12 22:38:39 +02:00
?
96e4ff6c9d binary tiling in 3D works 2019-09-12 22:38:39 +02:00
?
e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
?
a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
?
4586516a58 newlands:: disabled lands requiring CAP_COMPLEX2 2019-09-12 22:38:39 +02:00
?
15b27aff2f racing/complex2:: disabled with ISMINI 2019-09-12 22:38:39 +02:00
?
e88db219b8 racing:: CAP_FILES employed 2019-09-12 22:38:39 +02:00
?
e04471a254 racing:: removed always_false 2019-09-12 22:38:39 +02:00
?
dd0f573ca9 hyperpoint adjusted for 3D geometry 2019-09-12 22:38:39 +02:00
?
c24fa20334 added some missing CAP_RUG flags 2019-09-12 22:38:39 +02:00
?
e39777f04d CAP_ animations etc. cleanup 2019-09-12 22:38:39 +02:00
?
99aa7e420b CAP_POLY part 1 2019-09-12 22:38:39 +02:00
?
31037574f5 CAP_COMPLEX2 first 2019-09-12 22:38:39 +02:00
?
c5a771c888 CAP_FIELD part 1 2019-09-12 22:38:39 +02:00
?
b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
?
183b267d64 improved ISMINI; always_false 2019-09-12 22:38:39 +02:00
Zeno Rogue
e44de82394 11.0g 2019-09-12 22:38:39 +02:00