This restricts the "API surface area" of `hookset` to just these three
accessor methods; there's no longer any way to break into a hookset and
iterate it manually, or erase elements from a hookset, or ask for its
size, or anything else that you could have done given the raw `std::map *`.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
This seems to be causing `hookset` to use `std::function` instead of
`hr::function`. Removing this one line shrinks the normal hyperrogue
binary from 9695484 bytes to 9669956 bytes.
Fix a -Wformat bug exposed by compiling with Clang.
To preprocess C++11 code, you need `g++ -E -std=c++11`, not just
`g++ -E`. (The old code worked for GCC 6+ and Clang 6+ because they
changed the default mode from C++03 to C++14. But for GCC 5, we still
need `-std=c++11`. And regardless, it's a good idea.)
Add a "-mac" option to mymake, and cleanly factor out `set_mac`,
`set_linux`, and `set_win`. When you build mymake using
`make -f Makefile.simple mymake`, you get a mymake that knows what
platform it's on. This means you don't have to pass `mymake -mac`
on OSX, nor `mymake -win` on Windows.
The old code put `INCLUDE(___hyper-main.cpp)` into a C++ file that
would be preprocessed, which doesn't work because libSDL does
essentially `-Dmain=SDL_main`, which turns this into
`INCLUDE(___hyper-SDL_main.cpp)`, which gives us
a "file not found" error from mymake. The solution is to put
filenames into quotation marks, so that the string "main" never
appears as a token in the C++ file. (Alternatively, we could have
renamed "hyper-main.cpp" to "hypermain.cpp".)
Add several new "mymake" entries in the Travis build matrix,
and add the "mymake" builds' badge to the README.