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fixup: flat to native in crystal

This commit is contained in:
Zeno Rogue 2020-04-15 01:42:46 +02:00
parent f903d3c8ea
commit 7e58a718e2

View File

@ -1230,8 +1230,8 @@ void cut_triangle2(const hyperpoint pa, const hyperpoint pb, const hyperpoint pc
rug::rugpoint *rac = rug::addRugpoint(hac, 0);
rug::rugpoint *rbc = rug::addRugpoint(hbc, 0);
rac->flat = pac;
rbc->flat = pbc;
rac->native = pac;
rbc->native = pbc;
rac->valid = true;
rbc->valid = true;
rug::triangles.push_back(rug::triangle(rac, rbc, NULL));
@ -1270,7 +1270,7 @@ EX void build_rugdata() {
if(!draw_cut) {
rugpoint *v = addRugpoint(tC0(V), 0);
v->flat = coord_to_flat(co);
v->native = coord_to_flat(co);
v->valid = true;
rugpoint *p[MAX_EDGE_CRYSTAL];
@ -1278,7 +1278,7 @@ EX void build_rugdata() {
for(int i=0; i<c->type; i++) {
p[i] = addRugpoint(V * get_corner_position(c, i), 0);
p[i]->valid = true;
p[i]->flat = coord_to_flat(vcoord[i]);
p[i]->native = coord_to_flat(vcoord[i]);
}
for(int i=0; i<c->type; i++) addTriangle(v, p[i], p[(i+1) % c->type]);