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fixup: flat to native in crystal
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@ -1230,8 +1230,8 @@ void cut_triangle2(const hyperpoint pa, const hyperpoint pb, const hyperpoint pc
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rug::rugpoint *rac = rug::addRugpoint(hac, 0);
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rug::rugpoint *rbc = rug::addRugpoint(hbc, 0);
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rac->flat = pac;
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rbc->flat = pbc;
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rac->native = pac;
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rbc->native = pbc;
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rac->valid = true;
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rbc->valid = true;
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rug::triangles.push_back(rug::triangle(rac, rbc, NULL));
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@ -1270,7 +1270,7 @@ EX void build_rugdata() {
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if(!draw_cut) {
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rugpoint *v = addRugpoint(tC0(V), 0);
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v->flat = coord_to_flat(co);
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v->native = coord_to_flat(co);
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v->valid = true;
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rugpoint *p[MAX_EDGE_CRYSTAL];
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@ -1278,7 +1278,7 @@ EX void build_rugdata() {
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for(int i=0; i<c->type; i++) {
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p[i] = addRugpoint(V * get_corner_position(c, i), 0);
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p[i]->valid = true;
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p[i]->flat = coord_to_flat(vcoord[i]);
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p[i]->native = coord_to_flat(vcoord[i]);
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}
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for(int i=0; i<c->type; i++) addTriangle(v, p[i], p[(i+1) % c->type]);
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