shift+arrows now strafe in 3D modes

This commit is contained in:
Zeno Rogue 2020-04-16 21:31:59 +02:00
parent 2a69afddb7
commit f8cbf67a8e
1 changed files with 28 additions and 25 deletions

View File

@ -317,37 +317,35 @@ EX void handlePanning(int sym, int uni) {
if(sym == SDLK_HOME && GDIM == 3) {
shift_view(ztangent(+0.2*shiftmul)), didsomething = true, playermoved = false;
}
if(sym == SDLK_RIGHT) {
auto roll = [&] (int dir, ld val) {
if(GDIM == 3 && anyshiftclick)
shift_view(ctangent(dir, -val)), didsomething = true, playermoved = false; /* -val because shift reverses */
else if(GDIM == 3)
rotate_view(cspin(dir, 2, val)), didsomething = true;
else
View = cpush(dir, val) * View, playermoved = false, didsomething = true;
};
if(sym == SDLK_RIGHT) {
if(history::on)
history::lvspeed += 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(0, 2, -0.2*shiftmul)), didsomething = true;
else
View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
else roll(0, -0.2*shiftmul);
}
if(sym == SDLK_LEFT) {
if(history::on)
history::lvspeed -= 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(0, 2, 0.2*shiftmul)), didsomething = true;
else
View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
else roll(0, 0.2*shiftmul);
}
if(sym == SDLK_UP) {
if(history::on)
history::lvspeed += 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(1, 2, 0.2*shiftmul)), didsomething = true;
else
View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
else roll(1, 0.2*shiftmul);
}
if(sym == SDLK_DOWN) {
if(history::on)
history::lvspeed -= 0.1 * shiftmul;
else if(GDIM == 3)
rotate_view(cspin(1, 2, -0.2*shiftmul)), didsomething = true;
else
View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
else roll(1, -0.2*shiftmul);
}
#endif
if(sym == SDLK_PAGEUP) {
@ -708,14 +706,19 @@ EX void mainloopiter() {
shift_view(ctangent(2, -t)), didsomething = true, playermoved = false;
if(keystate[SDLK_HOME] && GDIM == 3 && DEFAULTNOR(SDLK_HOME))
shift_view(ctangent(2, t)), didsomething = true, playermoved = false;
if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT))
rotate_view(GDIM == 2 ? xpush(-t) : cspin(0, 2, -t)), didsomething = true, playermoved = playermoved && GDIM == 3;
if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT))
rotate_view(GDIM == 2 ? xpush(t) : cspin(0, 2, t)), didsomething = true, playermoved = playermoved && GDIM == 3;
if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP))
rotate_view(GDIM == 2 ? ypush(t) : cspin(1, 2, t)), didsomething = true, playermoved = playermoved && GDIM == 3;
if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN))
rotate_view(GDIM == 2 ? ypush(-t) : cspin(1, 2, -t)), didsomething = true, playermoved = playermoved && GDIM == 3;
auto roll = [&] (int dir, ld val) {
if(GDIM == 3 && anyshiftclick)
shift_view(ctangent(dir, -val)); /* -val because shift reverses */
else
rotate_view(GDIM == 2 ? cpush(dir, val) : cspin(dir, 2, val));
didsomething = true, playermoved = playermoved && GDIM == 3;
};
if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT)) roll(0, -t);
if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT)) roll(0, t);
if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP)) roll(1, t);
if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN)) roll(1, -t);
if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) {
if(history::on)
models::rotation+=t;