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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-27 02:20:36 +00:00
Commit Graph

223 Commits

Author SHA1 Message Date
Zeno Rogue
3184aea2be game_keys_scroll option 2022-08-07 03:16:24 +02:00
Zeno Rogue
75f58766a2 made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
Zeno Rogue
217c6287fe all cheat keys are now displayed in the cheat menu -- also removed some outdated ones 2022-06-23 13:46:14 +02:00
Zeno Rogue
11c4b7974f fixed Ctrl+keys on some systems 2022-06-23 09:34:21 +02:00
Zeno Rogue
e6d0c0c803 unified the Quest screen and Main menu. 2022-06-16 23:54:47 +02:00
Zeno Rogue
6fe07c389c fixed smooth movement in modes other than sm::NORMAL 2022-05-06 19:55:09 +02:00
Zeno Rogue
02d195ca0b new screen option sm::SHOWCURSOR 2022-04-30 12:02:05 +02:00
Zeno Rogue
a788b9e540 CLI command -keys 2022-04-26 16:19:02 +02:00
Zeno Rogue
8489550aed multi:: radar works correctly in split_screen 2022-03-27 22:47:51 +02:00
Zeno Rogue
14ed4b7603 display a hint when player hidden 2022-03-27 22:47:51 +02:00
Zeno Rogue
cfaa52cf42 intra:: extra debug 2022-02-27 01:15:45 +01:00
Zeno Rogue
8220611718 third_person_rotation 2021-11-30 20:56:36 +01:00
Zeno Rogue
64268f7990 fixed PAGEDOWN rotating in the same direction as PAGEUP 2021-09-16 21:31:36 +02:00
Zeno Rogue
b879682d82 added lmouseover_distant 2021-06-01 13:07:36 +02:00
Zeno Rogue
a3add19eba improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes 2021-04-15 15:26:32 +02:00
Zeno Rogue
26b53f0db7 more fixes to SDL2 setting modes 2021-03-09 16:04:02 +01:00
Zeno Rogue
f00696711a HyperRogue ported to SDL2 (in mymake do -sdl2) 2021-03-06 14:53:25 +01:00
Zeno Rogue
015f6227fa redone basic graphics settings (vsync, resolution, fullscreen, gl/aa) 2021-02-07 22:55:10 +01:00
Zeno Rogue
3886b81caa new quick projection menu 2021-02-01 11:20:22 +01:00
Zeno Rogue
79bf71ce78 shmup::vr:: shmup/racing controls for vr 2020-12-31 19:11:14 +01:00
Zeno Rogue
726c2fc871 framerate-independent vr aiming 2020-12-31 19:11:14 +01:00
Zeno Rogue
22fb9d1c30 vr:: pointing in the rug 2020-12-31 19:11:14 +01:00
Zeno Rogue
0ffd31e4b4 vr:: you can still click the map while an UI is shown 2020-12-31 19:11:14 +01:00
Zeno Rogue
cafc265cc6 vr:: controller ray now extend to the correct distance 2020-12-31 19:11:14 +01:00
Zeno Rogue
1b976d364b uniform VR control 2020-12-31 19:11:14 +01:00
Zeno Rogue
e4e1a856e6 replace vrhr::state checking with nicer functions 2020-12-31 19:11:14 +01:00
Zeno Rogue
483ea3369b precise VR pointing (in 2D; still need to send keys) 2020-12-31 19:11:14 +01:00
Zeno Rogue
0520eb132c vr:: vr move/rotate now changes the reference in eHeadest::model_viewing 2020-12-31 19:11:14 +01:00
Zeno Rogue
4cd6f84a78 movement commands change the reference in non-perspective 2020-12-31 19:11:13 +01:00
Zeno Rogue
0de8ce9a10 initial implementation of VR 2020-11-22 17:58:40 +01:00
Zeno Rogue
56164ab172 zoom_or_fov takes panini limits into account 2020-11-08 12:43:07 +01:00
Zeno Rogue
d7351d169a fixed some pconf/vpconf bugs 2020-11-08 12:09:42 +01:00
Zeno Rogue
71e8f84cec using GLWRAP 2020-11-08 11:49:19 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
b37d7b9808 camera_speed and camera_rot_speed configurable from menu, also they work where they should now 2020-09-16 23:49:17 +02:00
Zeno Rogue
e26f8f5a5b optimized inverses 2020-09-16 23:49:17 +02:00
Zeno Rogue
cea3da31fc separated highlight 2020-09-16 23:49:17 +02:00
Zeno Rogue
a215ab462a rug::mouse_control_rug flag 2020-09-15 19:12:54 +02:00
Zeno Rogue
40b91f6d36 camera_speed and camera_rot_speed 2020-09-15 19:12:25 +02:00
Zeno Rogue
b90df0d37b correct key buffering 2020-09-11 11:14:32 +02:00
Zeno Rogue
ecbd8806e7 added some missing guards 2020-07-30 02:29:59 +02:00
Zeno Rogue
3bb3e2027c press alt to disable mouse aiming in the map/draw editor 2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue
89585f004b fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
Zeno Rogue
d35e2ebb30 control:: sc_ticks exported so that visualizations can perfectly synchronize 2020-05-25 02:23:55 +02:00
Zeno Rogue
4a1f6c8314 fixed array initializations 2020-05-22 14:51:54 +02:00
Zeno Rogue
9c676d082a WASD keys and VI keys as help for keyboard users options 2020-05-15 15:28:59 +02:00
Zeno Rogue
f9c6638b95 more elegant implementation of keyboard control 2020-05-15 15:11:24 +02:00
Arthur O'Dwyer
f2b7746c1b Move all defaulting-of-CAP_FOO to sysconfig.h.
- The phrase `#ifdef CAP_` should never appear anywhere.

- The phrase `#ifndef CAP_` should appear only in sysconfig.h.

- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
    as long as "sysconfig.h" is included first.

The rules for `CAP_FOO` equally apply to `ISFOO`.

There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
a6d1be0a92 fixed scrolling destroying which_copy 2020-05-01 10:42:15 +02:00