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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-30 20:10:35 +00:00
Commit Graph

151 Commits

Author SHA1 Message Date
Zeno Rogue
69e5356e8a
Merge pull request #276 from jruderman/slime_color_in_brown
Fix color of slime on Brown Island
2021-08-04 19:10:46 +02:00
Jesse Ruderman
d8509a0528 Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup 2021-08-03 17:15:53 -07:00
Jesse Ruderman
7f73dc88ab Fix color of slime on Brown Island 2021-08-02 19:11:58 -07:00
Zeno Rogue
6e6d0a7839 the main (heptagon) cellshape now also uses subcellshape; removed dirdist and get_vertices and introduced get_cellshape instead 2021-07-12 11:07:22 +02:00
Jesse Ruderman
fdfba9be50 Fix UB in draw_gravity_particles 2021-07-11 19:47:56 -07:00
Zeno Rogue
79bad795b6
Merge pull request #185 from jruderman/chasm_trail
Only show chasm trails in special modes
2021-07-10 09:46:46 +02:00
Zeno Rogue
9a319e2d2a refactored shvid_full and wall_offset as virtual functions 2021-07-09 22:32:00 +02:00
Jesse Ruderman
f4193c32e9 Only show chasm trails in special modes 2021-07-04 14:17:21 -07:00
Zeno Rogue
b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue
f94163bb78 curses thrown are now animated 2021-06-06 10:35:55 +02:00
Zeno Rogue
ec966403fe Cursed Canyon uses Cave Floor 2021-06-01 13:07:56 +02:00
Zeno Rogue
be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue
95b4ad28b9 fixed some bugs with which_copy -- now should consistently use the View coordinate system 2021-06-01 13:07:56 +02:00
Zeno Rogue
a2a1acfd8d renamed waBlandDie to waHappyDie 2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue
feaef63f22 first version of the Land of Dice 2021-05-23 16:00:50 +02:00
Zeno Rogue
773e3afd7c floor color for laCursed 2021-05-23 16:00:50 +02:00
Zeno Rogue
a3add19eba improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes 2021-04-15 15:26:32 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
e8f9a09930 Sokoban elements 2021-03-30 11:29:18 +02:00
Zeno Rogue
98f36617c4 fixup 2021-03-30 11:28:35 +02:00
Zeno Rogue
0a0cbfcbeb fixed one place when old cellshape was used 2021-03-25 12:44:25 +01:00
Zeno Rogue
e57fc630b4 (incomplete) some preparation for the Lovasz Conjecture achievement 2021-03-21 12:51:50 +01:00
Zeno Rogue
4b45872443 marked intended fallthroughs to prevent errors 2021-03-12 15:31:00 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
b921a5a81b drawing tool and shape editor can now be used with texture mode enabled 2021-02-01 11:45:52 +01:00
Zeno Rogue
f7ba6108b2 refactored grid_prec 2020-12-31 19:11:14 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
9b9e7ccaf2 fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not 2020-09-16 23:49:17 +02:00
Zeno Rogue
37495105a5 removed incorrect optimization in 3D graphics 2020-09-11 11:29:14 +02:00
Zeno Rogue
5514ce4849 disabled the '@' sign in FPS 2020-08-01 13:57:51 +02:00
Zeno Rogue
44a0f5c1d8 fixed stranded boats in 3D 2020-08-01 13:57:39 +02:00
Zeno Rogue
82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue
f36eb9ddfe removed the macro VALENCE 2020-07-13 00:54:25 +02:00
Zeno Rogue
3c8d5979f1 debug_cellnames option 2020-07-07 21:25:27 +02:00
Zeno Rogue
d0823b70ec fixup to guards 2020-07-03 15:39:24 +02:00
Zeno Rogue
2a0b0101fd raycasting in 2D 2020-06-03 15:11:20 +02:00
Zeno Rogue
b9623e3fff fixed crashes with boats when no direction set 2020-06-03 11:44:19 +02:00
Zeno Rogue
0ae3ab3c9b fake::split() = fake::in() or arb::in_slided() is used when both are applicable for a condition 2020-06-03 11:43:35 +02:00
Zeno Rogue
b17c75ccec fake:: draw both walls in 3D too 2020-05-31 03:38:52 +02:00
Zeno Rogue
b0e82dd515 in fake geometries, show all edges 2020-05-31 03:30:40 +02:00
Zeno Rogue
7bb4407273 flip_dark 2020-05-29 02:42:54 +02:00
Zeno Rogue
9c4a1d6d4e new linepattern for ultra, and also better edge drawer 2020-05-28 01:50:31 +02:00
Zeno Rogue
1b96658a05 fake curvature 2020-05-15 11:46:26 +02:00
Zeno Rogue
bbdebb14ef fat honeycomb edges 2020-04-29 15:09:22 +02:00
Zeno Rogue
84cf5d6e3a added missing guards, mostly for CAP_WRL 2020-04-16 21:00:28 +02:00
Zeno Rogue
4cbffbd8df chessboard/threecolor pattern for CA 2020-04-12 20:32:37 +02:00
Zeno Rogue
4e30c79c37 fixup to neon disabling textures 2020-04-06 11:24:57 +02:00
Zeno Rogue
c1ed54763b 3D geometries should now render without OpenGL 2020-04-06 10:43:28 +02:00
Zeno Rogue
2588438052 fixed the grid display in 3:2 2020-03-31 18:58:34 +02:00
Zeno Rogue
32baf01192 removed the variable 'showoff' 2020-03-27 19:53:59 +01:00
Zeno Rogue
4d4c904d3b neon_mode is now an enum 2020-03-27 19:38:15 +01:00
Zeno Rogue
11447fcb7b tortoise:: shading now can be disabled 2020-03-22 09:46:13 +01:00
Zeno Rogue
d0bae23b6d Red Walls in Eclectic are now Eclectic Red 2020-03-07 04:47:10 +01:00
Zeno Rogue
8d8972e314 Shallow water coloring 2020-03-07 04:47:10 +01:00
Zeno Rogue
3ee3c471ca fixed a possible crash while drawing ClosedGates 2020-03-07 04:47:10 +01:00
Zeno Rogue
8cdb45ec01 adjusted elec to Eclectic City 2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue
bdb5c7b7b6 fixed mine colors in ASCII 2020-02-13 11:01:20 +01:00
Zeno Rogue
8005b39f6f ASCII/3D mode, also reacts to neon settings 2020-01-30 17:45:05 +01:00
Zeno Rogue
f05fa60400 added MAXMDIM guards 2020-01-29 18:18:51 +01:00
Zeno Rogue
2878cc5730 fixed a warning on clang 2020-01-19 11:54:35 +01:00
Zeno Rogue
3daa6cd34c fixed reflection facing in Hall of Mirrors 2020-01-18 17:12:37 +01:00
Zeno Rogue
ca3232c3bb extended 'linewidth' setting: illustration mode, hint about Alt, disable shadows, bright mode, colorblind simulation 2020-01-18 17:11:57 +01:00
Zeno Rogue
2271a67506 removed the MAX_EDGE limit 2020-01-18 16:03:32 +01:00
Zeno Rogue
938e4628a3 fixed the unused capture warnings 2020-01-02 19:03:57 +01:00
Zeno Rogue
ec6ffded34 older compilers 2019-12-27 13:11:31 +01:00
Zeno Rogue
998abd2f77 nicer Greatwall grid lines 2019-12-27 12:41:54 +01:00
Zeno Rogue
e8ff75b239 easier floor in gravity lands in bitruncated {4,4} 2019-12-27 11:30:09 +01:00
Zeno Rogue
aeac634abd downseek works in Euclidean now 2019-12-27 11:14:25 +01:00
Zeno Rogue
c247936e34 removed the functions queuechr -- use queuestr now 2019-12-26 23:38:28 +01:00
Zeno Rogue
6c61162392 merge 2019-12-26 22:40:41 +01:00
Zeno Rogue
0b7faa4b46 adjacency rule now also affects: slime spill, storms, heat, dry, live caves 2019-12-26 19:04:32 +01:00
Zeno Rogue
9d88528939 replaced TEMPLE_EACH with function temple_layer_size() 2019-12-14 12:35:03 +01:00
Zeno Rogue
8cfc5a578f renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()' 2019-12-14 12:12:24 +01:00
Zeno Rogue
d5c8aebf16 renamed binary:: to bt:: and binarytiling to bt::in() 2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
ddb5d07ff6 cleanup in Euclidean 2019-12-08 10:59:09 +01:00
Zeno Rogue
8386a14d6a 'circles' are now drawn on all copies in quotient geometries 2019-12-06 14:03:02 +01:00
Zeno Rogue
9ed9c84b33 changed gmatrix to simply use hdist0 instead of case-based 2019-12-06 13:04:57 +01:00
Zeno Rogue
8ce6135599 fixed optimization in S2xE 2019-12-06 13:04:17 +01:00
Zeno Rogue
63c4886722 replaced product drawing with the general routine 2019-12-06 12:13:09 +01:00
Zeno Rogue
ac9d18adfb simplified the drawing algo for product 2019-12-06 11:47:26 +01:00
Zeno Rogue
d7eed402a7 fixed E2xE quotient spaces 2019-11-30 18:06:48 +01:00
Zeno Rogue
aa297504a8 on-petrify crash should be fixed 2019-11-30 18:06:47 +01:00
Zeno Rogue
1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue
622b683e33 drawcell parameter is now cell, not cellwalker (need to check half-elliptic) 2019-11-30 18:04:54 +01:00
Zeno Rogue
40bbd25905 fixed Hall of Mirrors 2019-11-24 00:46:08 +01:00
Zeno Rogue
982f01e6e5 tracking the specific copy of the player in confusing geometries 2019-11-23 19:05:24 +01:00
Zeno Rogue
eaffa3a66f patterns:: innerwalls setting 2019-11-16 01:38:55 +01:00
Zeno Rogue
5ff7266877 Crosses in the Graveyard are now arranged in a symmetric pattern 2019-11-14 16:58:36 +01:00
Zeno Rogue
aeaaf7586a refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj 2019-11-14 16:51:50 +01:00
Zeno Rogue
ef9e2236ba viewctr is no more... major reduction of redundancy/complexity 2019-11-14 00:26:50 +01:00
Zeno Rogue
add037d4e8 asonov:: changed direct checking of gArnoldCat to asonov::in() 2019-11-08 15:34:51 +01:00
Zeno Rogue
d199411248 new tiling: Arnold's cat 2019-11-08 15:01:03 +01:00
Zeno Rogue
9979d240d8 fixed boats 2019-10-27 02:29:49 +02:00
Zeno Rogue
d560dd1283 added #undef c to celldrawer.cpp 2019-10-26 17:02:30 +02:00
Zeno Rogue
93f145adb0 fixed pushdown (?) 2019-10-26 14:34:22 +02:00