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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 13:07:16 +00:00

fixed some bugs with which_copy -- now should consistently use the View coordinate system

This commit is contained in:
Zeno Rogue 2021-05-30 13:00:42 +02:00
parent 855d2f66c3
commit 95b4ad28b9
4 changed files with 34 additions and 15 deletions

View File

@ -1894,8 +1894,9 @@ void celldrawer::bookkeeping() {
else {
playerV = V * ddspin(c, cwt.spin, 0);
if(cwt.mirrored) playerV = playerV * Mirror;
if((!confusingGeometry() && !fake::split() && !inmirrorcount) || eqmatrix(unshift(V), current_display->which_copy, 1e-2))
current_display->which_copy = unshift(V);
transmatrix F = back_to_view(V);
if((!confusingGeometry() && !fake::split() && !inmirrorcount) || eqmatrix(F, current_display->which_copy, 1e-2))
current_display->which_copy = F;
if(orig) cwtV = playerV;
}
}

View File

@ -1868,8 +1868,29 @@ EX void spinEdge(ld aspd) {
rotate_view(spin(downspin));
}
EX void centerpc(ld aspd) {
/** \brief convert a shiftmatrix to the coordinate system of View
* usually used to set which_copy
*/
EX transmatrix back_to_view(const shiftmatrix& V) {
// ortho_inverse does not work in 2.5D, iso_inverse does not work in Nil.
// just use inverse
return inverse(actual_view_transform) * unshift(V);
}
EX void fix_whichcopy(cell *c) {
if(!gmatrix.count(cwt.at)) return;
current_display->which_copy = back_to_view(gmatrix[c]);
}
void fix_whichcopy_if_near() {
if(!gmatrix.count(cwt.at)) return;
transmatrix T = back_to_view(gmatrix[cwt.at]);
if(!eqmatrix(T, current_display->which_copy)) return;
current_display->which_copy = T;
}
EX void centerpc(ld aspd) {
if(subscreens::split([=] () {centerpc(aspd);})) return;
if(dual::split([=] () { centerpc(aspd); })) return;
@ -1928,9 +1949,8 @@ EX void centerpc(ld aspd) {
if(sl || vid.eye) T = T * zpush(cgi.SLEV[sl] - cgi.FLOOR + vid.eye);
}
#endif
// ortho_inverse does not work in 2.5D, iso_inverse does not work in Nil.
// just use inverse
hyperpoint H = inverse(actual_view_transform) * tC0(T);
hyperpoint H = tC0(T);
ld R = (zero_d(GDIM, H) && !prod) ? 0 : hdist0(H);
if(R < 1e-9) {
// either already centered or direction unknown
@ -1939,16 +1959,14 @@ EX void centerpc(ld aspd) {
} */
spinEdge(aspd);
fixmatrix(View);
if(gmatrix.count(cwt.at))
current_display->which_copy = unshift(gmatrix[cwt.at]);
fix_whichcopy(cwt.at);
fixmatrix(current_display->which_copy);
}
else {
aspd *= euclid ? (2+3*R*R) : (1+R+(shmup::on?1:0));
if(R < aspd && gmatrix.count(cwt.at) && eqmatrix(unshift(gmatrix[cwt.at]), current_display->which_copy)) {
current_display->which_copy = unshift(gmatrix[cwt.at]);
}
if(R < aspd) fix_whichcopy_if_near();
if(R < aspd)
shift_view_to(shiftless(H));

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@ -623,7 +623,7 @@ EX void teleportTo(cell *dest) {
cell *from = cwt.at;
movecost(from, dest, 1);
playerMoveEffects(movei(cwt.at, dest, TELEPORT));
current_display->which_copy = unshift(ggmatrix(dest));
fix_whichcopy(dest);
cwt.at = dest; cwt.spin = hrand(dest->type); flipplayer = !!(hrand(2));
drainOrb(itOrbTeleport);
@ -713,7 +713,7 @@ EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMons
changes.commit();
current_display->which_copy = unshift(ggmatrix(dest));
fix_whichcopy(dest);
countLocalTreasure();
for(int i=9; i>=0; i--)

View File

@ -196,7 +196,7 @@ void monster::rebasePat(const shiftmatrix& new_pat, cell *c2) {
fix_to_2(at);
pat = shiftless(at);
if(multi::players == 1 && this == shmup::pc[0])
current_display->which_copy = unshift(ggmatrix(base));
current_display->which_copy = back_to_view(ggmatrix(base));
return;
}
if(quotient || fake::split()) {