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fixup to guards
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@ -2080,7 +2080,9 @@ void celldrawer::draw_wall_full() {
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#if MAXMDIM >= 4
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// draw the ceiling
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if(WDIM == 2 && GDIM == 3) {
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#if CAP_GL
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draw_ceiling();
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#endif
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int rd = rosedist(c);
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if(rd) {
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@ -209,7 +209,7 @@ EX namespace netgen {
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void blackline(vec v1, vec v2, color_t col = 0x000000FF) {
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#if CAP_SDLGFX
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aalineColor(s, int(v1.x), int(v1.y), int(v2.x), int(v2.y), col);
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#elseif CAP_SDL
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#elif CAP_SDL
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SDL_LockSurface(s);
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int len = abs(v1.x-v2.x) + abs(v1.y-v2.y);
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for(int i=0; i<=len; i++)
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@ -227,7 +227,7 @@ EX namespace netgen {
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polyy[1] = int(v2.y);
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polyy[2] = int(v3.y);
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filledPolygonColorI(s, polyx, polyy, 3, col);
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#elseif CAP_SDL
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#elif CAP_SDL
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SDL_LockSurface(s);
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int len = abs(v1.x-v2.x) + abs(v1.y-v2.y);
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for(int i=0; i<=len; i++) for(int j=0; j<=len; j++) if(i+j <= len)
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