Zeno Rogue
0de8ce9a10
initial implementation of VR
2020-11-22 17:58:40 +01:00
Zeno Rogue
8a5d4db2c3
shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
2020-11-14 13:17:55 +01:00
Zeno Rogue
d7351d169a
fixed some pconf/vpconf bugs
2020-11-08 12:09:42 +01:00
Zeno Rogue
71e8f84cec
using GLWRAP
2020-11-08 11:49:19 +01:00
Zeno Rogue
358d94f020
fixed camera-rotated aura for stretch
2020-11-05 18:26:37 +01:00
Zeno Rogue
14555bf1b4
fixed the aura when camera angle changed
2020-11-05 16:26:50 +01:00
Zeno Rogue
37a18eafd8
fixed a bug which allowed change range
2020-11-05 15:24:58 +01:00
Zeno Rogue
fd9fb83540
panini: frustum_culling disabling done nicely
2020-11-01 21:38:45 +01:00
Zeno Rogue
6513b3a87e
Panini projection
2020-11-01 21:20:54 +01:00
Zeno Rogue
00f900a04c
gamescreen should now be able to draw multiple screens in screenshot
2020-11-01 20:23:14 +01:00
Zeno Rogue
d64c5e338c
extra guards
2020-10-15 16:33:52 +02:00
Zeno Rogue
abde8f049c
fixed precise_mouseover on sphere
2020-09-21 12:00:25 +02:00
Zeno Rogue
5aaa7f2b27
orb of domination X is no longer huge
2020-09-16 23:49:17 +02:00
Zeno Rogue
f02170ba28
Mirror Spirits now face the original player
2020-09-16 23:49:17 +02:00
Zeno Rogue
9b9e7ccaf2
fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
2020-09-16 23:49:17 +02:00
Zeno Rogue
e26f8f5a5b
optimized inverses
2020-09-16 23:49:17 +02:00
Zeno Rogue
cea3da31fc
separated highlight
2020-09-16 23:49:17 +02:00
Zeno Rogue
c11e552318
an option to disable drawing centerover
2020-09-16 23:49:13 +02:00
Zeno Rogue
acc9b40431
no_find_player option
2020-09-11 11:16:59 +02:00
Zeno Rogue
b90df0d37b
correct key buffering
2020-09-11 11:14:32 +02:00
Zeno Rogue
92502dc75e
no 'find the player' in sphere
2020-08-05 01:18:08 +02:00
Zeno Rogue
81d1066596
display other players in 2.5D radar
2020-08-01 16:48:08 +02:00
Zeno Rogue
e8a462da0e
fixed pushdown
2020-07-28 22:06:14 +02:00
Zeno Rogue
67595a4ed3
redone hrmap::draw() function to keep DRY
2020-07-28 22:06:14 +02:00
Zeno Rogue
26a98237e0
'monster face the player: changed the code to simpler and better
2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
2020-07-28 22:06:14 +02:00
Zeno Rogue
958388eec2
fixed colors of underwater compasses and rugs
2020-07-24 16:21:11 +02:00
Zeno Rogue
f3c35de400
more guards cont.
2020-07-03 14:48:36 +02:00
Zeno Rogue
89585f004b
fixed some guards (in progress)
2020-07-03 14:42:33 +02:00
Zeno Rogue
2a0b0101fd
raycasting in 2D
2020-06-03 15:11:20 +02:00
Zeno Rogue
7bb4407273
flip_dark
2020-05-29 02:42:54 +02:00
Zeno Rogue
b785a0a7cc
frustum_culling can now be disabled
2020-05-25 02:27:23 +02:00
Zeno Rogue
61e249a3af
fixed skies in the new lands
2020-05-16 01:06:47 +02:00
Zeno Rogue
033a9099d6
improved discrete animation while affine
2020-05-15 22:52:52 +02:00
Zeno Rogue
437722fe58
'light' movestar now has size adjusting to geometry
2020-05-15 15:30:04 +02:00
Zeno Rogue
9c676d082a
WASD keys and VI keys as help for keyboard users options
2020-05-15 15:28:59 +02:00
Zeno Rogue
e8461d8661
fixed legs in rotspaces being drawn far away
2020-05-15 14:54:11 +02:00
Arthur O'Dwyer
f2b7746c1b
Move all defaulting-of-CAP_FOO
to sysconfig.h.
...
- The phrase `#ifdef CAP_` should never appear anywhere.
- The phrase `#ifndef CAP_` should appear only in sysconfig.h.
- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
as long as "sysconfig.h" is included first.
The rules for `CAP_FOO` equally apply to `ISFOO`.
There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
1f31c2cd7a
more safe clipping in Sol
2020-04-29 15:19:25 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
c24658bf38
more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation
2020-04-17 20:34:49 +02:00
Zeno Rogue
ad233a1e19
drawing tool
2020-04-17 20:04:33 +02:00
Zeno Rogue
14cb26b986
fixed the Handsome Gardener's Flower
2020-04-17 15:03:23 +02:00
Zeno Rogue
c0115e60e9
added some more debug lines to DF_GRAPH
2020-04-17 15:03:05 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Zeno Rogue
7f08ca01a2
fat edges are now printable
2020-04-15 16:21:30 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer
934e3d9a42
Consistently name every hookset with prefix hooks_
. NFC.
...
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue
e4a8b73819
nisot:: nicer precision setting
2020-04-11 15:08:24 +02:00
Zeno Rogue
c0e0e1562f
export wrap_drawfullmap
2020-04-11 00:41:57 +02:00