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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-19 11:44:48 +00:00
Commit Graph

10536 Commits

Author SHA1 Message Date
Jacob Mandelson
11837d9614 Check for having pruned all land candidates. 2024-05-16 12:46:06 -07:00
Jacob Mandelson
cd2152ffad Prune table of getNewLand() candidates. 2024-05-16 12:41:19 -07:00
Zeno Rogue
7b99248c06
Merge pull request #374 from jlmjlm/time2
Fix minor menu glitches.
2024-05-16 20:28:22 +02:00
Zeno Rogue
dc136cc937
Merge pull request #375 from jlmjlm/time5
Make option to show turns on the main screen.
2024-05-16 20:27:16 +02:00
Jacob Mandelson
1dd4da5135 Make option to show turns on the main screen.
"Liberal" version that shows the turncount unguarded by
nomenukey and ISMOBILE.  Hopefully this means that it'll
display properly on mobile, outside the map region's "DRAG" area.
But this display mode is only used by the mobile builds which I
don't have toolchains for, so can't test it.  :(
2024-05-16 08:31:45 -07:00
Jacob Mandelson
601274e67a Fix minor menu glitches.
Currently, if CAP_TOUR is not set then "(v) menu" is displayed
unconditionally, because the "else" statement which suppresses its
display when nomenukey is set is guarded by CAP_TOUR.  That "else"
statement is moved outside the guard.

Currently, the "timeline" -- containing the elapsed time, turn count,
and YASC code -- is not displayed if cheats are active, because it's
replaced by a cheats count line.  Since these lines don't conflict
and the timeline contains useful information, changed to display both.
2024-05-16 07:12:28 -07:00
Zeno Rogue
7581ba887b 13.0i 2024-05-10 20:40:54 +02:00
Zeno Rogue
6b03aca3c0 threecolor now uses its own ctab, not nestcolors 2024-05-10 19:34:01 +02:00
Zeno Rogue
80df589bd2 reverted numlock on MAC 2024-05-10 19:29:14 +02:00
Zeno Rogue
159b47e72a full_rotate_camera no longer reacts to val==0 2024-05-10 19:29:01 +02:00
Zeno Rogue
9a33e63f53 unflipped mine_zero_display 2024-05-10 19:28:47 +02:00
Zeno Rogue
10184f9087 edit minefield colors in minefield config 2024-05-10 19:28:26 +02:00
Zeno Rogue
6b0dd547bd fixed rosebush/crystal world interaction 2024-05-10 19:10:44 +02:00
Zeno Rogue
542e2520c1 changed the guarding in Power landscape 2024-05-10 18:52:23 +02:00
Zeno Rogue
f2d81746a7 fixed crash on adding/deleting colors to colortables 2024-05-10 18:37:05 +02:00
Zeno Rogue
a130fbbc50 display Compass beason on radar 2024-05-09 21:10:53 +02:00
Zeno Rogue
2097fde609 display Orb of Yendor beacon on radar 2024-05-09 21:07:44 +02:00
Zeno Rogue
bc5e1d78c9 always checkTide 2024-05-09 20:44:25 +02:00
Zeno Rogue
e324ae07f3 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2024-05-09 20:42:43 +02:00
Zeno Rogue
215be1ea17
Merge pull request #372 from jlmjlm/tidefix2
Check tide before drawing cells.
2024-05-09 20:42:03 +02:00
Zeno Rogue
53461e6c5a removed yendor debug 2024-05-09 20:21:55 +02:00
Zeno Rogue
7a81b6b0de version 13.0h 2024-05-09 10:50:02 +02:00
Zeno Rogue
723422e137 disable custom_land_list in princess 2024-05-09 10:44:37 +02:00
Zeno Rogue
50881f519f do not count achievements if custom_land_list is used 2024-05-09 10:44:37 +02:00
Zeno Rogue
df67249ec0 fixup to distance 534 2024-05-09 10:44:37 +02:00
Zeno Rogue
0a9714e657 cleanup of LB_ constants 2024-05-09 10:44:37 +02:00
Zeno Rogue
5eb7cfc17a LB_PRINCESS instead of magic value 36 2024-05-09 10:44:37 +02:00
Zeno Rogue
000bfd4b97 fixed a bug in celldistance_534 2024-05-09 10:44:37 +02:00
Zeno Rogue
0b0ad4abe3 made bfs in 3D always know nearby cells even if gmatrix not known 2024-05-09 10:44:37 +02:00
Zeno Rogue
305d546ae1 fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile) 2024-05-09 10:44:37 +02:00
Zeno Rogue
c369c08bc9 fixed CR3 generated in CR2 layout 2024-05-09 10:44:37 +02:00
Zeno Rogue
52f9cc820b fixed CR2 generated in CR3/CR4 layouts 2024-05-09 10:44:37 +02:00
Zeno Rogue
4c81c0cc5d fixed single wrong tile of the first land when safetying in landscape etc 2024-05-09 10:44:37 +02:00
Zeno Rogue
51ecd882e1 Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles 2024-05-09 10:44:37 +02:00
Zeno Rogue
9ba9797068 fixed CLI -picload 2024-05-09 10:44:37 +02:00
Zeno Rogue
ba972ea8d8 more settings for minefield graphics 2024-05-09 10:44:37 +02:00
Zeno Rogue
e4b0ebbd89 removed Haunted and Elemental from the landscape mode 2024-05-09 10:44:37 +02:00
Zeno Rogue
35ddcf6fe1 stone gargoyles and statues are now non-blocking for missiles 2024-05-09 10:44:37 +02:00
Zeno Rogue
7c2aca91a4 Orb of Earth now cancels Invisibility only if it is doing something 2024-05-09 10:44:37 +02:00
Zeno Rogue
43702b82a1 clear boats from removed Orbs of Water 2024-05-09 10:44:37 +02:00
Zeno Rogue
43a3e8f030 color change in rogueviz 2024-05-09 10:44:37 +02:00
Zeno Rogue
ce825db2c0 redone the canvas coloring system 2024-05-09 10:44:37 +02:00
Zeno Rogue
b8a7e6e093 line patterns easier to reach 2024-05-05 17:09:34 +02:00
Zeno Rogue
962efb3152 new linepattern 'wall highlight' 2024-05-05 17:09:13 +02:00
Zeno Rogue
84666ade8c fixed a crash setting landscape_div to 0 2024-05-05 15:19:52 +02:00
Zeno Rogue
9aa15f96e1 fixed a crash with irregular spherical maps 2024-05-05 15:11:07 +02:00
Zeno Rogue
bc22d17a16 fixed a possible crash with bad Steam data 2024-05-05 15:10:45 +02:00
Zeno Rogue
d9a03ab1d3 renamed tehora to Tehora Rogue in credits 2024-05-05 14:59:07 +02:00
Zeno Rogue
5ae3bc02d1 rogueviz:: dhrg:: removed %Lf 2024-04-28 02:49:53 +02:00
Zeno Rogue
aafced83aa rogueviz:: dhrg:: Ld to lld 2024-04-28 02:49:24 +02:00