Zeno Rogue
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567ef8e7e6
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ads-game:: resource expiration
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2022-09-18 17:29:01 +02:00 |
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Zeno Rogue
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a1a65ac612
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optimize center in queue
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2022-09-18 17:28:48 +02:00 |
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Zeno Rogue
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43305ea1cd
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vctr is now the hyperbolic cell (similar for some variables); also invincibility on start
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2022-09-18 17:02:15 +02:00 |
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Zeno Rogue
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03a3fd14a0
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ads-game:: priority_queue-based rendering
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2022-09-18 16:49:08 +02:00 |
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Zeno Rogue
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7a7ee1a13f
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clarified that times in settings are always specified in absolute units
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2022-09-18 13:46:47 +02:00 |
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Zeno Rogue
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11a059eb60
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auto-change-scale functionality
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2022-09-18 13:45:45 +02:00 |
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Zeno Rogue
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b7c15e0978
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ads-game:: fuel particles take scale into account
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2022-09-18 13:34:47 +02:00 |
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Zeno Rogue
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04c43e99e6
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ads-game:: performance settings
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2022-09-18 13:34:30 +02:00 |
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Zeno Rogue
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62996d0d4c
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missile rapidity and particle settings
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2022-09-18 13:14:46 +02:00 |
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Zeno Rogue
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707247d297
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ads-game:: configurable scale
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2022-09-18 13:03:14 +02:00 |
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Zeno Rogue
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00b2dc522a
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better rock generation
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2022-09-18 12:58:18 +02:00 |
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Zeno Rogue
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eefb91501e
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ads-game:: show the (approximate) future
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2022-09-18 11:24:43 +02:00 |
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Zeno Rogue
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d76b2156f2
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ads-game:: further improvements to the menu
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2022-09-18 10:26:16 +02:00 |
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Zeno Rogue
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29ed17410b
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ads-game:: more settings
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2022-09-18 10:22:25 +02:00 |
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Zeno Rogue
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6ea3cc4bcc
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time_unit and pause_speed settings
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2022-09-18 10:22:13 +02:00 |
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Zeno Rogue
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11b70006aa
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ads-game:: easier to invoke menu
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2022-09-18 10:21:29 +02:00 |
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Zeno Rogue
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8a35e6facb
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ads-game:: made the game easier to (re)start, also more settings
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2022-09-18 10:21:13 +02:00 |
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Zeno Rogue
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11fe91fb5a
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debug removed
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2022-09-18 10:19:02 +02:00 |
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Jacob Mandelson
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63c68831b2
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Fix offsets for the shSmallHammerHead.
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2022-09-17 15:21:18 -07:00 |
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Jacob Mandelson
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d32772fd1e
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Style fixes for polygons.cpp
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2022-09-17 15:08:09 -07:00 |
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Jacob Mandelson
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d0564026d7
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Small style cleanup.
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2022-09-17 15:00:54 -07:00 |
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Jacob Mandelson
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fb3c0e38b7
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Restore default args to "at" lambda.
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2022-09-17 14:49:10 -07:00 |
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Jacob Mandelson
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2939191fa1
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Fix default lambda args & extra semicolon.
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2022-09-17 14:44:50 -07:00 |
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Jacob Mandelson
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c7f8cafc28
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Use master's mymake.cpp
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2022-09-17 14:42:46 -07:00 |
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Jacob Mandelson
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71cf4bc678
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Merge branch 'orbshapes' into v12.1+os
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2022-09-17 14:39:07 -07:00 |
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Jacob Mandelson
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f10751a7f0
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Clean up shLeafIcon.
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2022-09-17 14:06:30 -07:00 |
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Jacob Mandelson
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4d766655ba
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More ivy-leaf tweaking.
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2022-09-17 13:52:38 -07:00 |
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Jacob Mandelson
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41e8466dad
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Tweaking the ivy leaf.
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2022-09-17 13:45:41 -07:00 |
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Jacob Mandelson
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f7e8818e01
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First draft of ivy leaf for Orb Of Nature.
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2022-09-17 13:39:11 -07:00 |
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Zeno Rogue
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fc184640d3
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no ship history after game_over
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2022-09-17 17:47:31 +02:00 |
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Zeno Rogue
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9799ff1ccf
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ads-game:: view history while paused
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2022-09-17 17:34:54 +02:00 |
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Zeno Rogue
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37ab1b523d
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ads-game:: no more fire while paused
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2022-09-17 17:34:19 +02:00 |
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Zeno Rogue
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b75bb20246
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missile life starts at 0
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2022-09-17 17:34:11 +02:00 |
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Zeno Rogue
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21ebbc6ca4
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ads-game:: more intuitive pause-scrolling
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2022-09-17 16:49:09 +02:00 |
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Zeno Rogue
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75902e5fd3
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ads-game:: adjust resource positioning to model
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2022-09-17 16:47:35 +02:00 |
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Zeno Rogue
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22ef01964a
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ads-game:: model permanently switched to underlying geometry
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2022-09-17 16:47:22 +02:00 |
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Zeno Rogue
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de859c35aa
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in sl2, sl2 handling of shifts is executed even if model uses bandshift
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2022-09-17 16:46:26 +02:00 |
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Zeno Rogue
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84a6d2f8f9
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hooks_frame is still called when nomap == true
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2022-09-17 16:45:43 +02:00 |
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Zeno Rogue
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505e9dcbbe
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ads-game:: better placement of resources
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2022-09-17 15:17:37 +02:00 |
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Zeno Rogue
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8e23039fc0
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ads-game:: better swap
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2022-09-17 15:17:08 +02:00 |
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Zeno Rogue
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2f672bc4f3
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more precise checking whether a rock does not hit a wall (but too expensive to use)
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2022-09-17 15:17:01 +02:00 |
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Zeno Rogue
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fa1f237f37
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ads-game:: less expensive
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2022-09-17 15:16:26 +02:00 |
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Zeno Rogue
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b1baf393ba
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ads-game:: display other frames of reference while paused
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2022-09-17 15:16:04 +02:00 |
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Zeno Rogue
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38b817187e
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version 12.1a
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2022-09-17 12:17:35 +02:00 |
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Zeno Rogue
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3a95b5f8d5
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made some item icons larger
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2022-09-17 12:11:03 +02:00 |
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Zeno Rogue
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cb839ed895
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items/monsters in your collection have their text brightened if too dark (or the auxiliary orb color is used)
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2022-09-17 12:10:44 +02:00 |
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Zeno Rogue
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f0200ee32c
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color_diff function
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2022-09-17 12:09:46 +02:00 |
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Zeno Rogue
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85f214c9a2
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fixed the Onyx graphics in inventory
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2022-09-17 11:37:25 +02:00 |
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Zeno Rogue
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69d0c05628
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Orb of Earth no longer marked useless in Wetland
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2022-09-17 11:23:13 +02:00 |
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Zeno Rogue
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db353755d3
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symmetric pathdist
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2022-09-17 11:21:33 +02:00 |
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