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auto-change-scale functionality

This commit is contained in:
Zeno Rogue 2022-09-18 13:45:45 +02:00
parent b7c15e0978
commit 11a059eb60
3 changed files with 36 additions and 1 deletions

View File

@ -100,9 +100,24 @@ void run_ads_game_std() {
showstartmenu = false;
}
void change_scale(ld s) {
scale *= s;
rock_density /= (s * s);
rock_max_rapidity *= s;
simspeed *= s;
pconf.scale /= s;
how_much_invincibility *= s;
max_pdata.oxygen *= s;
tank_pdata.oxygen *= s;
crash_particle_life *= s;
fuel_particle_life *= s;
}
auto shot_hooks =
arg::add3("-ads-game1", run_ads_game)
+ arg::add3("-ads-game", run_ads_game_std)
+ arg::add3("-ads-scale", [] { arg::shift(); ld s = arg::argf(); change_scale(s); })
+ arg::add3("-ads-restart", restart)
+ addHook(hooks_configfile, 100, [] {
param_f(how_much_invincibility, "ads_invinc")
-> editable(0, TAU, TAU/4, "invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');

View File

@ -58,6 +58,7 @@ const char *tformat = "%.2f";
void game_menu();
void restart();
void change_scale(ld s);
/** all the missiles and objects currently displayed */
vector<struct ads_object*> displayed;

View File

@ -2,6 +2,12 @@ namespace hr {
namespace ads_game {
void adjust_for_scale() {
if(scale < 0.3) max_gen_per_frame = 1, draw_per_frame = 30, missile_rapidity = 1;
else if(scale < 0.8) max_gen_per_frame = 2, draw_per_frame = 100, missile_rapidity = 1;
else max_gen_per_frame = 3, draw_per_frame = 1000, missile_rapidity = 3;
}
void edit_difficulty() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
@ -12,7 +18,8 @@ void edit_difficulty() {
add_edit(how_much_invincibility);
add_edit(rock_max_rapidity);
add_edit(rock_density);
add_edit(scale);
dialog::addBreak(100);
add_edit(max_gen_per_frame);
add_edit(draw_per_frame);
@ -21,6 +28,18 @@ void edit_difficulty() {
edit_rsrc();
dialog::addBreak(100);
dialog::addItem(XLAT("scale everything :2"), '!');
dialog::add_action([] {
change_scale(1/2.);
adjust_for_scale();
restart();
});
dialog::addItem(XLAT("scale everything *2"), '@');
dialog::add_action([] {
change_scale(2.);
adjust_for_scale();
restart();
});
dialog::addBack();
dialog::display();
}