Zeno Rogue
|
f3c06a6eec
|
fixed the new music
|
2021-06-09 05:49:54 +02:00 |
|
Zeno Rogue
|
ace4ad62fd
|
fixed a bug with the raycaster shader crashing -- (affected Bringris and notknot)
|
2021-06-09 04:44:04 +02:00 |
|
Zeno Rogue
|
b71e436cb6
|
added some missing CAP_* guards
|
2021-06-09 04:33:55 +02:00 |
|
Zeno Rogue
|
7777c7b415
|
version 12.0a
|
2021-06-06 11:27:52 +02:00 |
|
Zeno Rogue
|
d7445d4fdf
|
fixed spurious messages about slashing the Shadow
|
2021-06-06 11:26:03 +02:00 |
|
Zeno Rogue
|
c9229f36d6
|
android:: updated targetSdkVersion to 29
|
2021-06-06 10:51:14 +02:00 |
|
Zeno Rogue
|
35ea5e6bc0
|
android:: added uses-permission
|
2021-06-06 10:50:16 +02:00 |
|
Zeno Rogue
|
29b17bd8e4
|
android:: fixed the 'game in progress' notifications for Android 28 and 29
|
2021-06-06 10:50:00 +02:00 |
|
Zeno Rogue
|
4f4a7ccde4
|
added ISIOS guards in make_air
|
2021-06-06 10:49:21 +02:00 |
|
Zeno Rogue
|
029b57d8e1
|
fixed typo Sentent -> Sentient
|
2021-06-06 10:49:09 +02:00 |
|
Zeno Rogue
|
d9a9accfc5
|
sound effect for Canyon Hag's attack
|
2021-06-06 10:40:00 +02:00 |
|
Zeno Rogue
|
f94163bb78
|
curses thrown are now animated
|
2021-06-06 10:35:55 +02:00 |
|
Zeno Rogue
|
4a4a0fc217
|
Orb of Earth no longer marked useless in CC
|
2021-06-06 10:20:47 +02:00 |
|
Zeno Rogue
|
facb0a04d5
|
improved how Earth works in CC
|
2021-06-06 10:20:32 +02:00 |
|
Zeno Rogue
|
f9fec7607f
|
vertex debug improved
|
2021-06-06 10:13:57 +02:00 |
|
Zeno Rogue
|
bc65476a12
|
unused variable removed
|
2021-06-06 10:13:40 +02:00 |
|
Zeno Rogue
|
0e7adf28a8
|
fixed a bug with dice drawing
|
2021-06-06 10:13:19 +02:00 |
|
Zeno Rogue
|
805f33d8fa
|
fixed Dice achievements
|
2021-06-03 15:11:32 +02:00 |
|
Zeno Rogue
|
982377c26c
|
fixed unused capture warnings
|
2021-06-03 15:11:24 +02:00 |
|
Zeno Rogue
|
fde3977218
|
missing improve_score for new treasures
|
2021-06-03 15:11:05 +02:00 |
|
Zeno Rogue
|
9fce0078c8
|
fixup to default_land_structure
|
2021-06-03 14:35:46 +02:00 |
|
Zeno Rogue
|
c0fc9c4ac5
|
new lands were not generating
|
2021-06-03 14:24:17 +02:00 |
|
Zeno Rogue
|
6d3f1b0b82
|
version number 12.0
|
2021-06-03 13:26:33 +02:00 |
|
Zeno Rogue
|
0e0f773560
|
get_asset used on IOS too
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
196d0dcb4c
|
refactored default_land_structure
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
168fc5705f
|
usingGL on IOS
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
f6718d875d
|
Dice:: clear memory
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
f03968c9e5
|
fixed land_structure rich presence
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
57c75c6cb8
|
corner HUD now displays the active specimodes
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
41f8f7fba3
|
improved Shadow slaing: SWORD, SWORD_INTO and CRUSH now clear the Shadow history (previously SWORD killed it for 1 turn)
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
dd3f5a3d6b
|
do not generate Graveyard next to Dice
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
695dee5b98
|
disabled CAP_SOLV and CAP_RAY in mobile due to the limits of GLES
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
a1d54a819d
|
ray:: in GLES, disable raycaster in most spaces
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
ba58789d56
|
ray:: GLES textures are not precise enough for via_texture ):
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
cf7d19c775
|
ray:: fixed the interaction of m_via_texture and changing gms_array_size
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
2c59bb3004
|
ray:: fixed getters built with wall_via_texture
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
10bb713422
|
ray:: fixed missing mediump
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
dee64d29d4
|
mobile:: fixed lmouseover_distant
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
b37ad3d8a8
|
mobile:: rotating rug via orientation works again, and using rotate_view
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
6e4b2c281f
|
fixed a possible crash due to validating lands in product without underlying space
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
0c048ea53b
|
glhr:: more informative messages on shader compile failure with -dgl
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
9ebd7d98d5
|
the Android version is now able to access honeycomb rules via assets
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
3c3c95e072
|
simplified textures on mobile
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
31666007f3
|
fixup to get_requested_resolution on mobile
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
e7a1ce6a1a
|
fixed model settings without CAP_COMMANDLINE
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
dcd59b6096
|
CAP_EXTFONT for ISFAKEMOBILE
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
f76002579a
|
fixup to safety help, and CZ translation
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
0698336354
|
CAP_SAVE guards for casual
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
0283eaa252
|
fixed GL settings in Android
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
63570af240
|
XGD: filled circles and start with clearscreen
|
2021-06-03 13:26:10 +02:00 |
|