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sound effect for Canyon Hag's attack

This commit is contained in:
Zeno Rogue 2021-06-06 10:40:00 +02:00
parent f94163bb78
commit d9a9accfc5

View File

@ -1912,6 +1912,7 @@ EX void specialMoves() {
int d = celldistance(c,t);
if(d <= firerange) {
addMessage(XLAT("%The1 curses you with %the2!", m, c->item));
playSound(t, "fire");
animate_item_throw(c, t, c->item);
items[c->item] += orbcharges(c->item);
c->item = itNone;