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fixed a bug with dice drawing
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@@ -1309,7 +1309,11 @@ EX namespace dice {
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array<hyperpoint, 5> face;
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hyperpoint dctr = zpush(base_to_base) * C0;
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hyperpoint dctr;
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if(1) {
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dynamicval<eGeometry> g(geometry, highdim);
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dctr = zpush(base_to_base) * C0;
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}
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auto sphere_to_space = [&] (hyperpoint h) {
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if(fpp) return h;
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