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simplified textures on mobile

This commit is contained in:
Zeno Rogue 2021-06-01 13:04:36 +02:00
parent 31666007f3
commit 3c3c95e072

View File

@ -1131,7 +1131,7 @@ void draw_shape_for_texture(floorshape* sh) {
queuecurve(shiftless(Id), 0x40404000 + sh->fstrength * 192/10, 0, PPR::LINE);
}
for(int i=0; i<1000; i++) {
for(int i=0; i<(ISMOBILE ? 10 : 1000); i++) {
hyperpoint h1 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
hyperpoint h2 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
ld d = hdist(h1, h2);