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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-04 21:26:17 +00:00
Commit Graph

355 Commits

Author SHA1 Message Date
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
fe2d9e7da8 added a hook on cellgen 2020-08-23 00:16:32 +02:00
Zeno Rogue
8443095d47 in canvas land, walls are generated if GDIM==3, not only if WDIM==3 2020-06-03 15:45:25 +02:00
Zeno Rogue
c11d36089d randpat mode for Zebra, Wet and Frog 2020-05-29 02:55:44 +02:00
Zeno Rogue
89bba619f0 farlands: do not create farlands in quotient spaces 2020-05-28 01:41:54 +02:00
Zeno Rogue
a6acc5375e added one CAP_COMPLEX2 guard 2020-05-25 02:31:57 +02:00
Zeno Rogue
1b96658a05 fake curvature 2020-05-15 11:46:26 +02:00
Zeno Rogue
c6665470aa do not do Farlands outside of hyperbolic geometry 2020-05-01 12:28:16 +02:00
Zeno Rogue
11d119766d CA for infinite 2020-04-12 20:33:53 +02:00
Zeno Rogue
577cdef203 Wetland rebalanced 2020-04-06 09:13:20 +02:00
Zeno Rogue
cfbd5f830c fixed some warnings and errors with ll to int assignment 2020-04-06 09:13:20 +02:00
Zeno Rogue
548f1d3c1e separated function set_land_for_geometry 2020-04-05 10:58:56 +02:00
Zeno Rogue
ca59e464b1 fixed Baby Tortoise colors in tour/PTM 2020-03-16 21:33:37 +01:00
Zeno Rogue
b9a1ddbde9 fixed Tortoises losing their colors 2020-03-16 21:33:22 +01:00
Zeno Rogue
95aace3566 Windy: no more treasures with reptilecheat 2020-03-16 21:05:11 +01:00
Zeno Rogue
83407fe2db Frogs are not generated until you are in Frog Park or have treasure 2020-03-12 10:31:25 +01:00
Zeno Rogue
8e0c066e33 rollback Hunting Dog 2020-03-07 04:47:11 +01:00
Zeno Rogue
d077dc959c do not generate Hunter Guards on top of other monsters, e.g. sandworms 2020-03-07 04:47:11 +01:00
Zeno Rogue
9ded3f8c7c changes:: fixed Galapagos 2020-03-07 04:47:10 +01:00
Zeno Rogue
a33c4b8e50 fixed wrong treasure used for Frog balance 2020-03-07 04:47:10 +01:00
Zeno Rogue
d84d8610b2 eclectic: disable charged and sandstone walls next to other lands 2020-03-07 04:47:10 +01:00
Zeno Rogue
5e48af2bb3 world turtles 2020-03-07 04:47:10 +01:00
Zeno Rogue
f04a73695d made Farlands more interesting 2020-03-07 04:47:10 +01:00
Zeno Rogue
b0eb4e816b location.cpp now defines constants global_distance_limit and iteration_limit 2020-03-07 04:47:10 +01:00
Zeno Rogue
277f29f608 limited the world size to 10^7553 2020-03-07 04:47:10 +01:00
Zeno Rogue
a636138ef7 rebalanced Frog Park 2020-03-07 04:47:10 +01:00
Zeno Rogue
2a092b9624 hrand >= 90 not > 2020-03-07 04:47:10 +01:00
Zeno Rogue
421d04e98e wandering monsters 2020-03-07 04:47:10 +01:00
Zeno Rogue
aec3589260 adjusted Frog Park to other geometries 2020-03-07 04:47:10 +01:00
Zeno Rogue
22127cadcd eclectic:: improvements 2020-03-07 04:47:10 +01:00
Zeno Rogue
6d29728326 replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water 2020-03-07 04:47:10 +01:00
Zeno Rogue
5e1464b6bd extracted is_zebra_trapdoor as a function 2020-03-07 04:47:10 +01:00
Zeno Rogue
d1bbc6e83e wfcgen, and generating laEclectic 2020-03-07 04:47:10 +01:00
Zeno Rogue
f7135800b6 generating laWet and laFrog 2020-03-07 04:47:10 +01:00
Zeno Rogue
3441d86d2c reptilecheat disables stuff in the Minefield 2020-02-13 11:07:28 +01:00
Zeno Rogue
f05fa60400 added MAXMDIM guards 2020-01-29 18:18:51 +01:00
Zeno Rogue
e2f944c6d2 reg3: reduced barlev inside cyclic lands 2020-01-28 19:46:42 +01:00
Zeno Rogue
27e19ca5ca mapeditor:: canvas_default_wall can be set now 2020-01-28 17:58:55 +01:00
Zeno Rogue
7fd199dd49 reg3:: nice Zebra and Graveyard patterns 2020-01-28 17:58:55 +01:00
Zeno Rogue
2e2eb4e212 clearing:: reptilecheat now disables fruits and Foxes 2020-01-02 16:56:13 +01:00
Zeno Rogue
e4b2453313 arb:: patterns configuration 2019-12-27 22:59:50 +01:00
Zeno Rogue
6c61162392 merge 2019-12-26 22:40:41 +01:00
Zeno Rogue
873c679c01 strengthened the Clearing walls 2019-12-26 09:40:07 +01:00
Zeno Rogue
9d88528939 replaced TEMPLE_EACH with function temple_layer_size() 2019-12-14 12:35:03 +01:00
Zeno Rogue
7f09bb6259 replaced macro VALENCE with function valence() 2019-12-14 12:31:20 +01:00
Zeno Rogue
769982040d renamed solnihv:: to sn:: and solnih to sn::in() 2019-12-14 12:28:45 +01:00
Zeno Rogue
d5c8aebf16 renamed binary:: to bt:: and binarytiling to bt::in() 2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
e8a39e6663 replaced euclid3:: with euc:: 2019-12-08 11:01:28 +01:00
Zeno Rogue
ddb5d07ff6 cleanup in Euclidean 2019-12-08 10:59:09 +01:00
Zeno Rogue
17cd694952 improved CA simulator 2019-12-07 11:12:46 +01:00
Zeno Rogue
f46967efb9 removed assignment of gp::loc to tie as Clang does not like it 2019-11-30 18:55:02 +01:00
Zeno Rogue
5add972bdd product:: using in_h2xe() and in_s2xe() more consistently 2019-11-30 18:06:48 +01:00
Zeno Rogue
d63b14da5c PIU now works in the underlying map -- underlying geometry only is too fragile 2019-11-30 18:06:47 +01:00
Zeno Rogue
2acf7b572c fixed Euclidean Torus Land of Storm 2019-11-30 18:06:47 +01:00
Zeno Rogue
1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue
0d80fea18b prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety 2019-10-27 02:43:28 +02:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
9850dd557e in 3D geometries, patterns may create walls 2019-10-06 13:05:39 +02:00
Zeno Rogue
05d97dd014 free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo) 2019-10-05 18:55:11 +02:00
Zeno Rogue
d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue
d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue
e8c7285cc2 product:: lands in S2xE 2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
d046211a9c better flagging of geometries, and isometry spaces nicely selectable 2019-09-12 22:50:15 +02:00
Zeno Rogue
f224cc1027 no Hedgehog Warriors in SL2 2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
Zeno Rogue
a03eb0d913 fixed new geometry handling for Archimedean 2019-09-12 22:50:15 +02:00
Zeno Rogue
db42409878 product:: land generation for various lands 2019-09-12 22:50:14 +02:00
Zeno Rogue
f40072511b product:: big stuff 2019-09-12 22:50:13 +02:00
Zeno Rogue
96bf478482 renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
Zeno Rogue
0ef57dde15 further cleanup 2019-09-12 22:50:13 +02:00
Zeno Rogue
65c4e6a31c further cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
05bd7a905c more header cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
a423dbd2da more header cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
c2d56fb9bc autohdr.h applied in more files 2019-09-12 22:50:12 +02:00
Zeno Rogue
661743a19b removed the obsolete *MovR functions 2019-09-12 22:50:12 +02:00
Zeno Rogue
0e57fd1cc0 fixed Racing desync in Crossroads due to Ruins 2019-09-12 22:50:12 +02:00
Zeno Rogue
69387d40ef fixed Ruined City discrepancy (affected Racing) 2019-09-12 22:50:12 +02:00
Zeno Rogue
5a7f789d8c changed reptilecheat in Ice 2019-09-12 22:50:12 +02:00
Zeno Rogue
1a3e676310 reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes, also removed them with reptilecheat 2019-09-12 22:50:12 +02:00
Zeno Rogue
602e6f27db generating various lands in Sol 2019-09-12 22:50:12 +02:00
Zeno Rogue
bc912a2fbb setdist with d > BARLEV no longer pointlessly calls itself recursively 2019-09-12 22:50:11 +02:00
Zeno Rogue
9f51df9720 removed unneeded setdist 2019-09-12 22:50:11 +02:00
Zeno Rogue
f5dd6a6b7e disabled the non-tree-fixer in non-hyperbolic geometries 2019-09-12 22:50:11 +02:00
Zeno Rogue
4dc83af688 fixed a crash when generating Rose Garden in 3D geometries 2019-09-12 22:50:11 +02:00
Zeno Rogue
b47525b623 some emerald implementation in sol 2019-09-12 22:50:11 +02:00
Zeno Rogue
6682c760a9 hopefully fixed a bug with prairie in Chaos Mode 2019-09-12 22:50:10 +02:00
Zeno Rogue
3b7d80bb17 solv:: Vineyard 2019-09-12 22:50:10 +02:00
Zeno Rogue
fff0cd1d3e land improvements in Sol/Penrose/B4 2019-09-12 22:50:09 +02:00
Zeno Rogue
b2e8a869cb updir and expansion functions in binarytiling 2019-09-12 22:50:09 +02:00
Zeno Rogue
cf496e8940 kite-and-dart tiling 2019-09-12 22:50:09 +02:00
Zeno Rogue
dd5d317cb3 Sol geometry 2019-09-12 22:50:09 +02:00
Zeno Rogue
d1fb9f3564 simplified and generalized cdata 2019-09-12 22:50:09 +02:00
Zeno Rogue
c039f229e3 better sky for R'Lyeh, Temple, and Ruined City 2019-09-12 22:50:07 +02:00
Zeno Rogue
1da7a9b815 reduced Trollheim/Hive generation in new submodes of Chaos 2019-09-12 22:50:06 +02:00