Commit Graph

31 Commits

Author SHA1 Message Date
Zeno Rogue 6abb82174e fixed some more crashes related to SDL2 (e.g., right-click in shmup) 2024-03-27 16:28:37 +01:00
Zeno Rogue 0ec4e46bf0 SDL2 bugfix to shmup and game_keys_scroll 2024-03-24 13:15:58 +01:00
Zeno Rogue c36da1985c crossbow:: peace, dual, and non-shmup multiplayer are incompatible 2023-10-28 09:51:27 +02:00
Arthur O'Dwyer 62629f3e70 Change `static const` to `static constexpr` wherever possible
Since we require C++11, most of these consts can be constexpr.

Two `static const ld` remain non-compile-time-evaluable because
they depend on the runtime `log` function. One `static const cld`
remains non-compile-time because `std::complex<T>` doesn't become
constexpr until C++14.
2023-08-23 09:47:28 -08:00
Zeno Rogue 34574ad050 multi:: can now use separate key configurations for separate games in collection 2023-08-06 11:48:48 +02:00
Zeno Rogue ff16f35e0b added some missing guards for CAP_RACING and CAP_COMMANDLINE 2022-07-12 14:46:31 +02:00
Zeno Rogue 75f58766a2 made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
Zeno Rogue e6d0c0c803 unified the Quest screen and Main menu. 2022-06-16 23:54:47 +02:00
Zeno Rogue 5a13f629d1 split off get_actions from handleInput 2022-05-01 16:43:30 +02:00
Zeno Rogue 8ecb1ce593 rv:: intra-demos:: set playermoved to false 2022-03-27 22:47:51 +02:00
Zeno Rogue 17fcd83f6a multi:: fixed stats 2022-03-27 22:47:51 +02:00
Zeno Rogue a6338d3c49 multi:: disable achievements in split-screen 2022-03-27 22:47:51 +02:00
Zeno Rogue 6d554d6b2e multi:: two-focus projections 2022-03-27 22:47:51 +02:00
Zeno Rogue a6cbedc944 multi:: PvP, friendly-fire, and self-hits options 2022-03-27 22:47:51 +02:00
Zeno Rogue 08cfed6658 multi:: split-screen mode is now an option 2022-03-27 22:47:50 +02:00
Zeno Rogue 8f4a0935b9 more XLAT refactoring, and preparation for gentrans.cpp 2021-05-23 16:00:50 +02:00
Zeno Rogue 0f767e16b6 XLAT refactor continued 2021-05-23 16:00:50 +02:00
Zeno Rogue f00696711a HyperRogue ported to SDL2 (in mymake do -sdl2) 2021-03-06 14:53:25 +01:00
Zeno Rogue 40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue 77d16fdc3d change caption for key config 2020-10-26 12:01:33 +01:00
Zeno Rogue 35d26d1595 mymake now works with Emscripten 2020-10-12 01:28:50 +02:00
Zeno Rogue 82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue f69b6f0795 fixed Orb of Safety in multiplayer 2020-05-16 02:38:13 +02:00
Zeno Rogue 9c676d082a WASD keys and VI keys as help for keyboard users options 2020-05-15 15:28:59 +02:00
Arthur O'Dwyer f2b7746c1b Move all defaulting-of-`CAP_FOO` to sysconfig.h.
- The phrase `#ifdef CAP_` should never appear anywhere.

- The phrase `#ifndef CAP_` should appear only in sysconfig.h.

- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
    as long as "sysconfig.h" is included first.

The rules for `CAP_FOO` equally apply to `ISFOO`.

There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue 0b1425dac3 subdir set correctly when mouse-moving in multiplayer 2019-12-26 10:30:02 +01:00
Zeno Rogue 848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
Zeno Rogue 9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue 96bf478482 renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
Zeno Rogue 8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
Zeno Rogue f723a8d419 further cleanup, separated multi.cpp from shmup.cpp 2019-09-12 22:50:12 +02:00