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multi:: split-screen mode is now an option
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@ -1497,6 +1497,7 @@ EX int calcfps() {
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EX namespace subscreens {
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EX vector<display_data> player_displays;
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/** 'in' is on if we are currently working on a single display */
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EX bool in;
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EX int current_player;
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@ -1528,7 +1529,7 @@ EX namespace subscreens {
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EX bool split(reaction_t what) {
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using namespace racing;
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if(in) return false;
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if(!racing::on && !(shmup::on && GDIM == 3)) return false;
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if(!multi::split_screen) return false;
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if(!player_displays.empty()) {
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in = true;
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int& p = current_player;
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@ -28,6 +28,8 @@ EX namespace multi {
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EX config scfg;
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EX charstyle scs[MAXPLAYER];
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EX bool split_screen;
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EX int players = 1;
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EX cellwalker player[MAXPLAYER];
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EX vector<int> revive_queue; // queue for revival
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@ -519,6 +521,7 @@ EX void showConfigureMultiplayer() {
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dialog::addSelItem(XLAT("keyboard & joysticks"), "", 'k');
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dialog::add_action(multi::configure);
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add_edit(split_screen);
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}
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else dialog::addBreak(200);
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@ -690,6 +693,8 @@ EX void initConfig() {
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#if CAP_CONFIG
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addsaver(multi::players, "mode-number of players");
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param_b(multi::split_screen, "splitscreen", false)
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->editable("split screen mode", 's');
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addsaver(alwaysuse, "use configured keys");
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// unfortunately we cannot use key names here because SDL is not yet initialized
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for(int i=0; i<512; i++)
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