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crossbow:: peace, dual, and non-shmup multiplayer are incompatible
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@ -1542,7 +1542,10 @@ EX void initConfig() {
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-> editable({{"blade", "Standard Rogue weapon. Bump into a monster to hit. Most monsters attack you the same way."},
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{"crossbow", "Hits all monsters in a straight line, but slow to reload. Press 'f' or click the crossbow icon to target."}},
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"weapon selection", 'w')
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-> set_value_to = [] (bow::eWeapon wpn) { bool b = game_active; if(wpn != bow::weapon) stop_game(); bow::weapon = wpn; if(b) start_game(); };
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-> set_value_to = [] (bow::eWeapon wpn) { bool b = game_active; if(wpn != bow::weapon) stop_game(); bow::weapon = wpn;
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peace::on = false; if(dual::state) dual::disable(); if(multi::players > 1 && !shmup::on) multi::players = 1;
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if(b) start_game();
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};
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param_enum(bow::style, "bow_style", "bow_style", bow::style)
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-> editable({{"bull line", "Can go in either direction on odd shapes. 3 turns to reload."},
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{"geodesic", "Graph geodesic: any sequence of tiles is OK as long as there are no shortcuts. 4 turns to reload."}},
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@ -522,6 +522,7 @@ EX void showConfigureMultiplayer() {
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dialog::do_if_confirmed([i] {
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stop_game();
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players = i;
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if(multi::players > 1 && !shmup::on) bow::weapon = bow::wBlade;
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start_game();
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});
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});
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@ -1481,12 +1481,14 @@ EX void switch_game_mode(char switchWhat) {
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tactic::on = yendor::on = princess::challenge =
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randomPatternsMode = inv::on = false;
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racing::on = false;
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bow::weapon = bow::wBlade;
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break;
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case rg::dualmode:
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stop_tour(); tour::on = false;
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racing::on = false;
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yendor::on = tactic::on = princess::challenge = false;
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bow::weapon = bow::wBlade;
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if(!dual::state) dual::enable();
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else dual::disable();
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break;
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@ -1569,6 +1571,7 @@ EX void switch_game_mode(char switchWhat) {
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shmup::on = !shmup::on;
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princess::challenge = false;
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if(!shmup::on) racing::on = false;
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if(!shmup::on && multi::players > 1) bow::weapon = bow::wBlade;
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break;
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case rg::randpattern:
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