1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-25 01:20:37 +00:00
A SDL roguelike in a non-euclidean world.
Go to file
2019-10-12 14:04:46 +02:00
devmods devmods:: easier to use solv-table 2019-10-05 18:53:51 +02:00
dll Add cross-compile support 2015-08-22 13:43:16 +02:00
generators generators included 2018-11-24 00:03:37 +01:00
hyperroid android:: fixed a time measurement bug which caused non-smooth camera movement, or sometimes even no camera movement 2019-01-24 14:45:59 +01:00
music fixed music 2019-10-03 20:08:07 +02:00
rogueviz rogueviz:: legend color is now changeable 2019-10-07 00:10:42 +02:00
sounds steamhiss sound 2017-10-10 14:59:19 +02:00
.gitignore Remove useless configure file 2016-04-03 16:31:21 +02:00
.travis.yml added -Wno-unknown-warning-option 2019-09-13 20:09:48 +02:00
3d-models.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
achievement.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
archimedean.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
autogen.sh Pass args from autogen.sh to ./configure 2017-06-20 16:44:36 +02:00
barriers.cpp inforder:: wall generation 2019-10-10 13:49:35 +02:00
basegraph.cpp fisheye and ball models in nonisotropic spaces 2019-10-05 12:34:14 +02:00
bigstuff.cpp do not do walls if walls not implemented 2019-10-12 13:47:41 +02:00
binary-tiling.cpp non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
blizzard.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
cell.cpp inforder:: wall generation 2019-10-10 13:49:35 +02:00
changelog.txt 11.2e 2019-10-12 14:02:58 +02:00
classes.cpp experimental status removed 2019-10-12 13:47:49 +02:00
classes.h crystal {3,4,4} 2019-10-12 11:24:29 +02:00
commandline.cpp updating emscripten build 2019-09-13 00:31:54 +02:00
complex2.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
complex.cpp fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems) 2019-10-05 18:55:11 +02:00
config.cpp sightranges set for the new geometries 2019-10-12 13:47:58 +02:00
configure.ac addedd AC_PROG_CC 2019-09-13 18:36:50 +02:00
content.cpp noblow for Friendly Ivy 2019-09-30 03:05:47 +02:00
control.cpp shmup:: no more orb usage after death 2019-09-27 17:06:12 +02:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
crystal.cpp fixed some compiler issues 2019-10-12 14:04:46 +02:00
debug.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
DejaVuSans-Bold.ttf Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
dialogs.cpp dialogs:: itsh(ld) fixed 2019-09-27 18:03:10 +02:00
direntx.h Add "inline" to silence GCC's -Wunused-function warnings in direntx.h. 2018-06-29 16:26:20 -07:00
Doxyfile Doxygen files added 2019-09-12 23:35:04 +02:00
drawing.cpp fisheye and ball models in nonisotropic spaces 2019-10-05 12:34:14 +02:00
earcut.hpp adjustments for older g++ 2019-09-12 22:43:00 +02:00
embuild.sh TravisCI and Makefile integration for the emscripten build! 2018-07-10 17:48:31 -07:00
euclid.cpp wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
expansion.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
fake-mobile.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
fieldpattern.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
flags.cpp made classflag inline 2019-09-12 22:50:16 +02:00
floorshapes.cpp inforder:: remap floorshapes correctly 2019-10-10 13:49:35 +02:00
game.cpp fixed c->land == waBoat to wall 2019-10-05 19:59:59 +02:00
geom-exp.cpp do not do walls if walls not implemented 2019-10-12 13:47:41 +02:00
geometry2.cpp better distance approximation in Nil 2019-10-06 12:10:43 +02:00
geometry.cpp reg3:: cellrotations 2019-10-12 11:22:13 +02:00
goldberg.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
graph.cpp fixed an issue in optimizeview for crystal334 2019-10-12 13:14:38 +02:00
help.cpp crystal334: help line shows coordinates in the cheat mode 2019-10-12 13:15:46 +02:00
heptagon.cpp inforder basics 2019-10-10 13:08:06 +02:00
history.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
hprint.cpp cell/heptagon pointers are now indexed when printed 2019-10-12 11:25:56 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp crosshair option 2019-09-12 22:50:16 +02:00
hyper_function.h replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog 2019-09-12 22:50:16 +02:00
hyper-main.cpp mymake, comments moved 2019-09-12 22:50:16 +02:00
hyper.cpp inforder basics 2019-10-10 13:08:06 +02:00
hyper.h 11.2e 2019-10-12 14:02:58 +02:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp precision argument for parallel_transport, and reducing it when used many times 2019-10-06 12:10:43 +02:00
hyperrogue-music.txt added new HyperRogue music 2019-09-13 21:53:53 +02:00
hyperweb.cpp Hyperweb is 3D, but RogueViz is 4D 2019-09-13 17:46:07 +02:00
hypgraph.cpp fixed 3-dim geometries not generating the land for the first 50 cells 2019-10-12 13:48:26 +02:00
inforder.cpp inforder basics 2019-10-10 13:08:06 +02:00
INSTALL Remove unnecessary autotools files, and add them to .gitignore 2015-08-13 11:31:02 +02:00
inventory.cpp more adjustments to disabled CAP_* 2019-09-13 03:10:26 +02:00
irregular.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
landgen.cpp camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
landlock.cpp do not do walls if walls not implemented 2019-10-12 13:47:41 +02:00
langen.cpp fixed incorrect utfsize 2019-09-13 19:36:27 +02:00
language-cz.cpp better rendering of Solv into the glitchy region 2019-09-26 13:23:44 +02:00
language-de.cpp fixed some text errors 2019-09-13 18:13:39 +02:00
language-pl.cpp better rendering of Solv into the glitchy region 2019-09-26 13:23:44 +02:00
language-ptbr.cpp Eliminate directives inside macro expansions, for the benefit of MSVC. 2018-06-27 03:01:56 -07:00
language-ru.cpp fixed some text errors 2019-09-13 18:13:39 +02:00
language-tr.cpp fixed some text errors 2019-09-13 18:13:39 +02:00
language.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
legacy.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
locations.cpp reverse_directions for heptagons 2019-09-26 13:23:44 +02:00
Makefile.am Merge pull request #83 from reinerh/make_dependency 2019-10-03 20:19:06 +02:00
Makefile.rv fixed arg shifting 2019-09-12 22:43:00 +02:00
Makefile.simple added -Wno-unknown-warning-option 2019-09-13 20:09:48 +02:00
makeh.cpp one more update for older compilers 2019-09-13 18:33:15 +02:00
mapeditor.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
menus.cpp do not do walls if walls not implemented 2019-10-12 13:47:41 +02:00
mobile.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
models.cpp fixed read_model() which was crashing 2019-10-06 12:13:30 +02:00
monstergen.cpp camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
multi.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
multigame.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
mymake.cpp option -win in mymain to compile for Windows (local use, does not work) 2019-10-05 12:38:35 +02:00
netgen.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
nofont.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
nonisotropic.cpp wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
orbgen.cpp Orb of Fish is no longer marked useless in Warped Coast/Sea, Cocytus, Brown Islands, and Irradiated Fields 2019-10-05 18:55:11 +02:00
orbs.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
papermodeldata-help.txt papermodeldata files added 2019-05-16 09:42:22 +02:00
papermodeldata.txt papermodeldata files added 2019-05-16 09:42:22 +02:00
pattern2.cpp fieldval_uniq returns 0 for paracompact 2019-10-12 13:48:44 +02:00
patterns.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
penrose.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
polygons.cpp reduced corner_bonus in 334 2019-10-12 13:16:09 +02:00
quit.cpp renamed Tutorial to Guided tour 2019-09-13 18:01:28 +02:00
quotient.cpp export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
racing.cpp added stretched geometries to 'racing in Thurston' 2019-10-05 18:55:11 +02:00
README.md updated the README.md file 2019-09-12 23:34:44 +02:00
reg3.cpp reg3:: optimized non-crystal 344 2019-10-12 13:19:58 +02:00
renderbuffer.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
rug.cpp yet another 2019-10-03 20:36:15 +02:00
savemem.cpp fixed GCC46 testing 2019-09-13 19:23:22 +02:00
savepng.cpp Minor fixes for Mac and MinGW. 2018-06-16 23:20:50 -07:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
screenshot.cpp wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
shaders.cpp glhr:: a more efficient stringbuilder (previous version caused stack overflow in web) 2019-10-12 11:21:29 +02:00
shmup.cpp removed destucking code as stucking was fixed by another bugfix 2019-10-06 12:13:30 +02:00
shyp-geodesics.dat added ssol and shyp geodesic files to repo; removed hiding from ge_select_tiling 2019-10-05 18:55:11 +02:00
sound.cpp stop disabling music in the mercury river 2019-09-27 16:47:57 +02:00
source-doc.md Doxygen files added 2019-09-12 23:35:04 +02:00
sphere.cpp removed referring to specific map subtypes 2019-09-12 22:50:16 +02:00
ssol-geodesics.dat added ssol and shyp geodesic files to repo; removed hiding from ge_select_tiling 2019-10-05 18:55:11 +02:00
surface.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
sysconfig.h fixed GCC46 testing 2019-09-13 19:23:22 +02:00
system.cpp do not do walls if walls not implemented 2019-10-12 13:47:41 +02:00
textures.cpp added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
tour.cpp renamed Tutorial to Guided tour 2019-09-13 18:01:28 +02:00
usershapes.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
util.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
yendor.cpp separate modecodes for product and rotspace 2019-09-27 18:05:01 +02:00

HyperRogue

TravisCI badge TravisCI badge TravisCI badge

Current version: 12.2

A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information.

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social and competitive features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of over 60 types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible.

Modifications

OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles). Or use the engine for non-Euclidean computations and visualizations (see RogueViz). Have fun!

Technical information

You should be able to compile on Ubuntu (or similar) with something like this (you need SDL, SDL_ttf, and SDL_gfx):

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
cd hyperrogue
autoreconf -vi
./configure
make

There is also a standalone Makefile for Linux, OSX, and MinGW.

git clone https://github.com/zenorogue/hyperrogue.git
cd hyperrogue
make -f Makefile.simple

The mymake program builds HyperRogue in parts. It takes longer than the methods listed above, but when you change something, mymake will only recompile the changed file. Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see mymake.cpp for some example invocations, and devmods for some example addons).

make mymake && ./mymake

The source code is not documented very well. You can see the current state of the documentation, as generated by Doxygen, here.