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do not do walls if walls not implemented

This commit is contained in:
Zeno Rogue 2019-10-12 13:47:41 +02:00
parent ad15ecf3e6
commit 7246605329
5 changed files with 15 additions and 2 deletions

View File

@ -1371,6 +1371,10 @@ EX bool good_for_wall(cell *c) {
if(WDIM == 3) return true;
return pseudohept(c);
}
EX bool walls_not_implemented() {
return WDIM == 3 && (cgflags & qIDEAL);
}
EX void buildBigStuff(cell *c, cell *from) {
if(sphere || quotient || nonisotropic || (penrose && !binarytiling) || experimental) return;
@ -1383,6 +1387,8 @@ EX void buildBigStuff(cell *c, cell *from) {
if(hybri) ; /* Great Walls generated via the underlying geometry */
else if(walls_not_implemented()); // walls not implemented here
else if(geometry == gNormal && celldist(c) < 3 && !GOLDBERG) {
if(top_land && c == cwt.at->master->move(3)->c7) {
buildBarrierStrong(c, 6, true, top_land);

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@ -345,7 +345,7 @@ void ge_land_selection() {
});
}
dialog::addBreak(50);
if(chaosUnlocked && !quotient && !euclid && !sphere) {
if(chaosUnlocked && !quotient && !euclid && !sphere && !walls_not_implemented()) {
dialog::addItem(XLAT("Chaos mode"), '1');
dialog::add_action(dual::mayboth([] {
if(chaosUnlocked) dialog::do_if_confirmed([] {

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@ -659,6 +659,7 @@ namespace lv {
land_validity_t sloppy_pattern = {1, q1 | one_and_half, "Somewhat sloppy pattern."};
land_validity_t no_fractal_landscapes = {1, q1 | one_and_half, "Fractal landscapes not implemented in this geometry."};
land_validity_t simplified_walls = { 1, q1, "Only simplified walls implemented."};
land_validity_t no_walls = { 0, q0, "No walls implemented."};
land_validity_t disabled = {0, q0, "This land has been disabled with compilation flags."};
land_validity_t pattern_special = {3, qm3, "Special pattern implemented for this geometry."};
land_validity_t not_3d = {0, q0, "This land does not make much sense in 3D."};
@ -680,6 +681,9 @@ EX land_validity_t& land_validity(eLand l) {
using namespace lv;
if(walls_not_implemented() && isCrossroads(l))
return no_walls;
if(hybri || hybrid::pmap) {
if(among(l, laPrincessQuest, laPrairie, laMirrorOld, laMirror, laDual, laWarpCoast, laKraken, laBrownian, laWhirlpool, laWestWall, laHive, laClearing, laWhirlwind, laBlizzard, laBull, laTerracotta, laCrossroads5,
laEndorian, laDungeon, laMountain))

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@ -496,6 +496,7 @@ EX void show_chaos() {
if(chaosUnlocked) for(int a=1; a<5; a++) {
if(a > 1 && ISWEB) continue;
if(a == 1 && walls_not_implemented()) continue;
dialog::addBoolItem(
a == 1 ? XLATN("Crossroads IV") :
a == 2 ? XLATN("Palace") :

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@ -1197,7 +1197,9 @@ EX void set_geometry(eGeometry target) {
}
geometry = target;
if(chaosmode && bounded) chaosmode = false;
if(chaosmode && bounded) chaosmode = 0;
if(chaosmode == 1 && walls_not_implemented()) chaosmode = 0;
if(euclid6) variation = eVariation::bitruncated;
#if CAP_IRR
if(IRREGULAR) variation = eVariation::bitruncated;