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A SDL roguelike in a non-euclidean world.
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blizzard.cpp MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
cell.cpp new system for honeycombs in action 2022-08-26 12:27:57 +02:00
celldrawer.cpp fixed numerical_minefield display to darken numbers correctly 2022-06-08 18:00:28 +02:00
changelog.txt version 12.1a 2022-09-17 12:17:35 +02:00
checkmove.cpp removed redundant pre-changes orbused rollback, and made it more elegant in movegolem 2022-09-09 12:24:21 +02:00
CITATION.cff improved citation metadata 2021-09-15 17:21:56 +02:00
classes.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
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complex2.cpp extra exports 2022-08-14 19:25:10 +02:00
complex.cpp removed unused references to pathdist from kraken movement 2022-09-17 11:13:36 +02:00
config.cpp savefile selection / an option to use no savefile 2022-09-15 12:38:39 +02:00
content.cpp fixed the displayed unlock rule for Crossroads III in Casual 2022-03-27 22:47:50 +02:00
control.cpp fixed the compilation with CAP_SDL2 2022-09-15 12:38:56 +02:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
crystal.cpp crystal view_coordinates in tour 2022-08-13 22:43:31 +02:00
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direntx.h Add "inline" to silence GCC's -Wunused-function warnings in direntx.h. 2018-06-29 16:26:20 -07:00
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environment.cpp symmetric pathdist 2022-09-17 11:21:33 +02:00
euclid.cpp the implementation in reg3 can now be used for the cube tiling 2022-08-13 22:42:59 +02:00
expansion.cpp expansion dialog now links to line patterns dialog instead of listing some (which was bugged anyway) 2022-09-14 18:03:25 +02:00
fake-mobile.cpp savefile selection / an option to use no savefile 2022-09-15 12:38:39 +02:00
fake.cpp more guard fixes 2022-05-10 08:53:58 +02:00
fieldpattern.cpp using smaller field_quotients for rule_fp; also a list of field quotients is included in devmods 2022-08-25 10:31:28 +02:00
flags.cpp added flags for Dice 2021-06-01 13:07:56 +02:00
floorshapes.cpp tes:: football colorability detected/applied 2022-09-14 21:13:29 +02:00
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game.cpp show treasure bubbles in Dice Reserve 2022-06-23 13:46:34 +02:00
geom-exp.cpp new system for honeycombs in action 2022-08-26 12:27:57 +02:00
geometry2.cpp fixed faster virtualRebase for sol 2022-09-09 12:30:20 +02:00
geometry.cpp rulegen vs extended football 2022-09-14 22:53:39 +02:00
glhr.cpp fixed SDL2 (with GLEW) on Windows 2022-06-10 18:45:15 +02:00
goldberg.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
graph.cpp hooks_frame is still called when nomap == true 2022-09-17 16:45:43 +02:00
help.cpp added albatross and EncodedSpirt to credits 2022-09-15 12:39:28 +02:00
heptagon.cpp init_heptagon fixup 2021-07-04 11:27:37 +02:00
history.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
hprint.cpp print hyperpoint now prints MDIM dimensions 2022-08-07 03:16:24 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp made some item icons larger 2022-09-17 12:11:03 +02:00
hyper_function.h Add explicit and override consistently everywhere else. NFCI. 2021-07-11 18:03:08 -04:00
hyper-main.cpp savefile selection / an option to use no savefile 2022-09-15 12:38:39 +02:00
hyper.cpp rulegen3 2022-07-12 14:46:30 +02:00
hyper.h version 12.1a 2022-09-17 12:17:35 +02:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp hyperpoint now uses det3 not det (faster and also avoids some bugs for unknown reason) 2022-08-07 03:16:24 +02:00
hyperrogue-music.txt fixed the new music 2021-06-09 05:49:54 +02:00
hyperweb.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
hypgraph.cpp in sl2, sl2 handling of shifts is executed even if model uses bandshift 2022-09-17 16:46:26 +02:00
inforder.cpp Add explicit and override consistently everywhere else. NFCI. 2021-07-11 18:03:08 -04:00
intra.cpp intra:: export ticks 2022-08-07 03:16:24 +02:00
inventory.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
irregular.cpp Fix more instances of Clang's -Wunqualified-std-cast-call 2022-07-05 13:28:00 -04:00
items.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
kite.cpp Eliminate -Woverloaded-virtual warnings from Clang. NFCI. 2021-07-12 17:51:39 -04:00
landgen.cpp new system for honeycombs in action 2022-08-26 12:27:57 +02:00
landlock.cpp Added some land incompatibilities 2022-08-25 10:41:57 +02:00
langen.cpp FRENCH: gender flags, fixed a bunch of small stuff 2022-07-05 19:57:02 +02:00
language-cz.cpp run away from the lava 2022-04-26 16:19:02 +02:00
language-de.cpp fixed message about 9 types 2021-10-01 08:00:42 +02:00
language-fr.cpp improvements to French translation 2022-08-24 12:30:45 +02:00
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language-ptbr.cpp fixed 'Orb of the Love' 2021-12-12 20:41:11 +01:00
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language-tr.cpp fixed message about 9 types 2021-10-01 08:00:42 +02:00
language.cpp FRENCH: added "de" / "d'" 2022-07-05 23:16:56 +02:00
legacy.cpp fixed extra semicolon 2022-02-27 01:16:42 +01:00
locations.cpp increased the value of special-move constants to >100 so that the limit on sides is indeed 120 2022-04-24 22:57:35 +02:00
Makefile Makefile rulegen fix again 2022-07-23 16:43:02 +02:00
Makefile.rv French language translation by @3raven 2022-07-01 14:11:14 -04:00
makeh.cpp one more update for older compilers 2019-09-13 18:33:15 +02:00
mapeditor.cpp shape editor: shift+S also saves in the simpler format 2022-09-14 21:14:44 +02:00
mapeffects.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
menus.cpp savefile selection / an option to use no savefile 2022-09-15 12:38:39 +02:00
mingw.condition_variable.h fixed the thread locking 2020-01-28 17:58:55 +01:00
mingw.invoke.h threads in MinGW 2020-01-16 18:11:59 +01:00
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mobile.cpp updated mobile for menu changes 2022-07-12 14:46:31 +02:00
models.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
monstergen.cpp moved dual geometry puzzle to RogueViz 2022-06-17 01:20:34 +02:00
monstermove.cpp symmetric pathdist 2022-09-17 11:21:33 +02:00
multi.cpp added some missing guards for CAP_RACING and CAP_COMMANDLINE 2022-07-12 14:46:31 +02:00
multigame.cpp prevent stored games from having their cgi destroyed 2022-08-07 03:16:24 +02:00
mymake.cpp rogueviz:: reads hidden dependencies 2022-07-12 14:46:31 +02:00
netgen.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
nofont.cpp mymake now works with Emscripten 2020-10-12 01:28:50 +02:00
nonisotropic.cpp ray:: fixed missing samples 2022-09-14 23:38:29 +02:00
orbgen.cpp Orb of Earth no longer marked useless in Wetland 2022-09-17 11:23:13 +02:00
orbs.cpp fixed Orb of Teleport/Illusion thinking that they are unusable 2022-09-16 22:35:37 +02:00
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passable.cpp fixed slime movement on nonorientable 2022-04-26 16:19:02 +02:00
pattern2.cpp restriced Gray/Green Raider movepatterns to be available only if geosupport_football returns true 2022-09-14 18:10:49 +02:00
patterns.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
pcmove.cpp fixed 'orb used' flags not being rolled back in some cases 2022-09-09 12:22:49 +02:00
polygons.cpp clear ext in prepare_shapes 2022-05-06 19:55:09 +02:00
quit.cpp extra exports 2022-08-14 19:25:10 +02:00
quotient.cpp new geometry gHalfBring 2021-09-30 12:04:26 +02:00
racing.cpp racing:: simplifying some overcomplicated stuff, minor bugfix 2022-09-14 16:18:22 +02:00
radar.cpp multi:: radar works correctly in split_screen 2022-03-27 22:47:51 +02:00
raycaster.cpp ray:: max_well_offset anc max_celltype can be increased 2022-09-14 23:38:45 +02:00
README.md docs: drop version from README 2022-08-28 16:23:05 +02:00
reg3.cpp bug fixed: when ruleset was available only for the pure honeycomb, loading it would reset variation to pure 2022-09-09 12:26:32 +02:00
renderbuffer.cpp fixed renderbuffer from SDL 2022-04-26 16:19:02 +02:00
rug.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
rulegen3.cpp some fixes for older compilers 2022-08-26 14:24:58 +02:00
rulegen.cpp rulegen vs extended football 2022-09-14 22:53:39 +02:00
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scores.cpp savefile selection / an option to use no savefile 2022-09-15 12:38:39 +02:00
screenshot.cpp fixed a possible crash in IMAGESAVE when SDL_PNGFormatAlpha(s) returns s 2022-09-14 16:17:53 +02:00
shaders.cpp another fix to Panini 2022-08-23 21:52:36 +02:00
shmup.cpp symmetric pathdist 2022-09-17 11:21:33 +02:00
shyp-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
sky.cpp fixed a crash problem with tes files in 2.5D 2022-09-15 00:19:21 +02:00
solv-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
sound.cpp find_file to find files in HYPERPATH 2022-08-26 12:23:58 +02:00
source-doc.md Doxygen files added 2019-09-12 23:35:04 +02:00
sphere.cpp Eliminate -Woverloaded-virtual warnings from Clang. NFCI. 2021-07-12 17:51:39 -04:00
ssol-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
surface.cpp Fix more instances of Clang's -Wunqualified-std-cast-call 2022-07-05 13:28:00 -04:00
sysconfig.h include unordered_set and unordered_map 2022-08-17 17:38:28 +02:00
system.cpp savefile selection / an option to use no savefile 2022-09-15 12:38:39 +02:00
textures.cpp find_file to find files in HYPERPATH 2022-08-26 12:23:58 +02:00
tour.cpp slide text improvements 2022-08-13 22:44:44 +02:00
usershapes.cpp fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
util.cpp find_file to find files in HYPERPATH 2022-08-26 12:23:58 +02:00
vr.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
wfcgen.cpp made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
yendor.cpp savefile selection / an option to use no savefile 2022-09-15 12:38:39 +02:00

HyperRogue

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A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information. Compiled executables can be downloaded from itch.io and from the HyperRogue website.

Released under GNU General Public License, version 2. As such, it comes without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social and competitive features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of over 60 types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configuration to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C. Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible.

Modifications

OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles).

RogueViz

HyperRogue uses RogueViz, which is our engine for non-Euclidean games, computations and visualizations. This repo includes the source code of RogueViz demos in subdirectory rogueviz, but not the data, which is available on itch.io. RogueViz is funded by the National Science Centre, Poland, grant UMO-2019/35/B/ST6/04456.

Development

Build prerequisites

On Linux with apt-get:

sudo apt-get install make g++ libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libglew-dev

On macOS with Homebrew:

brew install sdl sdl_ttf sdl_gfx sdl_mixer glew

macOS users might also have to edit /usr/local/include/SDL/SDL_gfxPrimitives.h at line 38 to use quote include.

Building HyperRogue from source

git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
cd hyperrogue
make

The mymake program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, mymake will only recompile the changed file. Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see mymake.cpp for some example invocations, and devmods for some example addons). Most useful parameters include -O3 (optimized build), -rv (include the RogueViz demos), -vr (build the VR version). Compiler flags like -Werror (treat warnings as errors) and -march=native work too.

make mymake && ./mymake

The source code is not documented very well. You can see the current state of the documentation, as generated by Doxygen, here.