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ads-game:: improved celldraw priority

This commit is contained in:
Zeno Rogue 2022-09-18 23:36:47 +02:00
parent f46279843d
commit bbc57d9b8f

View File

@ -8,9 +8,20 @@ cross_result findflat(shiftpoint h) {
return cross0(current * rgpushxto0(h));
}
void draw_game_cell(cell *c, ads_matrix V, ld plev) {
struct cell_to_draw {
cross_result center;
ld d;
cell *c;
ads_matrix V;
bool operator < (const cell_to_draw& c2) const { return d > c2.d; }
};
void draw_game_cell(const cell_to_draw& cd) {
using cellptr = cell*;
const cellptr& c = cd.c;
const ads_matrix& V = cd.V;
vector<cross_result> hlist;
hybrid::in_actual([&]{
@ -74,13 +85,13 @@ void draw_game_cell(cell *c, ads_matrix V, ld plev) {
0x181818FF;
for(auto h: hlist) curvepoint(h.h);
addaura(shiftless(center.h), col >> 8, 0);
addaura(shiftless(cd.center.h), col >> 8, 0);
queuecurve(shiftless(Id), 0x101010FF, col, PPR::WALL);
}
if(view_proper_times) {
string str = format(tformat, center.shift / time_unit);
queuestr(shiftless(rgpushxto0(center.h)), .1, str, 0xFF4040, 8);
string str = format(tformat, cd.center.shift / time_unit);
queuestr(shiftless(rgpushxto0(cd.center.h)), .1, str, 0xFF4040, 8);
}
for(auto& r: ci.rocks) {
@ -211,31 +222,36 @@ void view_ads_game() {
make_shape();
set<cell*> visited;
using key = tuple<ld, cell*, ads_matrix>;
auto cmp = [] (const key& a1, const key& a2) { return get<0>(a1) < get<0>(a2); };
std::priority_queue<key, vector<key>, decltype(cmp)> dq(cmp);
auto visit = [&] (ld t, cell *c, const ads_matrix& V) {
std::priority_queue<cell_to_draw> dq;
auto visit = [&] (cell *c, const ads_matrix& V) {
if(visited.count(c)) return;
visited.insert(c);
dq.emplace(t, c, V);
cell_to_draw cd;
cd.c = c;
cd.V = V;
cd.center = findflat(V * C0);
cd.d = hdist0(cd.center.h);
if(cd.d < vctr_dist) vctr_dist = cd.d, new_vctr = c, new_vctrV = V;
dq.emplace(cd);
};
hybrid::in_actual([&] {
dynamicval<eGeometry> b(geometry, gRotSpace);
visit(0, vctr, vctrV);
vctr_dist = HUGE_VAL;
visit(vctr, vctrV);
});
int i = 0;
while(!dq.empty()) {
i++; if(i > draw_per_frame) break;
auto& p = dq.top();
cell *c = get<1>(p);
ads_matrix V = get<2>(p);
dq.pop();
auto& cd = dq.top();
draw_game_cell(cd);
draw_game_cell(c, V, plev);
cell *c = cd.c;
ads_matrix V = cd.V;
dq.pop();
hybrid::in_actual([&] {
auto csl = hybrid::get_at(c, 0);
@ -245,14 +261,9 @@ void view_ads_game() {
optimize_shift(V1);
auto g = hybrid::get_where(csl2);
adjust_to_zero(V1, g, plev);
auto center = findflat(V1 * C0);
adjust_to_zero(V1, g, cgi.plevel);
center = findflat(V * C0);
ld d = hdist0(center.h);
if(d < vctr_dist) vctr_dist = d, new_vctr = c, new_vctrV = V;
visit(-d, g.first, V1);
visit(g.first, V1);
}
});
}