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A SDL roguelike in a non-euclidean world.
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barriers.cpp improved the 'full game' in weird CR4 2018-04-11 23:37:28 +02:00
basegraph.cpp HQ shot no longer disable cheat 2018-04-21 12:01:53 +02:00
bigstuff.cpp Fixed the bugs with computing fieldpattern not in hyperbolic geometry (memory error + canvas crashes) 2018-05-09 21:32:31 +02:00
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cell.cpp getEuclidCdata now uses 'vector' as a parameter, not heptagon* 2018-05-09 21:32:59 +02:00
changelog.txt 10.3v 2018-05-15 23:21:12 +02:00
classes.cpp started the 'Brownian' land 2018-05-04 02:43:25 +02:00
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commandline.cpp canvas_invisible option 2018-04-21 17:57:30 +02:00
compileunits.h some work on daily 2018-05-15 23:26:04 +02:00
complex.cpp Fixed the bugs with computing fieldpattern not in hyperbolic geometry (memory error + canvas crashes) 2018-05-09 21:32:31 +02:00
config.cpp fixed disabling CAP_RUG and CAP_TOUR 2018-05-07 20:09:58 +02:00
configure.ac Link in g++ for GLEW 2017-07-24 20:48:52 +02:00
conformal.cpp fixed disabling CAP_RUG and CAP_TOUR 2018-05-07 20:09:58 +02:00
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debug.cpp debug:: shift+Z now moves the player to the center of their cell 2018-04-21 12:16:04 +02:00
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direntx.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
direntx.h Updated HyperRogue sources to 7.4f. 2016-01-02 11:09:13 +01:00
embuild.sh added the commandline for Emscripten 2017-08-13 20:48:07 +02:00
fake-mobile.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
fieldpattern.cpp Fixed the bugs with computing fieldpattern not in hyperbolic geometry (memory error + canvas crashes) 2018-05-09 21:32:31 +02:00
flags.cpp isEquidLand flag 2018-05-01 19:34:37 +02:00
floorshapes.cpp fixed plain floor shapes in order-4 geometries (previously only worked in Euclid Squares of these 2018-05-15 23:27:20 +02:00
game.cpp Mirror Spirits now killed by Orb of Slaying 2018-05-15 23:27:48 +02:00
geom-exp.cpp Land switching in geom-exp (cheater enabled) 2018-04-15 13:04:02 +02:00
geometry.cpp fixed the floor patterns in non-bitrunc square grid 2018-05-08 01:59:57 +02:00
glew.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
goldberg.cpp fixed the computation of gp::alpha (was visibly bad on GP(2,2) cube) 2018-05-04 18:05:26 +02:00
graph.cpp fixed the Hive pattern 2018-05-09 21:39:37 +02:00
help.cpp added bug reporters to credits 2018-04-23 12:53:57 +02:00
heptagon.cpp fixed the crash with four... geometries (appeared on OSX) 2018-05-03 13:14:21 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
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landgen.cpp fixed crash in Halloween on square grid 2018-05-08 02:07:36 +02:00
landlock.cpp Ruined City now needs the Graveyard pattern 2018-05-15 23:28:10 +02:00
langen.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
language-cz.cpp tour:: typo fix 2018-04-22 11:10:54 +02:00
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language-pl.cpp better messages when dropping Dead Orbs impossible 2018-04-23 12:14:29 +02:00
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orbgen.cpp some work on daily 2018-05-15 23:26:04 +02:00
orbs.cpp more elegant cellwalkers 2018-03-24 12:59:01 +01:00
pattern2.cpp fixed threecolor pattern claiming to work when it does not, or producing weird effects 2018-05-15 23:24:04 +02:00
patterngen.cpp more elegant cellwalkers 2018-03-24 12:59:01 +01:00
patterns.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
polygons.cpp one more debug removed 2018-05-08 01:15:29 +02:00
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README.md Updated to 9.4g 2017-05-16 13:20:04 +02:00
renderbuffer.cpp fixed the sizes in renderbuffer 2018-02-27 19:21:31 +01:00
rogueviz.cpp labels are no longer displayed behind the sphere 2018-04-22 11:11:47 +02:00
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rug.cpp changed the default model_distance to 4 2018-04-22 11:13:25 +02:00
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shaders.cpp .. to last commit 2018-04-06 00:33:03 +02:00
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sound.cpp spawn sound for Wind Crows 2018-03-25 14:05:04 +02:00
surface.cpp fixed graphics 2018-04-04 01:19:21 +02:00
system.cpp some work on daily 2018-05-15 23:26:04 +02:00
textures.cpp MAJOR REWRITE of floor patterns 2018-05-07 20:13:56 +02:00
tour.cpp tour:: added XLAT in some places, also 'disable the Camelot cheat' 2018-04-22 11:13:13 +02:00
util.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
yendor.cpp leaderboards rewrite 2018-05-15 23:23:12 +02:00
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HyperRogue

Current version: 9.4g

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini). See the website for some screenshots, and more detailed and up-to-date information! The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

##Technical information## The HyperRogue package includes a Windows executable, documentation, and C++ source which has been tested under Linux (you need SDL, SDL_ttf, and SDL_gfx). You should be able to compile on Ubuntu (or similar) with something like this:

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue-git
cd hyperrogue-git
./configure
make

It should also compile under MacOS with something like `make -f Makefile.mac{ (note: I have no access to a MacOS machine to test this makefile myself, it is based on this post by Konstantin Stupnik).

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, donations are welcome. You can contact me at zeno@attnam.com, or at RogueTemple or New Attnam forums (Z), or at my blog.