spawn sound for Wind Crows

This commit is contained in:
Zeno Rogue 2018-03-25 14:05:04 +02:00
parent bcc13536af
commit 4d2fc2ba76
1 changed files with 1 additions and 1 deletions

View File

@ -18,7 +18,7 @@ void playSeenSound(cell *c) {
bool nearme = c->cpdist <= 7;
forCellEx(c2, c) if(c2->cpdist <= 7) nearme = true;
if(!nearme) return;
if(c->monst == moEagle)
if(c->monst == moEagle || c->monst == moWindCrow)
playSound(c, "seen-eagle");
else if(c->monst == moEarthElemental)
playSound(c, "seen-earth");