Zeno Rogue
|
9fbe770db9
|
ghosts prioritize attacking players over attacking allies
|
2022-06-17 10:56:31 +02:00 |
|
Zeno Rogue
|
793148729b
|
An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
|
2022-05-21 13:08:42 +02:00 |
|
Zeno Rogue
|
2f2ff3184b
|
Beauty now stuns the Shadows
|
2022-02-03 01:03:52 +01:00 |
|
Zeno Rogue
|
897ba90628
|
added missing pathdata structure creation
|
2021-08-09 00:48:11 +02:00 |
|
Jesse Ruderman
|
7a7f2476b6
|
Hunting Dogs now notify stragglers of failed ambushes
|
2021-07-20 00:45:16 -07:00 |
|
Jesse Ruderman
|
1f88b87154
|
Rose scent can now force the player's allies to walk into rosebushes
|
2021-07-16 09:28:47 -07:00 |
|
Jesse Ruderman
|
aa548e3467
|
Copy wparam when copying wall
|
2021-07-12 22:42:45 -07:00 |
|
Jesse Ruderman
|
a138fa0952
|
Fix array indexing in totalbulldistance
|
2021-07-11 04:07:32 -07:00 |
|
Jesse Ruderman
|
5bb2650820
|
Ivy to Vine no longer overwrites Round Table
|
2021-07-10 19:11:18 -07:00 |
|
Jesse Ruderman
|
002c354a51
|
Raging Bull can no longer push Princess onto player's cell
|
2021-07-09 21:52:09 -07:00 |
|
Zeno Rogue
|
56556ca1e1
|
fixed the remaining spurious shadow messages
|
2021-06-17 09:44:47 +02:00 |
|
Zeno Rogue
|
b71e436cb6
|
added some missing CAP_* guards
|
2021-06-09 04:33:55 +02:00 |
|
Zeno Rogue
|
d7445d4fdf
|
fixed spurious messages about slashing the Shadow
|
2021-06-06 11:26:03 +02:00 |
|
Zeno Rogue
|
d9a9accfc5
|
sound effect for Canyon Hag's attack
|
2021-06-06 10:40:00 +02:00 |
|
Zeno Rogue
|
f94163bb78
|
curses thrown are now animated
|
2021-06-06 10:35:55 +02:00 |
|
Zeno Rogue
|
982377c26c
|
fixed unused capture warnings
|
2021-06-03 15:11:24 +02:00 |
|
Zeno Rogue
|
41f8f7fba3
|
improved Shadow slaing: SWORD, SWORD_INTO and CRUSH now clear the Shadow history (previously SWORD killed it for 1 turn)
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
be5194958e
|
refactored to use isDie if applicable
|
2021-06-01 13:07:56 +02:00 |
|
Zeno Rogue
|
c9a3dde67b
|
Bulls crashing into rock formations now reduce their height, and ones falling from Rock III increase the height when they fall
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
6fb5cc879e
|
Animated Die are now distinct from HexDemon, for alt geometries
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
2973cada6d
|
dice:: added Angry Dice
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
d7e2b491ac
|
determinePush now accepts movei instead of c
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
f2ebcc93ea
|
improved dice movement on conflicts
|
2021-06-01 13:07:36 +02:00 |
|
Zeno Rogue
|
6a6ed4ea0d
|
first version of the Land of Dice
|
2021-06-01 13:07:36 +02:00 |
|
Zeno Rogue
|
ece8c94d4c
|
fixed the Hag's attack
|
2021-05-23 16:00:50 +02:00 |
|
Zeno Rogue
|
a5689de265
|
shadow now triggers other stuff, not only mines
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
90c7d31483
|
fixed the index order for shpos
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
0562fc4b63
|
Curse of Fatigue now can be used to fool Ratlings
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
5e33bd6db7
|
improved the Hag message to include the curse used
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
809d1510c2
|
first approach to Cursed Land
|
2021-05-17 14:20:02 +02:00 |
|
Zeno Rogue
|
d22965a1da
|
monster added: Hag
|
2021-05-17 14:18:45 +02:00 |
|
Zeno Rogue
|
987b1a88da
|
spawn sounds are not played for monsters entering vision
|
2021-04-25 11:45:58 +02:00 |
|
Zeno Rogue
|
40d450676e
|
more fixes to multiplayer
|
2021-03-06 11:46:13 +01:00 |
|
Zeno Rogue
|
f3040d439c
|
fixed potential crashes on Ivy errors
|
2020-12-26 17:22:32 +01:00 |
|
Zeno Rogue
|
e13172f9ab
|
fixed crashes caused by missing rev_dir
|
2020-12-25 06:07:30 +01:00 |
|
Zeno Rogue
|
f2e9b371ff
|
fixed counting from -1 in batsAfraid (not sure why it was like that?)
|
2020-12-25 06:06:43 +01:00 |
|
Zeno Rogue
|
002c1ae7e9
|
fixed the Princess AI to use pathdist not cpdist
|
2020-12-25 00:05:33 +01:00 |
|
Zeno Rogue
|
215ed1f338
|
friends prefer to attack hedgehog warriors/pikemen, rather than making other moves
|
2020-11-05 15:07:13 +01:00 |
|
Zeno Rogue
|
771fe3458d
|
improved Golem pathfinding
|
2020-11-05 15:02:47 +01:00 |
|
Zeno Rogue
|
63f895974e
|
improved the checkmove.cpp, also works for golems now
|
2020-11-05 14:24:01 +01:00 |
|
Zeno Rogue
|
4ce821bf7a
|
fixed Friendly Ghosts
|
2020-09-21 12:03:19 +02:00 |
|
Zeno Rogue
|
a4edd03a8c
|
Reptile counters are now reset when fast creatures move over them
|
2020-07-24 13:40:07 +02:00 |
|
Zeno Rogue
|
c39700d8de
|
added CAP_COMPLEX2 guards
|
2020-05-22 16:52:30 +02:00 |
|
Zeno Rogue
|
ba828ee54c
|
fixed a potential crash in clearshadow()
|
2020-05-15 11:47:14 +02:00 |
|
Zeno Rogue
|
4648780eb1
|
fixed Butterflies in non-orientable geometries
|
2020-04-26 11:02:27 +02:00 |
|
Zeno Rogue
|
97fc244ba9
|
changed some achievement_gain to achievement_gain_once (this also fixes achievements awarded too soon)
|
2020-04-06 09:22:05 +02:00 |
|
Zeno Rogue
|
9d292e59fc
|
fixed potential crash in moveIvy
|
2020-04-05 10:58:56 +02:00 |
|
Zeno Rogue
|
0381999842
|
Orb of Chaos no longer despecializes Tortoises
|
2020-03-12 10:22:46 +01:00 |
|
Zeno Rogue
|
362489d629
|
named Knights
|
2020-03-07 04:47:11 +01:00 |
|
Zeno Rogue
|
a053da7da2
|
setdist in moveWorm to prevent moving through ungenerated land
|
2020-03-07 04:47:11 +01:00 |
|