Hunting Dogs now notify stragglers of failed ambushes

This commit is contained in:
Jesse Ruderman 2021-07-20 00:45:16 -07:00
parent 8c6aba5f6f
commit 7a7f2476b6
1 changed files with 7 additions and 2 deletions

View File

@ -1796,8 +1796,13 @@ EX void specialMoves() {
if(m == moHunterGuard && items[itHunting] >= 10)
c->monst = moHunterChanging;
if(m == moHunterDog && (havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient)
c->monst = moHunterChanging;
if ((havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient) {
if(m == moHunterDog)
c->monst = moHunterChanging;
forCellEx(c2, c)
if(c2->monst == moHunterDog)
c2->monst = moHunterChanging;
}
if(m == moSleepBull && !peace::on) {
bool wakeup = false;