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fixed the remaining spurious shadow messages
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8b306c765e
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@ -1472,12 +1472,12 @@ EX void moveshadow() {
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cshpos = (cshpos+1) % SHSIZE;
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for(int p: player_indices()) {
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cell* where = shpos[cshpos][p];
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if(where && sword::at(where)) {
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kill_shadow_at(where);
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fightmessage(moShadow, moPlayer, false, AF_SWORD_INTO);
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continue;
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}
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if(where && where->monst == moNone && where->cpdist && among(where->land, laGraveyard, laCursed)) {
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if(sword::at(where)) {
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kill_shadow_at(where);
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fightmessage(moShadow, moPlayer, false, AF_SWORD_INTO);
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continue;
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}
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if(shfrom) animateMovement(match(shfrom, where), LAYER_SMALL);
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where->monst = moShadow;
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where->hitpoints = p;
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