Zeno Rogue
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e4947acef7
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illegal cases in binarytiling.cpp now throw hr_wrong_dir()
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2021-03-12 15:30:12 +01:00 |
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Zeno Rogue
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03cbe7f7e3
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yet another initialization order error fixed
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2021-03-11 10:01:21 +01:00 |
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Zeno Rogue
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c47aa8ce3f
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fixed a function type error in mingw
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2021-03-11 10:01:01 +01:00 |
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Zeno Rogue
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3b0c760289
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removed static initialization order fiasco from fieldpattern
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2021-03-11 10:00:41 +01:00 |
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Zeno Rogue
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b872926cac
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in -mingw64-cross, changed -DCAP_GLEW=1 to -DGLEW_STATIC
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2021-03-11 09:29:27 +01:00 |
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Zeno Rogue
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f5793c7bcb
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added -mingw64-cross target
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2021-03-11 09:16:55 +01:00 |
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Zeno Rogue
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a54c34ff99
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mymake:: renamed system to mysystem (as it no longer just converts the type) and moved the implementation earlier
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2021-03-11 09:16:42 +01:00 |
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Zeno Rogue
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7cc628fb55
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fixed to work with other CAP options
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2021-03-10 08:40:43 +01:00 |
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Zeno Rogue
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f180f447e6
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11.4g
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2021-03-09 16:29:05 +01:00 |
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Zeno Rogue
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54661a975f
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another missing CAP_VR guard
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2021-03-09 16:22:22 +01:00 |
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Zeno Rogue
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dafa2fd7b3
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missing CAP_VR guard
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2021-03-09 16:19:17 +01:00 |
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Zeno Rogue
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1a43e1330f
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missing override
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2021-03-09 16:19:02 +01:00 |
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Zeno Rogue
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16143f3c9f
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frustum culling in VR
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2021-03-09 16:04:53 +01:00 |
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Zeno Rogue
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26b53f0db7
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more fixes to SDL2 setting modes
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2021-03-09 16:04:02 +01:00 |
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Zeno Rogue
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3d311b9dd7
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vr:: if hsm is set to 'holonomy' or 'reference' in 2D, use 'model_viewing' instead
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2021-03-09 14:46:57 +01:00 |
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Zeno Rogue
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91f7b2696f
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ray:: in VR raycasting, raycast_map is called just once per frame
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2021-03-09 14:09:58 +01:00 |
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Zeno Rogue
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04472e513d
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fixed a revert-related bug which could cause a non-collected key to be considered collected
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2021-03-09 14:05:47 +01:00 |
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Zeno Rogue
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56485f20a9
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various changes and fixes to make coolfog and sky work correctly in VR
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2021-03-09 13:12:53 +01:00 |
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Zeno Rogue
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9f5591249a
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remove VR models on vr::shutdown
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2021-03-09 10:48:53 +01:00 |
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Zeno Rogue
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49a1cf1cab
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CLI option d:history
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2021-03-09 10:48:21 +01:00 |
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Zeno Rogue
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fcb270f78e
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resizable is now editable
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2021-03-09 10:48:03 +01:00 |
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Zeno Rogue
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7798632b9d
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optimized drawing the sky
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2021-03-09 10:47:20 +01:00 |
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Zeno Rogue
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95d4e942e2
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removed obsolete profiling
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2021-03-09 10:45:44 +01:00 |
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Zeno Rogue
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c4ab8cca8b
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delete airbuf on resetGL
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2021-03-09 10:43:50 +01:00 |
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Zeno Rogue
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353af95596
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better window resizing in SDL2
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2021-03-09 09:45:33 +01:00 |
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Zeno Rogue
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1c36c876ba
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fixed reverse condition: allies' plague spreading worked only if you had no empathy
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2021-03-08 14:51:44 +01:00 |
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Zeno Rogue
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6e942e98f5
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fieldpattern:: now can work with triplets
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2021-03-08 13:30:55 +01:00 |
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Zeno Rogue
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dd0e9ddae7
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SDL2 improved cleanup
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2021-03-07 22:31:36 +01:00 |
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Zeno Rogue
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f853016cff
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vr:: fixed the formula checking whether we are pointing at something in the UI
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2021-03-07 21:37:16 +01:00 |
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Zeno Rogue
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a25ca511c3
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fixup to strings on map
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2021-03-07 21:31:30 +01:00 |
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Zeno Rogue
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b69ea3886e
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vr:: strings on map are now drawn correctly
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2021-03-07 21:13:31 +01:00 |
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Zeno Rogue
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23f9d58307
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window can be set to non-resizable (useful for netgen)
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2021-03-07 21:12:35 +01:00 |
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Zeno Rogue
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69f16c45b1
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added border between font letters to avoid rendering artifacts
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2021-03-07 21:12:12 +01:00 |
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Zeno Rogue
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0ceddf03a0
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improved glfont rendering
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2021-03-07 21:11:42 +01:00 |
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Zeno Rogue
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ec2dedf678
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fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit
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2021-03-07 17:55:57 +01:00 |
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Zeno Rogue
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4c20f29989
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Orb of Safety prevents wandering monsters (for 7 turns)
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2021-03-07 17:54:37 +01:00 |
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Zeno Rogue
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ba9d72365c
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netgen:: now works correctly with sdl2
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2021-03-07 14:25:10 +01:00 |
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Zeno Rogue
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6fbccbeda0
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mymake:: added an option -v to view the commandline
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2021-03-07 14:18:58 +01:00 |
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Zeno Rogue
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d8fd187986
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in SDL2, SDL_gfx functions seem to use a different order of components
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2021-03-07 14:14:53 +01:00 |
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Zeno Rogue
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b87a995871
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history::spiral:: reset out=s just in case
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2021-03-07 14:12:40 +01:00 |
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Zeno Rogue
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df1db8ca03
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fixed some bugs with SDL2
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2021-03-07 14:12:18 +01:00 |
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Zeno Rogue
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b3a4cdb15a
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fixup to mymake/savepng
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2021-03-07 14:06:11 +01:00 |
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Zeno Rogue
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9e8a325cc8
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changed default SDL version to 1.2
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2021-03-07 14:02:33 +01:00 |
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Zeno Rogue
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77e673f6f1
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mymake:: savepng now works like other modules, and is compiled with SDL2 if needed
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2021-03-07 14:02:06 +01:00 |
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Zeno Rogue
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4de8e6507d
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SDL2 fixup
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2021-03-07 10:42:19 +01:00 |
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Zeno Rogue
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c6fcfe7f21
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auto switch to model_viewing if vr-enabled
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2021-03-06 16:27:30 +01:00 |
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Zeno Rogue
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d09ffb37f0
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added SDL_WINDOW_ALLOW_HIGHDPI
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2021-03-06 14:57:27 +01:00 |
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Zeno Rogue
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3eff38bb4d
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mymake:: option -vr
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2021-03-06 14:53:48 +01:00 |
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Zeno Rogue
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f00696711a
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HyperRogue ported to SDL2 (in mymake do -sdl2)
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2021-03-06 14:53:25 +01:00 |
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Zeno Rogue
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87cbfaeac3
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fixup to threepoint
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2021-03-06 11:59:57 +01:00 |
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