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11.4g
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@ -4248,3 +4248,32 @@ Bringris:
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- flashes option
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- fixed disabling the raycaster
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- adapted to VR
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2021-03-09 16:13 Update 11.4g:
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VR improvements:
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- 'frustum culling' optimization is now used in 3D geometries in VR
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- if 'holonomy' or 'reference' is used in 2D, assume 'model_viewing' instead
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- optimized raycasting (raycast_map called just once per frame)
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- cool fog and sky should now work correctly in 2.5D
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- fixed the formula checking whether we are pointing at something in the UI
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- characters displayed on map are now drawn correctly (e.g., when in ASCII mode or for the bubbles)
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- added border between font letters to avoid rendering artifacts
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Gameplay:
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- fixed a revert-related bug which could cause a non-collected key to be considered collected
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- fixed reverse condition: allies' plague spreading worked only if you had no empathy
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- fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit
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- Orb of Safety now prevents wandering monsters (for 7 turns)
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- in multiplayer, there should be no more crashes when a player leaves the game
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- fixed the highlight/hardcore key conflict
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Projections & geometries:
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- fixed animations breaking
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- fixed a reverse_direction crash in kite-and-darts (happened e.g. in Hunting Ground)
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- field quotient can generate more manifolds (for example all three in the first Hurwitz triplet)
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- threepoint equidistant projection
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- 'reset special modes' disables dual geometry
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General:
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- sky rendering is optimized
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- fixed a crash when trying to set some options
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