This commit is contained in:
Zeno Rogue 2021-03-09 16:29:05 +01:00
parent 54661a975f
commit f180f447e6
2 changed files with 31 additions and 2 deletions

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@ -4248,3 +4248,32 @@ Bringris:
- flashes option
- fixed disabling the raycaster
- adapted to VR
2021-03-09 16:13 Update 11.4g:
VR improvements:
- 'frustum culling' optimization is now used in 3D geometries in VR
- if 'holonomy' or 'reference' is used in 2D, assume 'model_viewing' instead
- optimized raycasting (raycast_map called just once per frame)
- cool fog and sky should now work correctly in 2.5D
- fixed the formula checking whether we are pointing at something in the UI
- characters displayed on map are now drawn correctly (e.g., when in ASCII mode or for the bubbles)
- added border between font letters to avoid rendering artifacts
Gameplay:
- fixed a revert-related bug which could cause a non-collected key to be considered collected
- fixed reverse condition: allies' plague spreading worked only if you had no empathy
- fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit
- Orb of Safety now prevents wandering monsters (for 7 turns)
- in multiplayer, there should be no more crashes when a player leaves the game
- fixed the highlight/hardcore key conflict
Projections & geometries:
- fixed animations breaking
- fixed a reverse_direction crash in kite-and-darts (happened e.g. in Hunting Ground)
- field quotient can generate more manifolds (for example all three in the first Hurwitz triplet)
- threepoint equidistant projection
- 'reset special modes' disables dual geometry
General:
- sky rendering is optimized
- fixed a crash when trying to set some options

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.4f"
#define VERNUM_HEX 0xA846
#define VER "11.4g"
#define VERNUM_HEX 0xA847
#include "sysconfig.h"