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fixup to strings on map
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@ -2805,8 +2805,10 @@ EX void queuestr(const shiftmatrix& V, double size, const string& chr, color_t c
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shiftmatrix V1 ;
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if(GDIM == 3)
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V1 = face_the_player(V);
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else
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else {
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V1 = V;
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V1.T = rgpushxto0(tC0(V1.T));
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}
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auto col1 = (col << 8) | 0xFF;
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write_in_space(V1, max_glfont_size, size, chr, col1, frame, align);
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return;
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