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	fixed reverse condition: allies' plague spreading worked only if you had no empathy
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		| @@ -1394,7 +1394,7 @@ EX void swordAttackStatic() { | ||||
| EX int plague_kills; | ||||
|  | ||||
| EX void spread_plague(cell *mf, cell *mt, int dir, eMonster who) { | ||||
|   if(!(who == moPlayer ? markOrb(itOrbPlague) : !markEmpathy(itOrbPlague))) return; | ||||
|   if(!(who == moPlayer ? markOrb(itOrbPlague) : markEmpathy(itOrbPlague))) return; | ||||
|   forCellEx(mx, mt) if(celldistance(mx, mf) > celldistance(mx, mf->modmove(dir)) && celldistance(mx, mf) <= 4) { | ||||
|     sideAttackAt(mf, dir, mx, who, itOrbPlague, mt); | ||||
|     } | ||||
|   | ||||
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