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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 14:37:16 +00:00
Commit Graph

10602 Commits

Author SHA1 Message Date
Zeno Rogue
89763be7d2 when drawing circle_around_center, be more precise, and also use POLY_FORCEWIDE 2024-05-25 11:46:37 +02:00
Zeno Rogue
03b89f053b do not draw Safety in high-qual screenshots 2024-05-25 11:46:11 +02:00
Zeno Rogue
441f825566 export achievement data 2024-05-25 11:45:47 +02:00
Zeno Rogue
f2d8b4d95e Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2024-05-24 20:58:32 +02:00
Zeno Rogue
73dbccbb0e made Bringris, Nil Rider, and Relative Hell compile after changes 2024-05-24 20:57:53 +02:00
Zeno Rogue
7b3d2c2626
Merge pull request #377 from jlmjlm/prune_tab
Prune table of new land candidates.
2024-05-16 22:04:51 +02:00
Zeno Rogue
126f45a714
Merge pull request #376 from jlmjlm/nows1
Remove trailing whitespace from system.cpp
2024-05-16 21:56:25 +02:00
Jacob Mandelson
11837d9614 Check for having pruned all land candidates. 2024-05-16 12:46:06 -07:00
Zeno Rogue
64569f1818 debug removed 2024-05-16 21:42:49 +02:00
Jacob Mandelson
cd2152ffad Prune table of getNewLand() candidates. 2024-05-16 12:41:19 -07:00
Zeno Rogue
eee39b0340 fixed fake-mobile 2024-05-16 21:21:42 +02:00
Zeno Rogue
937c830571 fixed model orientation for spiral 2024-05-16 21:21:14 +02:00
Zeno Rogue
4ec627b1a1 fixed errors about underlying_map uninitialized 2024-05-16 21:21:14 +02:00
Zeno Rogue
1a70e54e24 hopefully fixed yet another C++20 bug 2024-05-16 21:21:13 +02:00
Zeno Rogue
a70a9dc663 fixed a bug causing not compiling in C++20 2024-05-16 21:21:13 +02:00
Zeno Rogue
879549ca5d fixed 'race angle' setting: no crash, rotates immediately 2024-05-16 21:21:13 +02:00
Zeno Rogue
7982ea0e58 Removed references to private/daily.cpp and private/hypersteam.cpp. Also removed HAVE_ACHIEVEMENTS as it was redundant to CAP_ACHIEVE 2024-05-16 21:21:13 +02:00
Zeno Rogue
7b99248c06
Merge pull request #374 from jlmjlm/time2
Fix minor menu glitches.
2024-05-16 20:28:22 +02:00
Zeno Rogue
dc136cc937
Merge pull request #375 from jlmjlm/time5
Make option to show turns on the main screen.
2024-05-16 20:27:16 +02:00
Jacob Mandelson
3f78c11e6c Remove trailing whitespace from system.cpp 2024-05-16 09:13:48 -07:00
Jacob Mandelson
1dd4da5135 Make option to show turns on the main screen.
"Liberal" version that shows the turncount unguarded by
nomenukey and ISMOBILE.  Hopefully this means that it'll
display properly on mobile, outside the map region's "DRAG" area.
But this display mode is only used by the mobile builds which I
don't have toolchains for, so can't test it.  :(
2024-05-16 08:31:45 -07:00
Jacob Mandelson
601274e67a Fix minor menu glitches.
Currently, if CAP_TOUR is not set then "(v) menu" is displayed
unconditionally, because the "else" statement which suppresses its
display when nomenukey is set is guarded by CAP_TOUR.  That "else"
statement is moved outside the guard.

Currently, the "timeline" -- containing the elapsed time, turn count,
and YASC code -- is not displayed if cheats are active, because it's
replaced by a cheats count line.  Since these lines don't conflict
and the timeline contains useful information, changed to display both.
2024-05-16 07:12:28 -07:00
Zeno Rogue
7581ba887b 13.0i 2024-05-10 20:40:54 +02:00
Zeno Rogue
6b03aca3c0 threecolor now uses its own ctab, not nestcolors 2024-05-10 19:34:01 +02:00
Zeno Rogue
80df589bd2 reverted numlock on MAC 2024-05-10 19:29:14 +02:00
Zeno Rogue
159b47e72a full_rotate_camera no longer reacts to val==0 2024-05-10 19:29:01 +02:00
Zeno Rogue
9a33e63f53 unflipped mine_zero_display 2024-05-10 19:28:47 +02:00
Zeno Rogue
10184f9087 edit minefield colors in minefield config 2024-05-10 19:28:26 +02:00
Zeno Rogue
6b0dd547bd fixed rosebush/crystal world interaction 2024-05-10 19:10:44 +02:00
Zeno Rogue
542e2520c1 changed the guarding in Power landscape 2024-05-10 18:52:23 +02:00
Zeno Rogue
f2d81746a7 fixed crash on adding/deleting colors to colortables 2024-05-10 18:37:05 +02:00
Zeno Rogue
a130fbbc50 display Compass beason on radar 2024-05-09 21:10:53 +02:00
Zeno Rogue
2097fde609 display Orb of Yendor beacon on radar 2024-05-09 21:07:44 +02:00
Zeno Rogue
bc5e1d78c9 always checkTide 2024-05-09 20:44:25 +02:00
Zeno Rogue
e324ae07f3 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2024-05-09 20:42:43 +02:00
Zeno Rogue
215be1ea17
Merge pull request #372 from jlmjlm/tidefix2
Check tide before drawing cells.
2024-05-09 20:42:03 +02:00
Zeno Rogue
53461e6c5a removed yendor debug 2024-05-09 20:21:55 +02:00
Zeno Rogue
7a81b6b0de version 13.0h 2024-05-09 10:50:02 +02:00
Zeno Rogue
723422e137 disable custom_land_list in princess 2024-05-09 10:44:37 +02:00
Zeno Rogue
50881f519f do not count achievements if custom_land_list is used 2024-05-09 10:44:37 +02:00
Zeno Rogue
df67249ec0 fixup to distance 534 2024-05-09 10:44:37 +02:00
Zeno Rogue
0a9714e657 cleanup of LB_ constants 2024-05-09 10:44:37 +02:00
Zeno Rogue
5eb7cfc17a LB_PRINCESS instead of magic value 36 2024-05-09 10:44:37 +02:00
Zeno Rogue
000bfd4b97 fixed a bug in celldistance_534 2024-05-09 10:44:37 +02:00
Zeno Rogue
0b0ad4abe3 made bfs in 3D always know nearby cells even if gmatrix not known 2024-05-09 10:44:37 +02:00
Zeno Rogue
305d546ae1 fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile) 2024-05-09 10:44:37 +02:00
Zeno Rogue
c369c08bc9 fixed CR3 generated in CR2 layout 2024-05-09 10:44:37 +02:00
Zeno Rogue
52f9cc820b fixed CR2 generated in CR3/CR4 layouts 2024-05-09 10:44:37 +02:00
Zeno Rogue
4c81c0cc5d fixed single wrong tile of the first land when safetying in landscape etc 2024-05-09 10:44:37 +02:00
Zeno Rogue
51ecd882e1 Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles 2024-05-09 10:44:37 +02:00