?
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3b030471b0
|
fixed a bug in inverse caused by precision issues
|
2019-09-12 22:38:40 +02:00 |
|
?
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bbffc21a95
|
fixed table for ginf
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2019-09-12 22:38:40 +02:00 |
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?
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33d4854c14
|
3D:: 120-cell
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2019-09-12 22:38:40 +02:00 |
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?
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1fcf58e17a
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3D:: shader variants for R3 and S3
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2019-09-12 22:38:40 +02:00 |
|
?
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4b356d9945
|
moved quotient spaces to quotient.cpp
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2019-09-12 22:38:40 +02:00 |
|
?
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33d94beb4f
|
moved spherical geometry to sphere.cpp
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2019-09-12 22:38:40 +02:00 |
|
?
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c7cb93f2ed
|
moved all the Euclidean maps to euclid.cpp
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2019-09-12 22:38:40 +02:00 |
|
?
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26b6b94c95
|
renamed space.cpp to euclid.cpp
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2019-09-12 22:38:40 +02:00 |
|
?
|
a89dc002cd
|
fixed some bugs in hyperpoint.cpp
|
2019-09-12 22:38:40 +02:00 |
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?
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7110be2032
|
3D:: cube tiling
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2019-09-12 22:38:40 +02:00 |
|
?
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e8fa30de4c
|
btrange_cosh checked in do_draw
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2019-09-12 22:38:40 +02:00 |
|
?
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d08e58f404
|
3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
|
?
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1f8510bc71
|
smooth_movement option (not yet in menu)
|
2019-09-12 22:38:40 +02:00 |
|
?
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5c7fd31446
|
3D:: HOME moves view back instead of centering
|
2019-09-12 22:38:40 +02:00 |
|
?
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481b417d70
|
3D:: no more statues of Cthulhu in 3D shmup
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2019-09-12 22:38:40 +02:00 |
|
?
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6b893af89e
|
3D:: spinning items; improved Grimoire gfx
|
2019-09-12 22:38:40 +02:00 |
|
?
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ae257b952d
|
shadows are now drawn or not correctly -- depending on model_needs_depth()
|
2019-09-12 22:38:40 +02:00 |
|
?
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7687381e75
|
rem
|
2019-09-12 22:38:40 +02:00 |
|
?
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c3edbc0247
|
3D:: mscale performs zpush when in 3D
|
2019-09-12 22:38:40 +02:00 |
|
?
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d87a471714
|
3D::binary:: nice walls
|
2019-09-12 22:38:40 +02:00 |
|
?
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6502014ed8
|
3D:: disabled floorshapes
|
2019-09-12 22:38:40 +02:00 |
|
?
|
a7aeb064f3
|
optimization in binary
|
2019-09-12 22:38:40 +02:00 |
|
?
|
0bc644e132
|
support POLY_TRIANGLES
|
2019-09-12 22:38:40 +02:00 |
|
?
|
5212be555e
|
split btrange to btrange and btrange_cosh
|
2019-09-12 22:38:40 +02:00 |
|
?
|
695d29475a
|
fixup adjust to 3D
|
2019-09-12 22:38:40 +02:00 |
|
?
|
cf34b90373
|
binary::3D:: more efficient tmatrix
|
2019-09-12 22:38:40 +02:00 |
|
?
|
c66a76e00f
|
3D: denser Temple of Cthulhu
|
2019-09-12 22:38:40 +02:00 |
|
?
|
6c763d5879
|
regular pattern on 3D Temple of Cthulhu
|
2019-09-12 22:38:40 +02:00 |
|
?
|
0ea37718f0
|
shaderside projection for DIM==3
|
2019-09-12 22:38:39 +02:00 |
|
?
|
56d628d4d8
|
adjusting for 3D part II
|
2019-09-12 22:38:39 +02:00 |
|
?
|
aa3e14549e
|
tactic:: no createAlternateMap on start in binary
|
2019-09-12 22:38:39 +02:00 |
|
?
|
fa3a6d193d
|
missing CAP_ANIMATIONS guard
|
2019-09-12 22:38:39 +02:00 |
|
?
|
1c5d79b4ba
|
missing CAP_SVG guards
|
2019-09-12 22:38:39 +02:00 |
|
?
|
96e4ff6c9d
|
binary tiling in 3D works
|
2019-09-12 22:38:39 +02:00 |
|
?
|
e73d2f2f22
|
some work on 3D view
|
2019-09-12 22:38:39 +02:00 |
|
?
|
a3eb161235
|
added CAP_SHAPES: poly system works, but no shapes are used
|
2019-09-12 22:38:39 +02:00 |
|
?
|
4586516a58
|
newlands:: disabled lands requiring CAP_COMPLEX2
|
2019-09-12 22:38:39 +02:00 |
|
?
|
15b27aff2f
|
racing/complex2:: disabled with ISMINI
|
2019-09-12 22:38:39 +02:00 |
|
?
|
e88db219b8
|
racing:: CAP_FILES employed
|
2019-09-12 22:38:39 +02:00 |
|
?
|
e04471a254
|
racing:: removed always_false
|
2019-09-12 22:38:39 +02:00 |
|
?
|
dd0f573ca9
|
hyperpoint adjusted for 3D geometry
|
2019-09-12 22:38:39 +02:00 |
|
?
|
c24fa20334
|
added some missing CAP_RUG flags
|
2019-09-12 22:38:39 +02:00 |
|
?
|
e39777f04d
|
CAP_ animations etc. cleanup
|
2019-09-12 22:38:39 +02:00 |
|
?
|
99aa7e420b
|
CAP_POLY part 1
|
2019-09-12 22:38:39 +02:00 |
|
?
|
31037574f5
|
CAP_COMPLEX2 first
|
2019-09-12 22:38:39 +02:00 |
|
?
|
c5a771c888
|
CAP_FIELD part 1
|
2019-09-12 22:38:39 +02:00 |
|
?
|
b25730d5c9
|
geometry flags part 1
|
2019-09-12 22:38:39 +02:00 |
|
?
|
183b267d64
|
improved ISMINI; always_false
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
e44de82394
|
11.0g
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
73f1686439
|
no more Brown generation in PTM Ocean
|
2019-09-12 22:38:39 +02:00 |
|