Zeno Rogue
d5bca73757
added Domination to Snake Nest; set some data
2017-12-21 16:35:19 +01:00
Zeno Rogue
f7b5a1b44f
save full texture images
2017-12-21 14:05:07 +01:00
Zeno Rogue
57a5337b9f
CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
2017-12-21 11:36:07 +01:00
Zeno Rogue
d0a925a8ca
translating textures to a more general type
2017-12-19 16:40:24 +01:00
Zeno Rogue
49bd1a0b2b
a menu for changing pattern geometries
2017-12-19 14:35:34 +01:00
Zeno Rogue
168d35cb17
drawing textures without OpenGL
2017-12-19 00:39:11 +01:00
Zeno Rogue
e5c22834fe
texture editing improved
2017-12-18 23:42:08 +01:00
Zeno Rogue
3e0f751a2c
texture editing
2017-12-18 00:24:56 +01:00
Zeno Rogue
bf24550e82
magic adjustment of textures
2017-12-16 09:03:50 +01:00
Zeno Rogue
e2080cd91e
more intuitive file dialogs; texture config saving
2017-12-14 12:10:40 +01:00
Zeno Rogue
36fe8dd1d0
better cellcounting
2017-12-14 02:50:52 +01:00
Zeno Rogue
653069094b
more work on the patterns
2017-12-09 20:02:56 +01:00
Zeno Rogue
9933f373d2
improvements to patterns; codenumbers also display directions
2017-12-09 08:06:41 +01:00
Zeno Rogue
4fa764c175
filedialog and infix moved from mapeditor.cpp to dialogs.cpp
2017-12-09 04:01:56 +01:00
Zeno Rogue
635d1f911c
Refactoring: moved all the remaining pattern code from mapeditor to pattern2
2017-12-09 03:48:30 +01:00
Zeno Rogue
ecf631976f
texture mode -- first commit
2017-12-09 02:20:10 +01:00
Zeno Rogue
87b6b8b372
Snakes Nest v1
2017-12-05 19:43:45 +01:00
Zeno Rogue
9b2f9ecc14
Pattern-related functions moved from cells and mapeditor to pattern2s; three-color patterns
2017-12-05 16:19:22 +01:00
Zeno Rogue
3e6baf4e21
improvements to start menu: can be called from main menu; resets all special modes; selecting shmup allows you to configure keys immediately
2017-12-03 19:51:45 +01:00
Zeno Rogue
2cec36efa9
bugfix to exports
2017-12-03 18:44:29 +01:00
Zeno Rogue
8638081319
missing exports
2017-12-03 18:25:31 +01:00
Zeno Rogue
c5324ff2f5
more pattern editing for g46
2017-12-03 12:59:57 +01:00
Zeno Rogue
d6376e1ddf
emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs
2017-12-03 11:48:02 +01:00
Zeno Rogue
5defb06d81
improved headers / conditional compilation
2017-12-02 00:31:36 +01:00
Zeno Rogue
d8a647d972
brightness behind the sphere configurable; works a bit better with transparency now
2017-11-13 12:23:42 +01:00
Zeno Rogue
d8a279b15d
fixed issues with falling animations; fall for a longer time in non-hyperbolic
2017-11-13 11:57:05 +01:00
Zeno Rogue
a19d4d568b
refactored mdEqui
2017-11-13 11:26:21 +01:00
Zeno Rogue
19f12e3068
HUD elements, including the compass, now drawn correctly in all pmodels
2017-11-13 11:08:06 +01:00
Zeno Rogue
f5a8b2a0c2
more precise torus-rug rendering
2017-11-07 14:39:26 +01:00
Zeno Rogue
44ea56baf2
you can now hold in map editor to paint multiple cells
2017-11-06 23:22:13 +01:00
Zeno Rogue
483e335db8
fixed glitches in Warp+Mirror
2017-11-06 23:11:40 +01:00
Zeno Rogue
b28320b141
torus config editing
2017-11-06 21:18:40 +01:00
Zeno Rogue
f38cf14110
unified the land lists
2017-11-03 19:31:42 +01:00
Zeno Rogue
8498ae7af8
Zebra patterns for some of the new geometries
2017-11-03 19:20:54 +01:00
Arthur O'Dwyer
dae6b9e3d3
Consistently use "space" for the "pop this menu" option in all submenus.
...
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".
Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Zeno Rogue
26b517a20a
10.2
2017-10-31 01:49:14 +01:00
Zeno Rogue
ccbe7feb96
made the equidistant lands generate something without crashing in all geometries
2017-10-30 19:12:33 +01:00
Zeno Rogue
98825cf7b4
reworked the geometry experiment menu
2017-10-30 12:05:36 +01:00
Zeno Rogue
2fea184bc6
further rearranging
2017-10-29 14:19:51 +01:00
Zeno Rogue
00c9238bd6
more rearrangement
2017-10-29 12:46:57 +01:00
Zeno Rogue
17a1682e83
rearranged init.cpp/hyper.h/classes.h/classes.cpp
2017-10-29 12:19:33 +01:00
Zeno Rogue
016ade10c6
lots of work on the new geometries
2017-10-29 01:57:34 +02:00
Zeno Rogue
6191409624
a try to fix Halloween glitches (unsuccessful)
2017-10-27 20:10:37 +02:00
Zeno Rogue
9f48dcf3f6
added an option to disable background particles and to change font size on desktop
2017-10-17 21:26:21 +02:00
Zeno Rogue
b265085392
Orb of Fish has a tail now
2017-10-17 13:13:36 +02:00
Zeno Rogue
622b2651c9
cont.
2017-10-15 01:10:40 +02:00
Zeno Rogue
1975069797
Terracotta now works in shmup
2017-10-12 11:33:26 +02:00
Zeno Rogue
7b4482343c
one filechange missing from the achievements
2017-10-11 22:16:27 +02:00
Zeno Rogue
0c154d6751
improved display in Halloween
2017-10-09 11:46:49 +02:00
Zeno Rogue
32edc68a6d
added Halloween to start menu and fixed it in quit menu; message log
2017-10-09 10:51:16 +02:00
Zeno Rogue
77212e59e5
improved cheating in the Overview
2017-10-09 00:21:39 +02:00
Zeno Rogue
7384f5ca34
new message styles
2017-10-08 14:49:49 +02:00
Zeno Rogue
081d24edd7
added the cases for the new features
2017-10-08 14:02:03 +02:00
Zeno Rogue
f1bba9de0d
landgen refactoring
2017-10-08 12:10:40 +02:00
Zeno Rogue
362abea781
themed Alchemy2 as Volcanic Wasteland
2017-10-08 11:12:03 +02:00
Zeno Rogue
62de2588cf
'u' loads the current monster image; Jiang Shi shape
2017-10-04 22:27:51 +02:00
Zeno Rogue
fe34a4a555
new lands for 10.1 -- initial commit
2017-09-30 11:46:41 +02:00
Zeno Rogue
85c46220f6
10.0m, and some unfinished features for 10.1 ;)
2017-09-03 21:12:44 +02:00
Zeno Rogue
5e0afffb63
Fire spreading is now simulated in the whole generated part of the world.
2017-09-03 00:33:35 +02:00
Zeno Rogue
42da061f2f
Protection from accidentally activating Flash/Lightning (not implemented)
2017-09-01 23:01:10 +02:00
Zeno Rogue
951566399e
further improvements to Kohonen
2017-09-01 22:13:41 +02:00
Zeno Rogue
465089333f
Sight range increase is now allowed in some of the special modes (not only the cheat mode)
2017-08-18 02:58:55 +02:00
Zeno Rogue
5095826bee
unlimited modecodes
2017-08-18 01:40:07 +02:00
Zeno Rogue
130fefa4c4
10.0g
2017-08-06 14:50:16 +02:00
Zeno Rogue
f5e5977bbe
number of achievements
2017-07-25 00:27:49 +02:00
Zeno Rogue
cc03560389
10.0d
2017-07-25 00:21:36 +02:00
Zeno Rogue
8cb8e2a3ec
updated to 10.0c
2017-07-23 01:33:27 +02:00
Zeno Rogue
ce5650a81f
10.0
2017-07-16 23:00:55 +02:00
Zeno Rogue
a6f176510e
better mode handling
2017-07-12 19:50:39 +02:00
Zeno Rogue
94efef5d65
further work for 10.0
2017-07-12 18:03:53 +02:00
Zeno Rogue
069f7b0caf
Major refactoring, multisampling
2017-07-10 20:47:38 +02:00
Zeno Rogue
22c9217219
work in progress for 10.0
2017-07-04 15:38:33 +02:00
Zeno Rogue
b172d3930d
other changes in 9.4n
2017-06-18 18:51:46 +02:00
Zeno Rogue
c2cff957cf
update to 9.4k
2017-05-31 18:33:50 +02:00
Zeno Rogue
adcb05f256
a HUD for square screens; graphical images in HUD
2017-05-29 00:16:17 +02:00
Zeno Rogue
1c99cd647e
commited changes from 9.4i and some extra
2017-05-27 21:40:40 +02:00
Zeno Rogue
c52625e7ca
Updated to 9.4g (mostly tutorial fixes)
2017-04-14 20:12:23 +02:00
Zeno Rogue
9c350ed761
Updated to 9.4f (tutorial)
2017-04-08 17:18:29 +02:00
Zeno Rogue
499978c267
hyper.h
2017-04-04 11:37:16 +02:00
Zeno Rogue
58e053f183
Updated the source files to 9.4c
2017-03-23 11:53:57 +01:00
Eryk Kopczyński
3237ff455e
Updated to 8.3j
2016-08-26 11:58:03 +02:00
Zeno Rogue
19055633b0
Updated HyperRogue sources to 7.4f.
2016-01-02 11:09:13 +01:00