Zeno Rogue
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fe635cc7d8
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CAP_MEMORY_RESERVE and memory reserve handled in mobile (if CAP_MEMORY_RESERVE was 1)
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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dd212d756b
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fixed the monster color in the minimap for Dragons etc
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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06301d73fc
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new memory handling
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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d864c8cc1e
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racing:: speedometer
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5ec495443e
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no more radar in the mission screen
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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0a10912403
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dual:: minimap
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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003f2361a8
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gridlines in radar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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1c6e6bafb4
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moved the parameters from geom3:: to videopar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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5483ec8779
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mini-map correct in all circumstances, including vertical movement or y/z rotation
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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b9fa90cafb
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2D3D:: better radar in Euclidean
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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dec0d191a8
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2d3d:: better radar in sphere, also better sin/cos in general
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8206812413
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3D:: draw_radar adjusted for non-hyperbolic geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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2c7cf9704f
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disable 2D radar if vid.fixed_yz or straightDownSeek
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8858b137b5
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3D:: fixed the radar in 3D to use the 3D version
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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5c65ba9a7f
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2d3d:: ASCII mini-map replaces the radar
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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2744973b8b
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fixed radar
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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85aa80f395
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flushes to prevent distorted graphics in web version
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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5895540ae9
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removed mdText as it was equivalent to mdUnchanged
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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c19ffb3597
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fixes to projection streamlining
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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a11e602a9c
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fixup: reset camera_angle to 0 in HUD
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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1143cf94d2
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fixed the radar not appearing
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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fbefc50775
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3d:: radar off in peace mode, also depends on hide_player
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2019-09-12 22:38:47 +02:00 |
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?
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5871a4b208
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3d:: radar feature
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2019-09-12 22:38:42 +02:00 |
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?
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370d1e069c
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3D:: no glyphs in HUD
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2019-09-12 22:38:40 +02:00 |
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?
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a3eb161235
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added CAP_SHAPES: poly system works, but no shapes are used
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2019-09-12 22:38:39 +02:00 |
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?
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99aa7e420b
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CAP_POLY part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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3a8a5a6150
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fixed missing CAP_RACING guards
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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9ecf07755d
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racing:: side display
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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21f85d6a44
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racing:: clicking on race times presses 'o'
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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c67d7e06c6
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racing:: remembering ghost, track selection (with times), completion percentage shown
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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27011f1cf0
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racing:: measuring times
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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52dfd434bb
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more fixes for mobiles
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2018-12-15 17:54:36 +01:00 |
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Zeno Rogue
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d935febf09
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refactored some global and stereo:: variables into display_data structure
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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680dca90c8
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shaderside projection
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2018-11-18 18:26:55 +01:00 |
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Zeno Rogue
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608a55499a
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displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported
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2018-09-23 16:34:53 +02:00 |
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Zeno Rogue
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9bf8842124
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expansion is now computed exactly and for most geometries
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2018-09-12 04:23:15 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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1af2c04407
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enum class used for PPR
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2018-08-28 14:27:23 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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9faa285814
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New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
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2018-08-17 16:47:06 +02:00 |
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Zeno Rogue
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5e2a65a781
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vertical stretch parameter is now available in all models; more details in equi-area
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2018-08-01 04:01:16 +02:00 |
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Zeno Rogue
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c70db33417
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improved mobile compass
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2018-07-23 16:17:49 +02:00 |
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Zeno Rogue
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b502b7025d
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improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling
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2018-07-22 15:54:44 +02:00 |
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Zeno Rogue
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329a2fa783
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fixed the compilation without CAP_COMMANDLINE or without CAP_SVG or fakemobile
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2018-07-22 12:50:03 +02:00 |
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Zeno Rogue
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4d2f79ba95
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rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean.
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2018-07-22 00:39:57 +02:00 |
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