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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-05 05:36:17 +00:00
Commit Graph

100 Commits

Author SHA1 Message Date
Zeno Rogue
3eee611eca nisot::local_perspective moved to display_data 2019-11-14 17:20:55 +01:00
Zeno Rogue
cc9e03ddb8 product:: product projections 2019-11-09 13:14:42 +01:00
Zeno Rogue
97c9673b30 fixed simple perspective in nonisotropic 2019-11-09 12:33:13 +01:00
Zeno Rogue
dac132b094 fixed Poincare ball in nonisotropic 2019-11-09 12:33:00 +01:00
Zeno Rogue
d199411248 new tiling: Arnold's cat 2019-11-08 15:01:03 +01:00
Zeno Rogue
a080be76ad added missing CAP_SOLV and CAP_TEXTURE guards 2019-11-03 14:20:24 +01:00
Zeno Rogue
3725b06d0b levellines feature 2019-11-03 13:36:06 +01:00
Zeno Rogue
d375328096 fixed S2xE and H2xE 2019-10-28 17:34:16 +01:00
Zeno Rogue
68c7514c2c clear shaders on resetGL 2019-10-26 17:02:20 +02:00
Zeno Rogue
9cc4f627cf ray:: fixed distance in Sol 2019-10-26 14:19:53 +02:00
Zeno Rogue
2f15d0f013 no more local_perspective taken into account for SF_PIXELS 2019-10-22 22:43:07 +02:00
Zeno Rogue
0e3fc3a0f9 fixed R3 shader 2019-10-22 10:52:30 +02:00
Zeno Rogue
655af58ae1 use shared_ptr consistently 2019-10-22 00:36:44 +02:00
Zeno Rogue
30eda241a8 shader fixup 2019-10-21 22:40:56 +02:00
Zeno Rogue
09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue
54a9345777 glhr:: a more efficient stringbuilder (previous version caused stack overflow in web) 2019-10-12 11:21:29 +02:00
Zeno Rogue
ec465b2afc separate shader for stretched Sol, to avoid glitches 2019-10-04 13:03:50 +02:00
Zeno Rogue
d69cb4e946 SolN manifold 2019-10-03 20:10:48 +02:00
Zeno Rogue
d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue
a59dc8be58 fixed binocular vision (isotropic only for now) 2019-09-26 13:23:10 +02:00
Zeno Rogue
3b7e929f73 fixed yet another warning 2019-09-13 20:23:43 +02:00
Zeno Rogue
2a950369ba solv:: CAP_SOLV 2019-09-13 17:45:31 +02:00
Zeno Rogue
334ffd644a hyperweb compiles 2019-09-13 03:47:55 +02:00
Zeno Rogue
848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
Zeno Rogue
caf838ed22 accessors created for shader uniforms 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
71669e3a14 shader debug support 2019-09-12 22:50:15 +02:00
Zeno Rogue
02269267c9 slr:: drawing of looped images, better shader in general, special sightrange setting 2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
Zeno Rogue
43a3d0130e product:: shader-side H2xE 2019-09-12 22:50:13 +02:00
Zeno Rogue
00f4f4fca5 fully turnable product spaces 2019-09-12 22:50:13 +02:00
Zeno Rogue
96bf478482 renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
Zeno Rogue
a423dbd2da more header cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
8ac64fc2a0 nilv:: Nil shader, and improved geodesics 2019-09-12 22:50:11 +02:00
Zeno Rogue
90aa7b5c02 solv:: removed ILP for simplicity and better performance 2019-09-12 22:50:10 +02:00
Zeno Rogue
8da3556448 added a missing definition of atanh in GLSL 2019-09-12 22:50:10 +02:00
Zeno Rogue
60778a6896 new renderer for Solv 2019-09-12 22:50:10 +02:00
Zeno Rogue
598603c937 geodesics in Sol 2019-09-12 22:50:09 +02:00
Zeno Rogue
b4e700c455 a (slow) vertices_texture implemented with CAP_VERTEXBUFFER 2019-09-12 22:50:09 +02:00
Zeno Rogue
31c99e486f CAP_NOSHADER 2019-09-12 22:50:09 +02:00
Zeno Rogue
d67316454c linewidth bugs fixed when MINIMIZE_GL_CALLS 2019-09-12 22:50:09 +02:00
Zeno Rogue
5476b33e94 fixed to work on OPENGL 1.0 2019-09-12 22:50:08 +02:00
Zeno Rogue
77bd96e6b5 switch_to_text, needed for iOS 2019-09-12 22:50:08 +02:00
Zeno Rogue
13b5223ffb fixed missing 3 to SHDIM in shaders.cpp 2019-09-12 22:50:08 +02:00
Zeno Rogue
0f98146d20 3D:: correct shift matrix in stereo mode 2019-09-12 22:50:08 +02:00
Zeno Rogue
3da305b4ca fog is now affected by the background color 2019-09-12 22:50:06 +02:00
Zeno Rogue
8eb3fa65e2 2D3D:: skies and ceilings 2019-09-12 22:50:02 +02:00
Zeno Rogue
6aeba2d906 fixed glDepthMask and thus shadows 2019-09-12 22:50:00 +02:00