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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-23 16:50:27 +00:00
Commit Graph

906 Commits

Author SHA1 Message Date
Zeno Rogue
5bd024dba3 attack animations 2018-01-25 17:19:50 +01:00
Zeno Rogue
7859455bfb added some declarations to hyper.h 2018-01-14 21:21:32 +01:00
Zeno Rogue
3095afc94b cellid / fixed some situations when the same seed did not reproduce the same game / fixed a bug with multi::cpid overflow / golems no longer consider Orbs of Safety safe 2018-01-13 19:23:02 +01:00
Zeno Rogue
51652304ad Crossroads IV in alternate hyperbolic geometries 2018-01-08 23:11:29 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
f281123266 fixed screens not disappearing when restarting 2018-01-06 22:05:40 +01:00
Zeno Rogue
040470205f implemented new achievements 2018-01-04 22:02:31 +01:00
Zeno Rogue
71897fc7f9 missing commit 2018-01-04 21:24:13 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
3412a50b3d line/circle tools added to the texture editor; grid color changing in texture editor 2018-01-04 12:25:02 +01:00
Zeno Rogue
a8460b1ac7 Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code). 2018-01-03 21:49:14 +01:00
Zeno Rogue
5f1b1a54eb Invinc monsters implemented 2018-01-02 11:15:42 +01:00
Zeno Rogue
9d1fe00d8f Orb of Magnetism. Orb of Phasing. Also fixed Aether in Whirlpool. 2017-12-30 23:47:10 +01:00
Zeno Rogue
154bd54607 fixed/extended the mouse zoom etc. 2017-12-30 17:00:35 +01:00
Zeno Rogue
d3e789bc93 Magnetic and Switch V1 2017-12-30 15:12:15 +01:00
Zeno Rogue
5f5c86e529 new land: Docks 2017-12-29 01:10:47 +01:00
Zeno Rogue
11569c693d big change: more configuration for the torus (and also Klein bottle) 2017-12-28 16:46:10 +01:00
Zeno Rogue
e0ec332602 implemented FOV measure, unified old rug::scale with modeldistance 2017-12-27 18:53:00 +01:00
Zeno Rogue
59b51e8a05 mouseh fix 2017-12-27 14:09:39 +01:00
Zeno Rogue
dbcd71cb45 used enum for geometry classes; moved from hyper.h to init.cpp 2017-12-27 11:57:30 +01:00
Zeno Rogue
ae70662495 moving the screen center 2017-12-25 10:26:50 +01:00
Zeno Rogue
8c7abbc33e list of colors and brush sizes 2017-12-22 22:34:01 +01:00
Zeno Rogue
dd108cde6b symmetric texture editing 2017-12-22 21:57:55 +01:00
Zeno Rogue
4bee0c85a7 undo in texture editor 2017-12-22 20:59:04 +01:00
Zeno Rogue
d5bca73757 added Domination to Snake Nest; set some data 2017-12-21 16:35:19 +01:00
Zeno Rogue
f7b5a1b44f save full texture images 2017-12-21 14:05:07 +01:00
Zeno Rogue
57a5337b9f CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM 2017-12-21 11:36:07 +01:00
Zeno Rogue
d0a925a8ca translating textures to a more general type 2017-12-19 16:40:24 +01:00
Zeno Rogue
49bd1a0b2b a menu for changing pattern geometries 2017-12-19 14:35:34 +01:00
Zeno Rogue
168d35cb17 drawing textures without OpenGL 2017-12-19 00:39:11 +01:00
Zeno Rogue
e5c22834fe texture editing improved 2017-12-18 23:42:08 +01:00
Zeno Rogue
3e0f751a2c texture editing 2017-12-18 00:24:56 +01:00
Zeno Rogue
bf24550e82 magic adjustment of textures 2017-12-16 09:03:50 +01:00
Zeno Rogue
e2080cd91e more intuitive file dialogs; texture config saving 2017-12-14 12:10:40 +01:00
Zeno Rogue
36fe8dd1d0 better cellcounting 2017-12-14 02:50:52 +01:00
Zeno Rogue
653069094b more work on the patterns 2017-12-09 20:02:56 +01:00
Zeno Rogue
9933f373d2 improvements to patterns; codenumbers also display directions 2017-12-09 08:06:41 +01:00
Zeno Rogue
4fa764c175 filedialog and infix moved from mapeditor.cpp to dialogs.cpp 2017-12-09 04:01:56 +01:00
Zeno Rogue
635d1f911c Refactoring: moved all the remaining pattern code from mapeditor to pattern2 2017-12-09 03:48:30 +01:00
Zeno Rogue
ecf631976f texture mode -- first commit 2017-12-09 02:20:10 +01:00
Zeno Rogue
87b6b8b372 Snakes Nest v1 2017-12-05 19:43:45 +01:00
Zeno Rogue
9b2f9ecc14 Pattern-related functions moved from cells and mapeditor to pattern2s; three-color patterns 2017-12-05 16:19:22 +01:00
Zeno Rogue
3e6baf4e21 improvements to start menu: can be called from main menu; resets all special modes; selecting shmup allows you to configure keys immediately 2017-12-03 19:51:45 +01:00
Zeno Rogue
2cec36efa9 bugfix to exports 2017-12-03 18:44:29 +01:00
Zeno Rogue
8638081319 missing exports 2017-12-03 18:25:31 +01:00
Zeno Rogue
c5324ff2f5 more pattern editing for g46 2017-12-03 12:59:57 +01:00
Zeno Rogue
d6376e1ddf emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs 2017-12-03 11:48:02 +01:00
Zeno Rogue
5defb06d81 improved headers / conditional compilation 2017-12-02 00:31:36 +01:00
Zeno Rogue
d8a647d972 brightness behind the sphere configurable; works a bit better with transparency now 2017-11-13 12:23:42 +01:00
Zeno Rogue
d8a279b15d fixed issues with falling animations; fall for a longer time in non-hyperbolic 2017-11-13 11:57:05 +01:00
Zeno Rogue
a19d4d568b refactored mdEqui 2017-11-13 11:26:21 +01:00
Zeno Rogue
19f12e3068 HUD elements, including the compass, now drawn correctly in all pmodels 2017-11-13 11:08:06 +01:00
Zeno Rogue
f5a8b2a0c2 more precise torus-rug rendering 2017-11-07 14:39:26 +01:00
Zeno Rogue
44ea56baf2 you can now hold in map editor to paint multiple cells 2017-11-06 23:22:13 +01:00
Zeno Rogue
483e335db8 fixed glitches in Warp+Mirror 2017-11-06 23:11:40 +01:00
Zeno Rogue
b28320b141 torus config editing 2017-11-06 21:18:40 +01:00
Zeno Rogue
f38cf14110 unified the land lists 2017-11-03 19:31:42 +01:00
Zeno Rogue
8498ae7af8 Zebra patterns for some of the new geometries 2017-11-03 19:20:54 +01:00
Arthur O'Dwyer
dae6b9e3d3 Consistently use "space" for the "pop this menu" option in all submenus.
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".

Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Zeno Rogue
26b517a20a 10.2 2017-10-31 01:49:14 +01:00
Zeno Rogue
ccbe7feb96 made the equidistant lands generate something without crashing in all geometries 2017-10-30 19:12:33 +01:00
Zeno Rogue
98825cf7b4 reworked the geometry experiment menu 2017-10-30 12:05:36 +01:00
Zeno Rogue
2fea184bc6 further rearranging 2017-10-29 14:19:51 +01:00
Zeno Rogue
00c9238bd6 more rearrangement 2017-10-29 12:46:57 +01:00
Zeno Rogue
17a1682e83 rearranged init.cpp/hyper.h/classes.h/classes.cpp 2017-10-29 12:19:33 +01:00
Zeno Rogue
016ade10c6 lots of work on the new geometries 2017-10-29 01:57:34 +02:00
Zeno Rogue
6191409624 a try to fix Halloween glitches (unsuccessful) 2017-10-27 20:10:37 +02:00
Zeno Rogue
9f48dcf3f6 added an option to disable background particles and to change font size on desktop 2017-10-17 21:26:21 +02:00
Zeno Rogue
b265085392 Orb of Fish has a tail now 2017-10-17 13:13:36 +02:00
Zeno Rogue
622b2651c9 cont. 2017-10-15 01:10:40 +02:00
Zeno Rogue
1975069797 Terracotta now works in shmup 2017-10-12 11:33:26 +02:00
Zeno Rogue
7b4482343c one filechange missing from the achievements 2017-10-11 22:16:27 +02:00
Zeno Rogue
0c154d6751 improved display in Halloween 2017-10-09 11:46:49 +02:00
Zeno Rogue
32edc68a6d added Halloween to start menu and fixed it in quit menu; message log 2017-10-09 10:51:16 +02:00
Zeno Rogue
77212e59e5 improved cheating in the Overview 2017-10-09 00:21:39 +02:00
Zeno Rogue
7384f5ca34 new message styles 2017-10-08 14:49:49 +02:00
Zeno Rogue
081d24edd7 added the cases for the new features 2017-10-08 14:02:03 +02:00
Zeno Rogue
f1bba9de0d landgen refactoring 2017-10-08 12:10:40 +02:00
Zeno Rogue
362abea781 themed Alchemy2 as Volcanic Wasteland 2017-10-08 11:12:03 +02:00
Zeno Rogue
62de2588cf 'u' loads the current monster image; Jiang Shi shape 2017-10-04 22:27:51 +02:00
Zeno Rogue
fe34a4a555 new lands for 10.1 -- initial commit 2017-09-30 11:46:41 +02:00
Zeno Rogue
85c46220f6 10.0m, and some unfinished features for 10.1 ;) 2017-09-03 21:12:44 +02:00
Zeno Rogue
5e0afffb63 Fire spreading is now simulated in the whole generated part of the world. 2017-09-03 00:33:35 +02:00
Zeno Rogue
42da061f2f Protection from accidentally activating Flash/Lightning (not implemented) 2017-09-01 23:01:10 +02:00
Zeno Rogue
951566399e further improvements to Kohonen 2017-09-01 22:13:41 +02:00
Zeno Rogue
465089333f Sight range increase is now allowed in some of the special modes (not only the cheat mode) 2017-08-18 02:58:55 +02:00
Zeno Rogue
5095826bee unlimited modecodes 2017-08-18 01:40:07 +02:00
Zeno Rogue
130fefa4c4 10.0g 2017-08-06 14:50:16 +02:00
Zeno Rogue
f5e5977bbe number of achievements 2017-07-25 00:27:49 +02:00
Zeno Rogue
cc03560389 10.0d 2017-07-25 00:21:36 +02:00
Zeno Rogue
8cb8e2a3ec updated to 10.0c 2017-07-23 01:33:27 +02:00
Zeno Rogue
ce5650a81f 10.0 2017-07-16 23:00:55 +02:00
Zeno Rogue
a6f176510e better mode handling 2017-07-12 19:50:39 +02:00
Zeno Rogue
94efef5d65 further work for 10.0 2017-07-12 18:03:53 +02:00
Zeno Rogue
069f7b0caf Major refactoring, multisampling 2017-07-10 20:47:38 +02:00
Zeno Rogue
22c9217219 work in progress for 10.0 2017-07-04 15:38:33 +02:00
Zeno Rogue
b172d3930d other changes in 9.4n 2017-06-18 18:51:46 +02:00
Zeno Rogue
c2cff957cf update to 9.4k 2017-05-31 18:33:50 +02:00
Zeno Rogue
adcb05f256 a HUD for square screens; graphical images in HUD 2017-05-29 00:16:17 +02:00
Zeno Rogue
1c99cd647e commited changes from 9.4i and some extra 2017-05-27 21:40:40 +02:00
Zeno Rogue
c52625e7ca Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
Zeno Rogue
9c350ed761 Updated to 9.4f (tutorial) 2017-04-08 17:18:29 +02:00
Zeno Rogue
499978c267 hyper.h 2017-04-04 11:37:16 +02:00
Zeno Rogue
58e053f183 Updated the source files to 9.4c 2017-03-23 11:53:57 +01:00
Eryk Kopczyński
3237ff455e Updated to 8.3j 2016-08-26 11:58:03 +02:00
Zeno Rogue
19055633b0 Updated HyperRogue sources to 7.4f. 2016-01-02 11:09:13 +01:00