Zeno Rogue
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9f48d4f194
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Pearls now use the Disk graphics
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2022-08-25 10:38:22 +02:00 |
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Zeno Rogue
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e8b3f0c5c9
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titlecolor setting
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2022-07-23 15:36:27 +02:00 |
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Zeno Rogue
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c5650e4e46
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savemem:: do not crash because of flashdata not cleared
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2022-07-17 14:41:57 +02:00 |
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Zeno Rogue
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6225fd38e8
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savemem:: removed some more potential crashes
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2022-07-17 14:41:57 +02:00 |
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Zeno Rogue
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3b4571aa16
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3d:: choice of end type for pipes
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2022-07-14 11:28:24 +02:00 |
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Zeno Rogue
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6c4a53c001
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3d:: auto-rotate pipe for nice shading
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2022-07-14 11:09:47 +02:00 |
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Zeno Rogue
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591d370ea4
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centering menus is now configurable
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2022-07-12 14:46:31 +02:00 |
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Zeno Rogue
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75f58766a2
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made background screen darkening consistent and optional
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2022-07-05 11:51:06 +02:00 |
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Zeno Rogue
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9ae7bb3d7b
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swords in mirrors are now displayed correctly
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2022-06-17 09:43:37 +02:00 |
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Zeno Rogue
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784dc0d13a
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tour:: don't display help on NOTITLE
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2022-06-16 23:13:54 +02:00 |
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Zeno Rogue
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a703e1af2d
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dont_display_minecount flag
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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a6dc4b9314
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new projections mostly for Solv: Lie perspective and Lie orthogonal
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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6fe07c389c
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fixed smooth movement in modes other than sm::NORMAL
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2022-05-06 19:55:09 +02:00 |
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Zeno Rogue
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02d195ca0b
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new screen option sm::SHOWCURSOR
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2022-04-30 12:02:05 +02:00 |
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Zeno Rogue
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61c3e41e8a
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gridlines now draw correctly for (ultra)ideal vertices
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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8489550aed
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multi:: radar works correctly in split_screen
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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14ed4b7603
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display a hint when player hidden
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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6d554d6b2e
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multi:: two-focus projections
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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a6cbedc944
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multi:: PvP, friendly-fire, and self-hits options
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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37575bcdaf
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hr::span exported
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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fbb75309d0
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multi:: split_screen for standard shmup, not racing
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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9a25da1989
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multi:: more modern centering
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2022-03-27 22:47:50 +02:00 |
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Charlotte Peppers
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6663a33df4
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Merge branch 'zenorogue:master' into main
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2022-03-07 17:44:10 -07:00 |
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Charlotte Peppers
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904faabd96
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Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses
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2022-03-07 17:37:35 -07:00 |
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Charlotte Peppers
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ab08a69cc6
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Added Canvas Floor and Canvas Darkness options
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2022-03-06 20:01:59 -07:00 |
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Charlotte Peppers
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6117d626d8
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Merge branch 'zenorogue:master' into main
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2022-03-06 17:10:14 -07:00 |
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Zeno Rogue
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0429c8353a
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fixed a crash when drawing aura in some projections
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2022-03-01 09:23:51 +01:00 |
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Zeno Rogue
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67a19d93bb
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added missing MAXMDIM guards
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2022-02-17 21:00:10 +01:00 |
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Charlotte Peppers
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9a731572f6
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Added idle animation option, fixed palace hypersian rugs using "ticks" instead of "pticks"
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2022-01-31 14:39:41 -07:00 |
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Zeno Rogue
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b99e0f448f
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draw fishtails on friends with empathy
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2022-01-08 18:53:57 +01:00 |
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Zeno Rogue
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6078f53dbc
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fixed colors in coxeter
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2021-11-07 09:07:51 +01:00 |
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Zeno Rogue
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3ece943c9f
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fixup to intra editing (point_direction was missing)
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2021-09-18 01:39:30 +02:00 |
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Zeno Rogue
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663e334e38
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intra:: first version
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2021-09-16 21:30:26 +02:00 |
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Zeno Rogue
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bdeee41e98
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fixed rot spaces
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2021-08-08 17:11:05 +02:00 |
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Zeno Rogue
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8ca6d3407a
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Merge pull request #271 from jruderman/nestcolors
Adjust Snake Nest colors so drawMonster can add them without overflowing to black
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2021-08-04 19:14:43 +02:00 |
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Jesse Ruderman
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07035f3c09
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Fix raised colors in Snake Nest
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2021-08-02 19:40:05 -07:00 |
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Jesse Ruderman
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34b4ffffae
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Fix highlight colors for snakes
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2021-08-02 12:14:21 -07:00 |
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Jesse Ruderman
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74ae7a72c5
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Adjust Snake Nest colors so drawMonster can add them without overflowing to black
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2021-08-02 12:06:10 -07:00 |
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Zeno Rogue
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c53270ca16
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introduced rulegen.cpp which generates strict_tree_rules for arb
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2021-07-31 15:13:44 +02:00 |
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Arthur O'Dwyer
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67a54d3aa1
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Finish replacing macro ADC with plain old code.
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2021-07-18 17:43:03 -04:00 |
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Arthur O'Dwyer
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3c8a9e5274
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Replace macro ADC with a plain old function hr::span_at.
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2021-07-18 17:30:07 -04:00 |
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Arthur O'Dwyer
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74052ef2bf
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Replace IF_KEY_EXISTS with a plain old function, not a macro.
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2021-07-18 17:21:38 -04:00 |
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Zeno Rogue
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65065c7e69
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Merge branch 'master' of https://github.com/zenorogue/hyperrogue
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2021-07-18 18:33:02 +02:00 |
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Zeno Rogue
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7f3382c08f
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Merge pull request #241 from jruderman/mutivy_stun
ASCII monsters: don't draw stun stars for Mutant Ivy
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2021-07-18 12:23:30 +02:00 |
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Zeno Rogue
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cd60b0ffb3
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renamed IF_MAP_CONTAINS_KEY to IF_KEY_EXISTS, and used a better implementation
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2021-07-18 12:19:49 +02:00 |
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Zeno Rogue
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18c6aa7823
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ADC now checks IF_MAP_CONTAINS_KEY
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2021-07-18 11:53:35 +02:00 |
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Jesse Ruderman
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c24e32de7c
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ASCII monsters: don't draw stun stars for Mutant Ivy
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2021-07-17 02:24:38 -07:00 |
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Zeno Rogue
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5c21b64060
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reg3:: new variation, bch_oct
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2021-07-13 15:12:03 +02:00 |
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Zeno Rogue
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c4e85c16d3
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full cellshape computed in hybrid geometries
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2021-07-12 20:54:16 +02:00 |
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Zeno Rogue
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44ac254f98
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Merge pull request #224 from jruderman/ub_familiar
Fix UB drawing Familiar's eye
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2021-07-12 09:44:37 +02:00 |
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