Zeno Rogue
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dafb4ae582
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correctly display/rotate the PC in product
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2019-12-06 12:15:33 +01:00 |
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Zeno Rogue
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622b683e33
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drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
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2019-11-30 18:04:54 +01:00 |
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Zeno Rogue
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982f01e6e5
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tracking the specific copy of the player in confusing geometries
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2019-11-23 19:05:24 +01:00 |
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Zeno Rogue
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bf584b5429
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more movei
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2019-11-22 18:48:51 +01:00 |
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Zeno Rogue
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6d44105fef
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more movei. Also animated Friendly Ivy growth
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2019-11-22 18:07:16 +01:00 |
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Zeno Rogue
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2172ca6fd7
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movei used in more places, also improved push in shmup
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2019-11-22 17:31:23 +01:00 |
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Zeno Rogue
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ad501869f1
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added some missing guards
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2019-11-15 14:52:21 +01:00 |
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Zeno Rogue
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45ba2f0229
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shmup:: sharks on dry land now die/transform
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2019-11-14 20:20:35 +01:00 |
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Zeno Rogue
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a6d36228b7
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shmup:: Butterflies are no longer killable
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2019-11-14 20:11:16 +01:00 |
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Zeno Rogue
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ef98e048bb
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shmup:: incorrect cpid protection (just in case)
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2019-11-14 20:08:23 +01:00 |
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Zeno Rogue
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7602048b06
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inv computed in shmup
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2019-11-14 19:51:25 +01:00 |
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Zeno Rogue
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012d833f50
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removed the tohex parameter
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2019-11-14 19:33:55 +01:00 |
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Zeno Rogue
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85a08d205d
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refactored celldraw
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2019-10-25 12:44:41 +02:00 |
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Zeno Rogue
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d11b768bf1
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removed destucking code as stucking was fixed by another bugfix
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2019-10-06 12:13:30 +02:00 |
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Zeno Rogue
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cd04b3f8e8
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precision argument for parallel_transport, and reducing it when used many times
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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54487eb6f3
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buffer enforced for the player in 3D shmup
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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e192506943
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fixed mimics in 3D nonisotropic
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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7f9ffe14af
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racing:: in 3D, you now reflect off blocking walls
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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a023003560
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stuck prevention and wall sliding
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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82f7ae05d2
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findbase now gets a parameter which tells how many steps to make
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
|
aef1787daf
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fixed a bug with monster placement in shmup
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2019-09-30 01:51:28 +02:00 |
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Zeno Rogue
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7528acfb23
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shmup:: fixed a bug with going through walls
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2019-09-28 14:58:38 +02:00 |
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Zeno Rogue
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85504de44b
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shmup:: no more orb usage after death
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2019-09-27 17:06:12 +02:00 |
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Zeno Rogue
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4c0f2d0ea7
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changed the use of m->type == moAsteroid to inertia_based
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2019-09-26 13:23:44 +02:00 |
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Zeno Rogue
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dca95aa2aa
|
RogueViz stuff
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2019-09-26 13:23:10 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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b82a0a8dba
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shmup:: fixed the keyboard rotation direction inconsistency in 3D
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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465e93ec57
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shmup:: fixed distance checking for product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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61ea588ffb
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shmup for product: player movement
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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96bf478482
|
renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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ad03115097
|
further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
|
245ee5878f
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removed function dirfromto as it was equal to neighborId
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
f723a8d419
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further cleanup, separated multi.cpp from shmup.cpp
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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05bd7a905c
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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661743a19b
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removed the obsolete *MovR functions
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c131e21198
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namespace hyperpoint_vec removed
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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64ad97cf2f
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shmup:: no longer ignores frame limit (just sets it to 30)
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
a6b71facfb
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fixed spin_towards
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2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
774c871c74
|
sol:: basic shmup works
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2019-09-12 22:50:10 +02:00 |
|
Zeno Rogue
|
148db6b84c
|
fixed a bug with recall+safety in Shmup
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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a95eb81b33
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shmup:: collect items when bumping into them in a boat
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
0d65b73227
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correction of CAP_SDL guard
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
|
977c5f2d69
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CAP_MOUSEGRAB
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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925d06a2b8
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dead zones are now configured via number dialog
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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b1d8388795
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2D3D:: improved controller panning
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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9d93da1472
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fixed Up/Down in shmup mode, also reversed Left/Right for intuitiveness
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
|
db988058de
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added a separate option axes3 for highlighting forward, and in different location
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
|
dd212d756b
|
fixed the monster color in the minimap for Dragons etc
|
2019-09-12 22:50:08 +02:00 |
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