Commit Graph

398 Commits

Author SHA1 Message Date
? 92113c82ee 3d:: Ivy graphics 2019-09-12 22:38:42 +02:00
? 07a51bed10 3D:: fixed monster facings in noshmup 2019-09-12 22:38:42 +02:00
? 0c125efb15 3d:: nice fire 2019-09-12 22:38:42 +02:00
? 321a709f91 3d:: better particles 2019-09-12 22:38:42 +02:00
? b0c21f0626 3d:: mapeditor works 2019-09-12 22:38:42 +02:00
? 723f029b1d 3D:: item graphics now face the player 2019-09-12 22:38:42 +02:00
? 111bc3697d sword:: removed the dependence on the S* constants 2019-09-12 22:38:42 +02:00
? f37c8d2f1c more elegant airdir 2019-09-12 22:38:42 +02:00
? 9b968e648b 3D:: hide some queuecircleat's 2019-09-12 22:38:41 +02:00
? 6ac9820644 3D:: mouseover set correctly 2019-09-12 22:38:41 +02:00
? c6025ad711 3D:: do not draw the player in turn-based either 2019-09-12 22:38:40 +02:00
? bc454d56cd 3D:: movement in non-shmup 2019-09-12 22:38:40 +02:00
? 1cab16aae7 3d:: grids 2019-09-12 22:38:40 +02:00
? 33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
? c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
? 7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
? d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
? 6b893af89e 3D:: spinning items; improved Grimoire gfx 2019-09-12 22:38:40 +02:00
? ae257b952d shadows are now drawn or not correctly -- depending on model_needs_depth() 2019-09-12 22:38:40 +02:00
? d87a471714 3D::binary:: nice walls 2019-09-12 22:38:40 +02:00
? 56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
? 96e4ff6c9d binary tiling in 3D works 2019-09-12 22:38:39 +02:00
? e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
? a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
? c24fa20334 added some missing CAP_RUG flags 2019-09-12 22:38:39 +02:00
? 99aa7e420b CAP_POLY part 1 2019-09-12 22:38:39 +02:00
? 31037574f5 CAP_COMPLEX2 first 2019-09-12 22:38:39 +02:00
? c5a771c888 CAP_FIELD part 1 2019-09-12 22:38:39 +02:00
? b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue 3a8a5a6150 fixed missing CAP_RACING guards 2019-09-12 22:38:39 +02:00
Zeno Rogue 325877a9ee racing:: increase range allowed 2019-09-12 22:38:39 +02:00
Zeno Rogue 6d720f157f Cherenkov radiation 2019-09-12 22:38:39 +02:00
Zeno Rogue e0212b1495 more official racers 2019-09-12 22:38:38 +02:00
Zeno Rogue 8d588cbdab racing:: trophies 2019-09-12 22:38:38 +02:00
Zeno Rogue 4c6c8bee7c racing:: no more weapons 2019-09-12 22:38:38 +02:00
Zeno Rogue 275c5d568a brownian:: acidgull uses normal bird 2019-09-12 22:38:38 +02:00
Zeno Rogue 78b64a3c6a fractick in draw_gravity_particles 2019-09-12 22:38:38 +02:00
Zeno Rogue a1b22cbf9f newlands:: more theming 2019-04-29 17:19:06 +02:00
Zeno Rogue bc27e10dc9 newlands:: some theming 2019-04-29 17:19:06 +02:00
Zeno Rogue 506af06c8f brownian:: improved colors 2019-04-29 17:19:06 +02:00
Zeno Rogue 8a414d1768 westwall:: monster theme 2019-04-29 17:19:06 +02:00
Zeno Rogue 2bc66342dd newlands:: implemented new Orbs: Gravity, Intensity, Choice 2019-04-29 17:19:06 +02:00
Zeno Rogue 6d392ce07e westwall:: initial commit 2019-04-29 17:19:06 +02:00
Zeno Rogue 724d3516fa variant:: first version 2019-04-29 17:19:05 +02:00
Zeno Rogue c67d7e06c6 racing:: remembering ghost, track selection (with times), completion percentage shown 2019-04-29 17:19:05 +02:00
Zeno Rogue f6226665d0 racing:: subscreens used with multiple players 2019-04-29 17:19:05 +02:00
Zeno Rogue 16a5e45c0a racing:: first commit 2019-04-29 17:19:05 +02:00
Zeno Rogue 74ad8ea135 brownian:: more serious work 2019-04-29 17:19:05 +02:00
Zeno Rogue a876f206f6 shapes work correctly with CAP_EDIT off 2019-02-09 14:22:05 +01:00
Zeno Rogue 6abb527854 added missing CAP_TEXTURE guards 2019-02-08 16:55:35 +01:00