Zeno Rogue
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f5600a65ff
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fixed a potential problem in floorshapes
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2020-03-11 11:33:47 +01:00 |
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Zeno Rogue
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3539d43690
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fixed a crash in some tilings when drawing plain sidewalls
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2020-03-11 09:53:53 +01:00 |
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Zeno Rogue
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c9401baff3
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nicer side plainwalls in binary tiling
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2020-02-07 18:33:03 +01:00 |
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Zeno Rogue
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24b3d17eb4
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mixed infinite order
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2020-01-19 00:13:54 +01:00 |
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Zeno Rogue
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6f89d2176f
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removed the MAX_EDGE limitation
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2020-01-18 16:59:16 +01:00 |
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Zeno Rogue
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2271a67506
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removed the MAX_EDGE limit
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2020-01-18 16:03:32 +01:00 |
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Zeno Rogue
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e00e117278
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fixed a crash bug on loading file tessellations
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2019-12-27 23:38:28 +01:00 |
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Zeno Rogue
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8672720773
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fixed the plain graphics for {4,oo}
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2019-12-27 23:01:55 +01:00 |
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Zeno Rogue
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7a0e8ec022
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floorshapes clear memory
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2019-12-23 20:51:15 +01:00 |
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Zeno Rogue
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8cfc5a578f
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renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
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2019-12-14 12:12:24 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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f772f9b7fd
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replaced 'archimedean' with 'arcm::in()'
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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d529449999
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arbitrary tilings
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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ba2814a88b
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adjusted wall textures to increased Euc size
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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5585831b27
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fixed Archimedean and Penrose
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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d63b14da5c
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PIU now works in the underlying map -- underlying geometry only is too fragile
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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51c1d49628
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fixed crash in irregular tilings
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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928e369977
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ray:: stereo modes
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2019-11-16 03:04:01 +01:00 |
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Zeno Rogue
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0712a69750
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fixed binary4 and ternary walls, also ternary walls did not work previously
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2019-11-14 22:24:36 +01:00 |
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Zeno Rogue
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aeaaf7586a
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refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
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2019-11-14 16:51:50 +01:00 |
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Zeno Rogue
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e6be9231c9
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noGUI taken into account in more places
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2019-11-09 11:18:52 +01:00 |
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Zeno Rogue
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3725b06d0b
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levellines feature
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2019-11-03 13:36:06 +01:00 |
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Zeno Rogue
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e9ea32645c
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removed debug
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2019-10-27 00:56:46 +02:00 |
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Zeno Rogue
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f044544c24
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ray:: texture mapping
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2019-10-26 10:32:44 +02:00 |
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Zeno Rogue
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ae2d825075
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kleinize for GDIM3
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2019-10-22 12:05:47 +02:00 |
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Zeno Rogue
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09fcd14aa7
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redesigned shader system
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2019-10-21 22:34:20 +02:00 |
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Zeno Rogue
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8150fd3e7d
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inforder:: remap floorshapes correctly
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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255186840f
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ternary tiling
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2019-09-30 23:36:15 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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afa3cd599d
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SLR works with Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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2f954d0538
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nicer handling of WDIM, GDIM, MDIM, sig
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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62214a26e1
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fixed the bug with black creatures in 3D
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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aaadf953ea
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product:: item placement
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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a2919f5a9c
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product:: works for bitruncated tilings
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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6958cbcbd9
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product:: preliminary version (no turning)
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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06fa66bb46
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fixed a crash in pure {4,4}
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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0ef57dde15
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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609d1b91d3
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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4422b910c0
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header cleanup: rug
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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e1194ff588
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a423dbd2da
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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f4eda1d76e
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removed function fixdir
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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ef89c7ed9d
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removed functions fix6 and fix7
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c131e21198
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namespace hyperpoint_vec removed
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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cf496e8940
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kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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856e1147a1
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floor textures now work with >8 sides
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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2d30f3830c
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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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ff584bb74c
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fixed a bug with texturing in stereo
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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9a1858e2f9
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clear cgis, fixed missing textures
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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1c6e6bafb4
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moved the parameters from geom3:: to videopar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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ae100b1e72
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removed some obsolete debug printfs
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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8eb3fa65e2
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2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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a7172eba42
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fixed potential crashes in GP?
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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24b66d6fd5
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2D3D: fixed Goldberg
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1759b840d4
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2D3D:: optimized wallshapes using orthogonal_move
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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dea2073714
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2d3d:: smaller cones for fires/bonfires/buoys/thumpers
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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063e4e35c2
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no more need_reset_geometry after make_floor_textures -- it will be done anyway
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2019-09-12 22:49:43 +02:00 |
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Zeno Rogue
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00b601b1de
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2d3d:: no more matrix/unmappable warnings
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2019-09-12 22:49:22 +02:00 |
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Zeno Rogue
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dbb8857a39
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2d3d:: cone graphics for trees etc.
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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da49e6c8de
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2d3d:: textures on sidewalls
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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d89fb49e13
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refactured 'texture_order' as a separate function
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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5ab7249afd
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horopoint cleanup in 2D
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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450739b133
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2D3D: switch without changing the display
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f8247073e7
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2D-as-3D works in all geometries
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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bd39bf970b
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3d:: floor textures are no longer sometimes generated darkened
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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b8ad42a947
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gradient background in floor texture
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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8844bd5a02
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3d:: fixed the pmodel used for creating floor textures
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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fcedebd0d8
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3d:: improved floor patterns
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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6502014ed8
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3D:: disabled floorshapes
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2019-09-12 22:38:40 +02:00 |
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?
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a3eb161235
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added CAP_SHAPES: poly system works, but no shapes are used
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2019-09-12 22:38:39 +02:00 |
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?
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99aa7e420b
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CAP_POLY part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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a1b22cbf9f
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newlands:: more theming
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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de82b54163
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renamed hook to floor_hook in floorshapes.cpp
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2018-09-10 17:23:24 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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a7f1e560c5
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subcodes can be (de)selected in the pattern selection
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2018-08-30 19:14:04 +02:00 |
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Zeno Rogue
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993ef1b164
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random pseudohept in Archimedean duals
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2018-08-30 16:10:35 +02:00 |
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Zeno Rogue
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829850a701
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dual tilings
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2018-08-30 02:11:43 +02:00 |
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Zeno Rogue
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020d9679bd
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bitruncated Archimedean tilings
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2018-08-29 04:28:34 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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1af2c04407
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enum class used for PPR
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2018-08-28 14:27:23 +02:00 |
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Zeno Rogue
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25c09154dc
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fixed a crash when drawing inventory items while drawcell is also NULL; priority functions now use PPR_DEFAULT not -1; priority is passed as PPR not int
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2018-08-28 13:45:11 +02:00 |
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Zeno Rogue
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ff84f63abd
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Fixed mapediting floorshapes. Also works nicely for all geometries now. Enum used for shapegroups.
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2018-08-27 19:27:35 +02:00 |
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Zeno Rogue
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b63b4a810b
|
more updates, missing CAP_COMMANDLINE added
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2018-08-25 00:04:10 +02:00 |
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