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fixed a crash in some tilings when drawing plain sidewalls
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28f8412604
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3539d43690
@ -286,7 +286,8 @@ void geometry_information::bshape_regular(floorshape &fsh, int id, int sides, ld
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}
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for(int k=0; k<SIDEPARS; k++) {
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fsh.gpside[k].resize(c->type);
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if(isize(fsh.gpside[k]) < c->type)
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fsh.gpside[k].resize(c->type);
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for(int i=0; i<c->type; i++) {
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sizeto(fsh.gpside[k][i], id);
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bshape(fsh.gpside[k][i][id], PPR::LAKEWALL);
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@ -442,7 +443,8 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
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hpcpush(mid_at(hpxy(0,0), cornerlist[i%cor], SHADMUL));
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for(int k=0; k<SIDEPARS; k++) {
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fsh.gpside[k].resize(cor);
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if(isize(fsh.gpside[k]) < cor)
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fsh.gpside[k].resize(cor);
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for(int cid=0; cid<cor; cid++) {
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sizeto(fsh.gpside[k][cid], id);
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bshape(fsh.gpside[k][cid][id], fsh.prio);
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@ -594,7 +596,8 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
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for(int l=0; l<SIDEPARS; l++) {
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for(auto& li: fsh.side[l])
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bind_floor_texture(li, fsh.id);
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fsh.gpside[l].resize(c->type);
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if(isize(fsh.gpside[l]) < c->type)
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fsh.gpside[l].resize(c->type);
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for(auto& gs: fsh.gpside[l]) {
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for(auto& li: gs)
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bind_floor_texture(li, fsh.id);
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@ -611,7 +614,8 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
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for(auto& li: fsh.levels[l]) bind_floor_texture(li, fsh.id);
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fsh.side[l] = shFullFloor.side[l];
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for(auto& li: fsh.side[l]) bind_floor_texture(li, fsh.id);
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fsh.gpside[l].resize(c->type);
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if(isize(fsh.gpside[l]) < c->type)
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fsh.gpside[l].resize(c->type);
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for(int e=0; e<c->type; e++) {
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fsh.gpside[l][e] = shFullFloor.gpside[l][e];
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for(auto& li: fsh.gpside[l][e])
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