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3d:: floor textures are no longer sometimes generated darkened
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@ -801,6 +801,7 @@ void make_floor_textures() {
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dynamicval<eModel> gm(pmodel, mdDisk);
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dynamicval<eVariation> va(variation, eVariation::pure);
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dynamicval<bool> hq(inHighQual, true);
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dynamicval<int> hd(darken, 0);
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resetGeometry();
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dynamicval<videopar> vi(vid, vid);
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