Zeno Rogue
|
d65e80e130
|
dice:: numbers now shown outside of the OpenGL mode
|
2021-06-17 09:44:48 +02:00 |
|
Zeno Rogue
|
70bd671941
|
dice:: added comments to val and dir
|
2021-06-17 09:44:48 +02:00 |
|
Zeno Rogue
|
b9ba311a63
|
dice:: Orb of Chaos works correctly now
|
2021-06-17 09:44:48 +02:00 |
|
Zeno Rogue
|
e6dd27f5bf
|
dice:: now work correctly in non-orientable spaces
|
2021-06-17 09:44:48 +02:00 |
|
Zeno Rogue
|
ca6eb9d8ef
|
swap_data is now a general template function, not in tortoise
|
2021-06-17 09:44:47 +02:00 |
|
Zeno Rogue
|
7b38fc4de1
|
fixed the direction setup by Orb of Chaos
|
2021-06-17 09:44:47 +02:00 |
|
Zeno Rogue
|
56556ca1e1
|
fixed the remaining spurious shadow messages
|
2021-06-17 09:44:47 +02:00 |
|
Zeno Rogue
|
8b306c765e
|
used OOP for get_corner_position
|
2021-06-17 09:44:47 +02:00 |
|
Zeno Rogue
|
42fc2c44a7
|
rewritten shvid using OOP
|
2021-06-17 09:44:47 +02:00 |
|
Zeno Rogue
|
8d18946450
|
written createMov in an OOP way
|
2021-06-12 23:25:59 +02:00 |
|
Joseph C. Sible
|
3659b5f414
|
Mention the Cursed Canyon in the Shadow's description
|
2021-06-11 20:35:44 -04:00 |
|
Zeno Rogue
|
d4f34d0d4f
|
Merge pull request #152 from AMDmi3/patch-2
bigstuff.cpp: fix identation warning
|
2021-06-09 21:42:00 +02:00 |
|
Zeno Rogue
|
b698c8a8a1
|
added new music for Android
|
2021-06-09 21:39:54 +02:00 |
|
Dmitry Marakasov
|
0550ea97e6
|
bigstuff.cpp: fix identation warning
Fixes clang warning
./bigstuff.cpp:1663:5: warning: misleading indentation; statement is not part of the previous 'if' [-Wmisleading-indentation]
|
2021-06-09 17:34:38 +03:00 |
|
Zeno Rogue
|
f3c06a6eec
|
fixed the new music
|
2021-06-09 05:49:54 +02:00 |
|
Zeno Rogue
|
ace4ad62fd
|
fixed a bug with the raycaster shader crashing -- (affected Bringris and notknot)
|
2021-06-09 04:44:04 +02:00 |
|
Zeno Rogue
|
b71e436cb6
|
added some missing CAP_* guards
|
2021-06-09 04:33:55 +02:00 |
|
Zeno Rogue
|
7777c7b415
|
version 12.0a
|
2021-06-06 11:27:52 +02:00 |
|
Zeno Rogue
|
d7445d4fdf
|
fixed spurious messages about slashing the Shadow
|
2021-06-06 11:26:03 +02:00 |
|
Zeno Rogue
|
c9229f36d6
|
android:: updated targetSdkVersion to 29
|
2021-06-06 10:51:14 +02:00 |
|
Zeno Rogue
|
35ea5e6bc0
|
android:: added uses-permission
|
2021-06-06 10:50:16 +02:00 |
|
Zeno Rogue
|
29b17bd8e4
|
android:: fixed the 'game in progress' notifications for Android 28 and 29
|
2021-06-06 10:50:00 +02:00 |
|
Zeno Rogue
|
4f4a7ccde4
|
added ISIOS guards in make_air
|
2021-06-06 10:49:21 +02:00 |
|
Zeno Rogue
|
029b57d8e1
|
fixed typo Sentent -> Sentient
|
2021-06-06 10:49:09 +02:00 |
|
Zeno Rogue
|
d9a9accfc5
|
sound effect for Canyon Hag's attack
|
2021-06-06 10:40:00 +02:00 |
|
Zeno Rogue
|
f94163bb78
|
curses thrown are now animated
|
2021-06-06 10:35:55 +02:00 |
|
Zeno Rogue
|
4a4a0fc217
|
Orb of Earth no longer marked useless in CC
|
2021-06-06 10:20:47 +02:00 |
|
Zeno Rogue
|
facb0a04d5
|
improved how Earth works in CC
|
2021-06-06 10:20:32 +02:00 |
|
Zeno Rogue
|
f9fec7607f
|
vertex debug improved
|
2021-06-06 10:13:57 +02:00 |
|
Zeno Rogue
|
bc65476a12
|
unused variable removed
|
2021-06-06 10:13:40 +02:00 |
|
Zeno Rogue
|
0e7adf28a8
|
fixed a bug with dice drawing
|
2021-06-06 10:13:19 +02:00 |
|
Zeno Rogue
|
805f33d8fa
|
fixed Dice achievements
|
2021-06-03 15:11:32 +02:00 |
|
Zeno Rogue
|
982377c26c
|
fixed unused capture warnings
|
2021-06-03 15:11:24 +02:00 |
|
Zeno Rogue
|
fde3977218
|
missing improve_score for new treasures
|
2021-06-03 15:11:05 +02:00 |
|
Zeno Rogue
|
9fce0078c8
|
fixup to default_land_structure
|
2021-06-03 14:35:46 +02:00 |
|
Zeno Rogue
|
c0fc9c4ac5
|
new lands were not generating
|
2021-06-03 14:24:17 +02:00 |
|
Zeno Rogue
|
6d3f1b0b82
|
version number 12.0
|
2021-06-03 13:26:33 +02:00 |
|
Zeno Rogue
|
0e0f773560
|
get_asset used on IOS too
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
196d0dcb4c
|
refactored default_land_structure
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
168fc5705f
|
usingGL on IOS
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
f6718d875d
|
Dice:: clear memory
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
f03968c9e5
|
fixed land_structure rich presence
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
57c75c6cb8
|
corner HUD now displays the active specimodes
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
41f8f7fba3
|
improved Shadow slaing: SWORD, SWORD_INTO and CRUSH now clear the Shadow history (previously SWORD killed it for 1 turn)
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
dd3f5a3d6b
|
do not generate Graveyard next to Dice
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
695dee5b98
|
disabled CAP_SOLV and CAP_RAY in mobile due to the limits of GLES
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
a1d54a819d
|
ray:: in GLES, disable raycaster in most spaces
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
ba58789d56
|
ray:: GLES textures are not precise enough for via_texture ):
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
cf7d19c775
|
ray:: fixed the interaction of m_via_texture and changing gms_array_size
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
2c59bb3004
|
ray:: fixed getters built with wall_via_texture
|
2021-06-03 13:26:10 +02:00 |
|