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Merge pull request #152 from AMDmi3/patch-2
bigstuff.cpp: fix identation warning
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commit
d4f34d0d4f
90
bigstuff.cpp
90
bigstuff.cpp
@ -1658,56 +1658,56 @@ EX void build_horocycles(cell *c, cell *from) {
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if(ls::single() && !among(specialland, laTemple, laMountain, laClearing, laStorms, laWhirlpool, laCaribbean, laCanvas, laPalace, laPrincessQuest, laCamelot))
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return;
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// buildbigstuff
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// buildbigstuff
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if(ls::any_order() && bearsCamelot(c->land) && can_start_horo(c) && !bt::in() &&
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#if MAXMDIM >= 4
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!(hyperbolic && WDIM == 3 && !reg3::in_rule()) &&
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#endif
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 || ls::no_walls() ? 800 : 200) && horo_ok() &&
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items[itEmerald] >= U5)))
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start_camelot(c);
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if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || peace::on || (hrand(I2000) < 100 && items[itStatue] >= U5)))
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlocked(laMountain))))
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && items[itMutant] >= U5 && isLandIngame(laClearing)))) {
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heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
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if(h) clearing::bpdata[h].root = NULL;
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}
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if(stdhyperbolic && c->land == laStorms && can_start_horo(c) && hrand(2000) < 1000) {
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heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
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if(h) h->alt->emeraldval = hrand(2);
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}
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if(c->land == laOcean && deepOcean && !generatingEquidistant && !peace::on && can_start_horo(c) &&
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(quickfind(laWhirlpool) || (
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hrand(2000) < (PURE ? 500 : 1000))))
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createAlternateMap(c, horo_gen_distance(), hsA);
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#if CAP_COMPLEX2
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if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety)
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brownian::init_further(c);
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if(ls::any_order() && bearsCamelot(c->land) && can_start_horo(c) && !bt::in() &&
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#if MAXMDIM >= 4
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!(hyperbolic && WDIM == 3 && !reg3::in_rule()) &&
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#endif
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 || ls::no_walls() ? 800 : 200) && horo_ok() &&
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items[itEmerald] >= U5)))
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start_camelot(c);
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if(c->land == laCaribbean && can_start_horo(c))
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || peace::on || (hrand(I2000) < 100 && items[itStatue] >= U5)))
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laCanvas && can_start_horo(c) && ls::any_order())
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlocked(laMountain))))
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laPalace && can_start_horo(c) && !princess::generating && !shmup::on && multi::players == 1 && !weirdhyperbolic &&
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(princess::forceMouse ? canReachPlayer(from, moMouse) :
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(hrand(2000) < (peace::on ? 100 : 20))) &&
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(princess::challenge || kills[moVizier] || peace::on)) {
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createAlternateMap(c, PRADIUS0, hsOrigin, waPalace);
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celllister cl(c, 5, 1000000, NULL);
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for(cell *c: cl.lst) if(c->master->alt) currentmap->generateAlts(c->master);
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}
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if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && items[itMutant] >= U5 && isLandIngame(laClearing)))) {
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heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
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if(h) clearing::bpdata[h].root = NULL;
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}
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if(stdhyperbolic && c->land == laStorms && can_start_horo(c) && hrand(2000) < 1000) {
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heptagon *h = createAlternateMap(c, horo_gen_distance(), hsA);
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if(h) h->alt->emeraldval = hrand(2);
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}
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if(c->land == laOcean && deepOcean && !generatingEquidistant && !peace::on && can_start_horo(c) &&
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(quickfind(laWhirlpool) || (
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hrand(2000) < (PURE ? 500 : 1000))))
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createAlternateMap(c, horo_gen_distance(), hsA);
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#if CAP_COMPLEX2
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if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety)
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brownian::init_further(c);
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#endif
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if(c->land == laCaribbean && can_start_horo(c))
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laCanvas && can_start_horo(c) && ls::any_order())
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createAlternateMap(c, horo_gen_distance(), hsA);
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if(c->land == laPalace && can_start_horo(c) && !princess::generating && !shmup::on && multi::players == 1 && !weirdhyperbolic &&
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(princess::forceMouse ? canReachPlayer(from, moMouse) :
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(hrand(2000) < (peace::on ? 100 : 20))) &&
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(princess::challenge || kills[moVizier] || peace::on)) {
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createAlternateMap(c, PRADIUS0, hsOrigin, waPalace);
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celllister cl(c, 5, 1000000, NULL);
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for(cell *c: cl.lst) if(c->master->alt) currentmap->generateAlts(c->master);
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}
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}
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EX void buildBigStuff(cell *c, cell *from) {
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