Commit Graph

908 Commits

Author SHA1 Message Date
Zeno Rogue 37a18eafd8 fixed a bug which allowed change range 2020-11-05 15:24:58 +01:00
Zeno Rogue fd9fb83540 panini: frustum_culling disabling done nicely 2020-11-01 21:38:45 +01:00
Zeno Rogue 6513b3a87e Panini projection 2020-11-01 21:20:54 +01:00
Zeno Rogue 00f900a04c gamescreen should now be able to draw multiple screens in screenshot 2020-11-01 20:23:14 +01:00
Zeno Rogue d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue abde8f049c fixed precise_mouseover on sphere 2020-09-21 12:00:25 +02:00
Zeno Rogue 5aaa7f2b27 orb of domination X is no longer huge 2020-09-16 23:49:17 +02:00
Zeno Rogue f02170ba28 Mirror Spirits now face the original player 2020-09-16 23:49:17 +02:00
Zeno Rogue 9b9e7ccaf2 fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not 2020-09-16 23:49:17 +02:00
Zeno Rogue e26f8f5a5b optimized inverses 2020-09-16 23:49:17 +02:00
Zeno Rogue cea3da31fc separated highlight 2020-09-16 23:49:17 +02:00
Zeno Rogue c11e552318 an option to disable drawing centerover 2020-09-16 23:49:13 +02:00
Zeno Rogue acc9b40431 no_find_player option 2020-09-11 11:16:59 +02:00
Zeno Rogue b90df0d37b correct key buffering 2020-09-11 11:14:32 +02:00
Zeno Rogue 92502dc75e no 'find the player' in sphere 2020-08-05 01:18:08 +02:00
Zeno Rogue 81d1066596 display other players in 2.5D radar 2020-08-01 16:48:08 +02:00
Zeno Rogue e8a462da0e fixed pushdown 2020-07-28 22:06:14 +02:00
Zeno Rogue 67595a4ed3 redone hrmap::draw() function to keep DRY 2020-07-28 22:06:14 +02:00
Zeno Rogue 26a98237e0 'monster face the player: changed the code to simpler and better 2020-07-28 22:06:14 +02:00
Zeno Rogue 82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue 958388eec2 fixed colors of underwater compasses and rugs 2020-07-24 16:21:11 +02:00
Zeno Rogue f3c35de400 more guards cont. 2020-07-03 14:48:36 +02:00
Zeno Rogue 89585f004b fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
Zeno Rogue 2a0b0101fd raycasting in 2D 2020-06-03 15:11:20 +02:00
Zeno Rogue 7bb4407273 flip_dark 2020-05-29 02:42:54 +02:00
Zeno Rogue b785a0a7cc frustum_culling can now be disabled 2020-05-25 02:27:23 +02:00
Zeno Rogue 61e249a3af fixed skies in the new lands 2020-05-16 01:06:47 +02:00
Zeno Rogue 033a9099d6 improved discrete animation while affine 2020-05-15 22:52:52 +02:00
Zeno Rogue 437722fe58 'light' movestar now has size adjusting to geometry 2020-05-15 15:30:04 +02:00
Zeno Rogue 9c676d082a WASD keys and VI keys as help for keyboard users options 2020-05-15 15:28:59 +02:00
Zeno Rogue e8461d8661 fixed legs in rotspaces being drawn far away 2020-05-15 14:54:11 +02:00
Arthur O'Dwyer f2b7746c1b Move all defaulting-of-`CAP_FOO` to sysconfig.h.
- The phrase `#ifdef CAP_` should never appear anywhere.

- The phrase `#ifndef CAP_` should appear only in sysconfig.h.

- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
    as long as "sysconfig.h" is included first.

The rules for `CAP_FOO` equally apply to `ISFOO`.

There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue 1f31c2cd7a more safe clipping in Sol 2020-04-29 15:19:25 +02:00
Zeno Rogue 6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00
Zeno Rogue c24658bf38 more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation 2020-04-17 20:34:49 +02:00
Zeno Rogue ad233a1e19 drawing tool 2020-04-17 20:04:33 +02:00
Zeno Rogue 14cb26b986 fixed the Handsome Gardener's Flower 2020-04-17 15:03:23 +02:00
Zeno Rogue c0115e60e9 added some more debug lines to DF_GRAPH 2020-04-17 15:03:05 +02:00
Zeno Rogue 0472bf764f moved all projection-related parameters to a special struct; another copy of that struct created for rug 2020-04-17 00:53:58 +02:00
Zeno Rogue 7f08ca01a2 fat edges are now printable 2020-04-15 16:21:30 +02:00
Arthur O'Dwyer 0d42168139 Make hookset<T> a pointer type, just like purehookset.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer 934e3d9a42 Consistently name every hookset with prefix `hooks_`. NFC.
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue e4a8b73819 nisot:: nicer precision setting 2020-04-11 15:08:24 +02:00
Zeno Rogue c0e0e1562f export wrap_drawfullmap 2020-04-11 00:41:57 +02:00
Zeno Rogue 43fd94bed6 fixed flashes disappearing 2020-04-06 09:48:34 +02:00
Zeno Rogue 7fc0d5b051 less awkward map position in portrait 2020-04-06 09:13:20 +02:00
Zeno Rogue cfbd5f830c fixed some warnings and errors with ll to int assignment 2020-04-06 09:13:20 +02:00
Zeno Rogue 6817ed42ad allowIncreasedSight now returns true after gameover 2020-04-02 12:56:26 +02:00
Arthur O'Dwyer 5cc8a41beb Turn C-style casts into reinterpret_casts for clarity. NFC. 2020-03-23 14:48:41 -04:00
Arthur O'Dwyer 13bf666e29 Lambdas can't have default arguments until C++14.
Arguably this is a reason to upgrade from C++11 to C++14,
or to give up completely on `-pedantic`, but I think it's
easy enough to eliminate these few nits.
2020-03-23 14:38:57 -04:00