Zeno Rogue
a70a9dc663
fixed a bug causing not compiling in C++20
2024-05-16 21:21:13 +02:00
Zeno Rogue
879549ca5d
fixed 'race angle' setting: no crash, rotates immediately
2024-05-16 21:21:13 +02:00
Zeno Rogue
7982ea0e58
Removed references to private/daily.cpp and private/hypersteam.cpp. Also removed HAVE_ACHIEVEMENTS as it was redundant to CAP_ACHIEVE
2024-05-16 21:21:13 +02:00
Zeno Rogue
7b99248c06
Merge pull request #374 from jlmjlm/time2
...
Fix minor menu glitches.
2024-05-16 20:28:22 +02:00
Zeno Rogue
dc136cc937
Merge pull request #375 from jlmjlm/time5
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Make option to show turns on the main screen.
2024-05-16 20:27:16 +02:00
Jacob Mandelson
3f78c11e6c
Remove trailing whitespace from system.cpp
2024-05-16 09:13:48 -07:00
Jacob Mandelson
1dd4da5135
Make option to show turns on the main screen.
...
"Liberal" version that shows the turncount unguarded by
nomenukey and ISMOBILE. Hopefully this means that it'll
display properly on mobile, outside the map region's "DRAG" area.
But this display mode is only used by the mobile builds which I
don't have toolchains for, so can't test it. :(
2024-05-16 08:31:45 -07:00
Jacob Mandelson
601274e67a
Fix minor menu glitches.
...
Currently, if CAP_TOUR is not set then "(v) menu" is displayed
unconditionally, because the "else" statement which suppresses its
display when nomenukey is set is guarded by CAP_TOUR. That "else"
statement is moved outside the guard.
Currently, the "timeline" -- containing the elapsed time, turn count,
and YASC code -- is not displayed if cheats are active, because it's
replaced by a cheats count line. Since these lines don't conflict
and the timeline contains useful information, changed to display both.
2024-05-16 07:12:28 -07:00
Zeno Rogue
7581ba887b
13.0i
2024-05-10 20:40:54 +02:00
Zeno Rogue
6b03aca3c0
threecolor now uses its own ctab, not nestcolors
2024-05-10 19:34:01 +02:00
Zeno Rogue
80df589bd2
reverted numlock on MAC
2024-05-10 19:29:14 +02:00
Zeno Rogue
159b47e72a
full_rotate_camera no longer reacts to val==0
2024-05-10 19:29:01 +02:00
Zeno Rogue
9a33e63f53
unflipped mine_zero_display
2024-05-10 19:28:47 +02:00
Zeno Rogue
10184f9087
edit minefield colors in minefield config
2024-05-10 19:28:26 +02:00
Zeno Rogue
6b0dd547bd
fixed rosebush/crystal world interaction
2024-05-10 19:10:44 +02:00
Zeno Rogue
542e2520c1
changed the guarding in Power landscape
2024-05-10 18:52:23 +02:00
Zeno Rogue
f2d81746a7
fixed crash on adding/deleting colors to colortables
2024-05-10 18:37:05 +02:00
Zeno Rogue
a130fbbc50
display Compass beason on radar
2024-05-09 21:10:53 +02:00
Zeno Rogue
2097fde609
display Orb of Yendor beacon on radar
2024-05-09 21:07:44 +02:00
Zeno Rogue
bc5e1d78c9
always checkTide
2024-05-09 20:44:25 +02:00
Zeno Rogue
e324ae07f3
Merge branch 'master' of https://github.com/zenorogue/hyperrogue
2024-05-09 20:42:43 +02:00
Zeno Rogue
215be1ea17
Merge pull request #372 from jlmjlm/tidefix2
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Check tide before drawing cells.
2024-05-09 20:42:03 +02:00
Zeno Rogue
53461e6c5a
removed yendor debug
2024-05-09 20:21:55 +02:00
Zeno Rogue
7a81b6b0de
version 13.0h
2024-05-09 10:50:02 +02:00
Zeno Rogue
723422e137
disable custom_land_list in princess
2024-05-09 10:44:37 +02:00
Zeno Rogue
50881f519f
do not count achievements if custom_land_list is used
2024-05-09 10:44:37 +02:00
Zeno Rogue
df67249ec0
fixup to distance 534
2024-05-09 10:44:37 +02:00
Zeno Rogue
0a9714e657
cleanup of LB_ constants
2024-05-09 10:44:37 +02:00
Zeno Rogue
5eb7cfc17a
LB_PRINCESS instead of magic value 36
2024-05-09 10:44:37 +02:00
Zeno Rogue
000bfd4b97
fixed a bug in celldistance_534
2024-05-09 10:44:37 +02:00
Zeno Rogue
0b0ad4abe3
made bfs in 3D always know nearby cells even if gmatrix not known
2024-05-09 10:44:37 +02:00
Zeno Rogue
305d546ae1
fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile)
2024-05-09 10:44:37 +02:00
Zeno Rogue
c369c08bc9
fixed CR3 generated in CR2 layout
2024-05-09 10:44:37 +02:00
Zeno Rogue
52f9cc820b
fixed CR2 generated in CR3/CR4 layouts
2024-05-09 10:44:37 +02:00
Zeno Rogue
4c81c0cc5d
fixed single wrong tile of the first land when safetying in landscape etc
2024-05-09 10:44:37 +02:00
Zeno Rogue
51ecd882e1
Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles
2024-05-09 10:44:37 +02:00
Zeno Rogue
9ba9797068
fixed CLI -picload
2024-05-09 10:44:37 +02:00
Zeno Rogue
ba972ea8d8
more settings for minefield graphics
2024-05-09 10:44:37 +02:00
Zeno Rogue
e4b0ebbd89
removed Haunted and Elemental from the landscape mode
2024-05-09 10:44:37 +02:00
Zeno Rogue
35ddcf6fe1
stone gargoyles and statues are now non-blocking for missiles
2024-05-09 10:44:37 +02:00
Zeno Rogue
7c2aca91a4
Orb of Earth now cancels Invisibility only if it is doing something
2024-05-09 10:44:37 +02:00
Zeno Rogue
43702b82a1
clear boats from removed Orbs of Water
2024-05-09 10:44:37 +02:00
Zeno Rogue
43a3e8f030
color change in rogueviz
2024-05-09 10:44:37 +02:00
Zeno Rogue
ce825db2c0
redone the canvas coloring system
2024-05-09 10:44:37 +02:00
Zeno Rogue
b8a7e6e093
line patterns easier to reach
2024-05-05 17:09:34 +02:00
Zeno Rogue
962efb3152
new linepattern 'wall highlight'
2024-05-05 17:09:13 +02:00
Zeno Rogue
84666ade8c
fixed a crash setting landscape_div to 0
2024-05-05 15:19:52 +02:00
Zeno Rogue
9aa15f96e1
fixed a crash with irregular spherical maps
2024-05-05 15:11:07 +02:00
Zeno Rogue
bc22d17a16
fixed a possible crash with bad Steam data
2024-05-05 15:10:45 +02:00
Zeno Rogue
d9a03ab1d3
renamed tehora to Tehora Rogue in credits
2024-05-05 14:59:07 +02:00