1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-04 21:26:17 +00:00
Commit Graph

2855 Commits

Author SHA1 Message Date
Zeno Rogue
629e94cbb1 tour:: replaced 'a'+i to allow longer presentations 2019-09-12 22:38:46 +02:00
Zeno Rogue
ac6da6831d fixed RawTexture not appearing 2019-09-12 22:38:46 +02:00
Zeno Rogue
f68b216eb4 original image size is accessible in texture_data 2019-09-12 22:38:46 +02:00
Zeno Rogue
ae9cf6a43a fixed landscape shading 2019-09-12 22:38:46 +02:00
Zeno Rogue
cc287d52b6 fixed a crash when ddspin called with NODIR 2019-09-12 22:38:46 +02:00
Zeno Rogue
9d291b8b1f fixed a bug in virtualRebase 2019-09-12 22:38:45 +02:00
Zeno Rogue
678747ceff 3d:: horo-rec geometry 2019-09-12 22:38:45 +02:00
Zeno Rogue
c25561bb91 fixup for Steam/Windows compilers 2019-09-12 22:38:45 +02:00
Zeno Rogue
51ae22363d 3d:: limit distance between players 2019-09-12 22:38:45 +02:00
Zeno Rogue
168a9bc304 fixed RogueViz still using old functions 2019-09-12 22:38:45 +02:00
Zeno Rogue
1a770aaf37 3d:: Escher can now be switched 2019-09-12 22:38:45 +02:00
Zeno Rogue
f6de21e143 texture:: aura no longer flickers 2019-09-12 22:38:45 +02:00
Zeno Rogue
5db2cfbd1a 3d:: textured walls 2019-09-12 22:38:45 +02:00
Zeno Rogue
f3a166b928 fixed a bug in aura (coords[3] not set) 2019-09-12 22:38:45 +02:00
Zeno Rogue
7f6957694a moved inline functions to hyper.h 2019-09-12 22:38:45 +02:00
Zeno Rogue
6afa1f1fa0 3d:: gHoroTris on the list 2019-09-12 22:38:45 +02:00
Zeno Rogue
bbaca3eff3 11.0l 2019-09-12 22:38:45 +02:00
Zeno Rogue
43eb9bf0a2 fixed a glitch with a bodypart taking the whole screen in spherical geometry 2019-09-12 22:38:45 +02:00
Zeno Rogue
0a0627afc5 selecting horocyclic lands in standard geometry works 2019-09-12 22:38:45 +02:00
Zeno Rogue
ea1b29533c 'towards Gans' option works again 2019-09-12 22:38:45 +02:00
Zeno Rogue
311506f45c barrier fixup 2019-09-12 22:38:45 +02:00
Zeno Rogue
29e8bbd9d4 3d:: equidistant/gravity/brownian lands disabled for now 2019-09-12 22:38:45 +02:00
Zeno Rogue
7bdea22d2a 3d:: the 't' key now targets the same target as the mouse 2019-09-12 22:38:45 +02:00
Zeno Rogue
9bd01c485d 3d:: improved transwall coloring 2019-09-12 22:38:45 +02:00
Zeno Rogue
88621e0cef 3d:: improved which 'circles' are drawn 2019-09-12 22:38:45 +02:00
Zeno Rogue
3f836d1dfe 3d:: Great Walls in H3 geometries 2019-09-12 22:38:45 +02:00
Zeno Rogue
5038686a5b 3d:: set the S3 parameter in 3D geometries to the smallest loop, so that it tells whether hedgehogs can be killed 2019-09-12 22:38:45 +02:00
Zeno Rogue
2a7e1f2603 3d:: horotris: correct distances 2019-09-12 22:38:45 +02:00
Zeno Rogue
8028392b70 distance tester added 2019-09-12 22:38:45 +02:00
Zeno Rogue
cf57e9fc81 added KosGD to credits 2019-09-12 22:38:45 +02:00
Zeno Rogue
b9cbb28d66 3d:: nicer Temple of Cthulhu in horo-triangular 2019-09-12 22:38:45 +02:00
Zeno Rogue
5990e107ac removed debug draw 2019-09-12 22:38:45 +02:00
Zeno Rogue
7f1a4864d3 euclidean cheat help now displayed only in masterless 2019-09-12 22:38:45 +02:00
Zeno Rogue
943a8395e5 3d:: 3d is affected by cells_drawn_limit; improved the sightrange edit dialog with more options and better help 2019-09-12 22:38:45 +02:00
Zeno Rogue
e5cc9d77a0 3d:: automatically adjust monster generation based on the number of generated cells 2019-09-12 22:38:45 +02:00
Zeno Rogue
a31f1094f9 3d:: binary:: fixed a crash bug caused by using the wrong relative_matrix 2019-09-12 22:38:45 +02:00
Zeno Rogue
225282a3eb 3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth 2019-09-12 22:38:45 +02:00
Zeno Rogue
4633231721 added some people to thanks 2019-09-12 22:38:45 +02:00
Zeno Rogue
ab542f1f2f improved some geometry naming 2019-09-12 22:38:45 +02:00
Zeno Rogue
4591c2166e 3d:: binary:: land boundaries 2019-09-12 22:38:45 +02:00
Zeno Rogue
e6ff760253 3d:: transparent-wall coloring now more precise, and takes land barriers into account 2019-09-12 22:38:45 +02:00
Zeno Rogue
f0092d9633 3d:: vision-based gamerange in shmup 2019-09-12 22:38:45 +02:00
Zeno Rogue
4a151f9c63 3d:🪞:fixup: do nothing in non-shmup 2019-09-12 22:38:45 +02:00
Zeno Rogue
d121e7ff93 3d:: shmup:: monsters better at avoiding obstacles 2019-09-12 22:38:45 +02:00
Zeno Rogue
c57679c79f 3d:: mimics (mirrors not generated correctly yet) 2019-09-12 22:38:45 +02:00
Zeno Rogue
10223d33b9 3d:: sword 2019-09-12 22:38:45 +02:00
Zeno Rogue
14ea73be06 choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics 2019-09-12 22:38:45 +02:00
Zeno Rogue
d9b90d8a8e 3D:: two-player uses split screen 2019-09-12 22:38:45 +02:00
Zeno Rogue
1f4afeeeb4 3d:: orb targetting in shmup (in noshmup it already worked) 2019-09-12 22:38:45 +02:00
Zeno Rogue
55c31ec645 3d:: refactored the hide_player function 2019-09-12 22:38:45 +02:00